reuk
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83e5264c86
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Formatting: Remove double-dots from comments and other strings
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2025-11-18 15:47:42 +00:00 |
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Tom Poole
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94d98a2b10
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Update licensing information
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2024-04-16 11:39:35 +01:00 |
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Tom Poole
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2ec861d99e
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Update licensing banners to JUCE 7
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2022-05-16 17:55:48 +01:00 |
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Tom Poole
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dea3fe60e4
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Update copyright banners
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2022-04-04 12:36:32 +01:00 |
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ed
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009d685179
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Updated all license headers
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2020-06-29 08:30:22 +01:00 |
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Tom Poole
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894e7d2bd2
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Updated all license headers
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2020-04-23 17:30:39 +01:00 |
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reuk
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327f817b9b
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Copyrights: Update commercial/gpl headers to be gpl-only
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2020-04-09 15:22:56 +01:00 |
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ed
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5bdd3ea8c6
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OpenGL: Fixed an incorrect type in OpenGLShaderProgram::Uniform::set()
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2019-02-19 08:43:40 +00:00 |
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ed
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cdbc28c18b
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Add documentation tags
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2018-03-15 12:10:32 +00:00 |
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jules
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eda613c6db
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Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools
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2017-09-08 08:59:55 +01:00 |
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hogliux
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b5afccc37c
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Updated file headers and the README with the JUCE 5 license
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2017-04-27 14:43:04 +01:00 |
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jules
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c236e75cf5
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Adde some missing JUCE_API annotations
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2017-03-21 16:07:46 +00:00 |
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hogliux
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2da1bc5f41
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Replace include guards with "#pragma once"
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2017-02-01 17:18:07 +00:00 |
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jules
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029c9a7e71
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Added some methods to OpenGLShaderProgram to allow uniforms to be set directly by name rather than needing a Uniform object.
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2015-07-24 12:29:53 +01:00 |
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hogliux
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c7b8e77031
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Update copyright notice
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2015-07-22 15:59:34 +01:00 |
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jules
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43252dc605
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Tidied-up a few stray sign-conversion warnings.
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2015-03-15 18:22:19 +00:00 |
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jules
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b1b08106bf
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Updated OpenGLGraphicsContext to be able to use GL3 contexts.
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2014-03-13 10:57:03 +00:00 |
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jules
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56f7676601
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Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it.
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2014-02-24 19:03:47 +00:00 |
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jules
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6427e11ae3
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New class: OpenGLGraphicsContextCustomShader, which allows custom fragment shaders to be applied to a rectangular area during a normal 2D paint routine, to achieve per-pixel effects.
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2014-02-24 11:04:38 +00:00 |
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jules
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80387e8cb5
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Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL.
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2014-02-23 16:23:34 +00:00 |
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jules
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751ad2ed6e
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Added some GL shader helper functions.
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2013-11-01 10:44:32 +00:00 |
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jules
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5a1112ab94
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Updated the format of the header include guard macros.
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2013-07-17 16:26:35 +01:00 |
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jules
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03c2801f3f
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Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3
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2013-06-13 13:17:12 +01:00 |
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jules
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0ceeb573d8
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Minor changes to avoid pedantic compiler warnings.
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2012-12-04 21:39:15 +00:00 |
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jules
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e35e130362
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Added some matrix uniform setting methods to OpenGLShaderProgram.
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2012-07-18 10:41:26 +01:00 |
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jules
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75e9f9102e
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Introjucer: fixed a problem when creating new exporters. Added better error reporting for GL shader compilation. Linux http fix.
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2012-02-15 11:20:36 +00:00 |
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jules
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b65b34ad40
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More openGL refactoring, completion of all-shader graphic pipeline.
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2012-01-09 17:07:14 +00:00 |
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jules
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4870ea28dd
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Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available.
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2012-01-04 16:36:30 +00:00 |
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jules
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df8b3618c2
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OpenGL vertex attribute helper.
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2011-12-18 11:45:00 +00:00 |
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jules
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a56a285e58
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OpenGL work: renamed OpenGLGraphicsContext class, and made it use shaders for rendering where available.
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2011-12-15 13:50:19 +00:00 |
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jules
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bbac5a8790
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New class: OpenGLShaderProgram, and GL clean-ups.
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2011-12-14 13:22:16 +00:00 |
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