jules
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bea7b83cb8
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Renamed and refactored the LookAndFeel classes. The LookAndFeel class is now an abstract base-class, and there are 3 concrete subclasses you can use. These are LookAndFeel_V1 (replaces OldSchoolLookAndFeel), LookAndFeel_V2 (replaces what was the normal LookAndFeel class) and LookAndFeel_V3 (this is a new style, taken from the Introjucer's L+F).
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2013-10-27 22:02:21 +00:00 |
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jules
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42aa27900b
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Moved most of the functionality from JUCEApplication into JUCEApplicationBase, so that it can be used without needing juce_gui_basics to be present.
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2013-09-07 09:43:45 +01:00 |
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jules
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be1d5253ee
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Moved some mouse code out of Desktop class. Made the MouseInputSource class pass-by-value.
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2013-09-03 10:44:55 +01:00 |
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jules
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7f6394478a
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Stripped out some unnecessary boilerplate includes from juce_gui_basics.
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2013-08-24 11:45:55 +01:00 |
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jules
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5a1112ab94
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Updated the format of the header include guard macros.
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2013-07-17 16:26:35 +01:00 |
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jules
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d3a207c596
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New classes: AnimatedPosition and MouseInactivityDetector.
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2013-06-22 14:42:45 +01:00 |
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jules
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03c2801f3f
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Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3
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2013-06-13 13:17:12 +01:00 |
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jules
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a0ed9c96e4
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New class: ConcertinaPanel.
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2012-08-05 22:09:26 +01:00 |
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jules
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5caaa4009a
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Added class: TextDragAndDropTarget.
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2012-05-23 13:07:27 +01:00 |
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jules
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295d125142
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Stopped using the old BEGIN_JUCE_NAMESPACE macros, and just used hard-coded namespaces where necessary instead. The macro definitions are still there, so this shouldn't affect anyone's code.
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2012-02-11 14:09:23 +00:00 |
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jules
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ea6df1c8f1
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New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action.
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2011-12-08 19:50:45 +00:00 |
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Julian Storer
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b70e0a28d2
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First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum..
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2011-08-12 10:04:52 +01:00 |
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