If the block size changes from block to block, then it's possible for
inputBuffer to be smaller than buffer, but for buffer to be smaller than
the initially-allocated size of inputBuffer.
The previous implementation would pass the mouse wheel event up to the
component's parent, as long as the parent was enabled. This meant that a
wheel event on the innermost component of a hierarchy such as
"[[disabled] enabled]" would send the event to the parent, but a wheel
event on the innermost component of a hierarchy such as
"[[[disabled] disabled] enabled]" would 'eat' the event and prevent it
from propagating.
After this change, unhandled mouse wheel events will always be passed to
the nearest enabled parent. This behaviour is more consistent and
intuitive.
This button is used to access hidden toolbar items, as well as hidden
tabs. The old "tabs" name was misleading when the button was located in
a toolbar.
In CoreGraphicsPixelData::createImage, image data was copied from a
BitmapData created from the Image passed into the function.
The BitmapData instance didn't keep track of the size of the buffer it
pointed to, so the buffer size was computed by multiplying the
BitmapData height by its line stride. However, if the BitmapData pointed
to a subsection of an image, the `data` pointer might be offset from
the allocated region, and `data + lineStride * height` would point past
the end of the allocated region. Trying to read/copy this range would
cause a heap buffer overflow at the end of the range.
This change adjusts BitmapData so that it keeps track of the size of the
allocated region. Taking a subsection of an image should subtract the
data pointer offset from the size of the allocated region.
Showing the tip will in turn call getDesktopScaleFactor(), accessing the
lastComponentUnderMouse. In some cases, it was possible for
lastComponentUnderMouse to point to a deleted component, resulting in
UB.
There are two changes in this PR:
- Using a SafePointer rather than a raw pointer ensures that calls to
getDesktopScaleFactor() will always be safe, regardless of when they
happen.
- Moving the assignment of lastComponentUnderMouse to before the call to
displayTipInternal() ensures that the returned scale factor is that of
the component that the mouse is currently hovering.
Narrator on Windows seems to call ExpandToEnclosingUnit to find the
character immediately following the current cursor position. When
expanding a degenerate range with position `input` (used to represent
the cursor position) to a single-character range, the returned range
should start at `input` and end at `input+1`. Previously,
findTextBoundary() would always return the position before
currentPosition when searching backwards by character, so the result of
ExpandToEnclosingUnit would be off-by-one when expanding to the closest
character.
f1b6bbc921 erroneously replaced
callback = newCallback;
previousCallback = callback;
with
previousCallback = std::exchange (callback, newCallback);
It looks like previousCallback is intended to hold the last active
callback, so the previous version was correct after all.
The bug was triggered on Monterey where a pressure of 1 is reported
while a mouse button is being held down. This caused an extra drag
event being triggered between mouse down and up events, even if no
movement occurred.
Previously it was possible to inadvertently activate a menu item by
clicking on a submenu item that was drawn on top of the parent menu.
The root cause was that hide() initiates an asynchronous mechanism
through exitModalState() that eventually destroys the MenuWindow, but
the MouseSourceState timer callbacks and event handlers sometimes still
had a chance to do a state update. Since the submenus have just been
destroyed the update could mistakenly conclude to activate one of the
items of the now lone parent.
Some Windows 11 devices have both touch screens and mouse inputs, and
these can be used simultaneously.
The Viewport (and ListBox) now check the input source of each mouse
down. If the source is not a mouse, the viewport will always enter
drag-to-scroll mode, regardless of the result of isScrollOnDragEnabled.
Previously, lifetime management of CTFontRefs was not implemented
correctly. For zero-length ranges, the font may not be retained when
applying it to a CFAttributedString, meaning that the reference stored
in the fontMap sometimes became invalid before
createCFAttributedString() returned.
We now retain font refs when adding them to the font map, and release
them when the map is destroyed, ensuring that the font references remain
valid throughout the lifetime of the map.