This assertion is intended to mirror the behaviour of an
informational/performance diagnostic message raised by the D2D debugging
layer.
It seems the D2D diagnostic is raised when the proposed clip region is
aligned to the screen, not to the current transform.
Before this change, the assertion could incorrectly fire when clipping
to transformed rectangles. This could be seen when clicking the
star-shaped buttons in the ComponentTransformsDemo.
With this change in place, the assertion will still fire when e.g.
calling Graphics::reduceClipRegion on a screen-aligned rectangular path,
but will not fire when this path is skewed/rotated etc.
Resizing using window manager functionality (e.g. clicking and dragging
in the non-client area) will send WM_SIZING to the window, which in turn
will enable continuous repainting in the D2D renderer until the resize
operation ends.
Continuous repainting is required in order for the window to display
correctly during the resize. Without continuous repainting, some frames
may not be completely painted, and may display with black areas,
producing a flickery effect.
When a resize is controlled entirely by the client, e.g. using the
corner resizer in the AudioPluginDemo standalone, WM_SIZING is never
posted. Instead, we assume that if the window has captured the cursor
during a setBounds call then it is probably resizing. We enable
continuous repainting in this case, and stop repainting once the window
releases the mouse.
An alternative appropach would be to add some kind of start/stop resize
API to ComponentPeer. I'm currently reluctant to do that because the
ComponentPeer API is already so large.
Previously, drawing an opaque, scaled component with CoreGraphics could
lead to visible artefacts around the edge of the component.
When drawing the parent of an opaque component, the area covered by the
opaque component is excluded from the clip region. If the clip region is
non-integral when transformed into device space, anti-aliasing will be
applied on the edges of the clip region. Similarly, when drawing the
opaque component itself, anti-aliasing will be applied at the edges of
the component. When the two drawings are superimposed, the foreground
anti-aliased pixels will be blended with the background anti-aliased
pixels, leading to a noticeable border around the component. Ideally,
only the foreground anti-aliasing should be applied, and the background
should not be anti-aliased around its edges.
Previously, the software renderer could render transformed gradients
incorrectly. This could be seen in the backgrounds of the tabs in the
ComponentTransformsDemo when the view was rotated through around 45
degrees.
The new behaviour appears more consistent with the other renderers.
The glyph spacing for this font does not scale linearly with the font
size; at smaller font sizes, the spacing is relatively larger.
Typeface::getStringWidth, Typeface::getGlyphPositions, and the
equivalent Font member functions now take the font size and horizontal
scale into account when computing advances on Apple platforms.
This is sufficient for initial support of the system emoji fonts on each
platform:
- Noto Color Emoji on Linux and Android, png-based
- Apple Color Emoji on macOS and iOS, png-based
- Segoe UI Emoji on Windows 10 and 11, COLRv0-based
- This font also provides COLRv1 support, at least on Windows 11,
but JUCE will ignore that and use the COLRv0 data instead
This updates the behaviour of Typeface::getStringWidth,
Typeface::getGlyphPositions, and Typeface::getEdgeTableForGlyph to match
the documented behaviour of these functions. Previously, these functions
returned results normalised to a size of 1 point. The new (documented)
behaviour is to normalise to a JUCE height of 1.0 - that is, scaled so
that the sum of the ascent and descent is equal to 1.0.