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Added a function to the InterprocessConnectionServer class to get the bound port number
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3 changed files with 16 additions and 2 deletions
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@ -74,7 +74,8 @@ public:
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This is useful if you need to know to which port the OS has actually bound your
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This is useful if you need to know to which port the OS has actually bound your
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socket when calling the constructor or bindToPort with zero as the
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socket when calling the constructor or bindToPort with zero as the
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localPortNumber argument. Returns -1 if the function fails. */
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localPortNumber argument. Returns -1 if the function fails.
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*/
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int getBoundPort() const noexcept;
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int getBoundPort() const noexcept;
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/** Tries to connect the socket to hostname:port.
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/** Tries to connect the socket to hostname:port.
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@ -58,6 +58,11 @@ void InterprocessConnectionServer::stop()
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socket = nullptr;
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socket = nullptr;
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}
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}
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int InterprocessConnectionServer::getBoundPort() const noexcept
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{
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return (socket == nullptr) ? -1 : socket->getBoundPort();
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}
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void InterprocessConnectionServer::run()
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void InterprocessConnectionServer::run()
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{
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{
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while ((! threadShouldExit()) && socket != nullptr)
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while ((! threadShouldExit()) && socket != nullptr)
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@ -71,6 +71,15 @@ public:
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*/
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*/
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void stop();
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void stop();
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/** Returns the local port number to which this server is currently bound.
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This is useful if you need to know to which port the OS has actually bound your
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socket when calling beginWaitingForSocket with a port number of zero.
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Returns -1 if the function fails.
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*/
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int getBoundPort() const noexcept;
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protected:
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protected:
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/** Creates a suitable connection object for a client process that wants to
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/** Creates a suitable connection object for a client process that wants to
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connect to this one.
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connect to this one.
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@ -83,7 +92,6 @@ protected:
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*/
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*/
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virtual InterprocessConnection* createConnectionObject() = 0;
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virtual InterprocessConnection* createConnectionObject() = 0;
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private:
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private:
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//==============================================================================
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//==============================================================================
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ScopedPointer<StreamingSocket> socket;
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ScopedPointer<StreamingSocket> socket;
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