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Added Animated App template and examples

This commit is contained in:
Felix Faire 2014-10-29 15:55:23 +00:00
parent fefcf7aca6
commit ff6520a89a
1141 changed files with 438491 additions and 94 deletions

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_DIRECTSHOWCOMPONENT_H_INCLUDED
#define JUCE_DIRECTSHOWCOMPONENT_H_INCLUDED
#if JUCE_DIRECTSHOW || DOXYGEN
//==============================================================================
/**
A window that can play back a DirectShow video.
@note Controller is not implemented
*/
class JUCE_API DirectShowComponent : public Component
{
public:
//==============================================================================
/** DirectShow video renderer type.
See MSDN for advice about choosing the right renderer.
*/
enum VideoRendererType
{
dshowDefault, /**< VMR7 for Windows XP, EVR for Windows Vista and later */
dshowVMR7, /**< Video Mixing Renderer 7 */
dshowEVR /**< Enhanced Video Renderer */
};
/** Creates a DirectShowComponent, initially blank.
Use the loadMovie() method to load a video once you've added the
component to a window, (or put it on the desktop as a heavyweight window).
Loading a video when the component isn't visible can cause problems, as
DirectShow needs a window handle to initialise properly.
@see VideoRendererType
*/
DirectShowComponent (VideoRendererType type = dshowDefault);
/** Destructor. */
~DirectShowComponent();
/** Returns true if DirectShow is installed and working on this machine. */
static bool isDirectShowAvailable();
//==============================================================================
/** Tries to load a DirectShow video from a file or URL into the player.
It's best to call this function once you've added the component to a window,
(or put it on the desktop as a heavyweight window). Loading a video when the
component isn't visible can cause problems, because DirectShow needs a window
handle to do its stuff.
@param fileOrURLPath the file or URL path to open
@returns true if the video opens successfully
*/
bool loadMovie (const String& fileOrURLPath);
/** Tries to load a DirectShow video from a file into the player.
It's best to call this function once you've added the component to a window,
(or put it on the desktop as a heavyweight window). Loading a video when the
component isn't visible can cause problems, because DirectShow needs a window
handle to do its stuff.
@param videoFile the video file to open
@returns true if the video opens successfully
*/
bool loadMovie (const File& videoFile);
/** Tries to load a DirectShow video from a URL into the player.
It's best to call this function once you've added the component to a window,
(or put it on the desktop as a heavyweight window). Loading a video when the
component isn't visible can cause problems, because DirectShow needs a window
handle to do its stuff.
@param videoURL the video URL to open
@returns true if the video opens successfully
*/
bool loadMovie (const URL& videoURL);
/** Closes the video, if one is open. */
void closeMovie();
/** Returns the file path or URL from which the video file was loaded.
If there isn't one, this returns an empty string.
*/
File getCurrentMoviePath() const;
/** Returns true if there's currently a video open. */
bool isMovieOpen() const;
/** Returns the length of the video, in seconds. */
double getMovieDuration() const;
/** Returns the video's natural size, in pixels.
You can use this to resize the component to show the video at its preferred
scale.
If no video is loaded, the size returned will be 0 x 0.
*/
void getMovieNormalSize (int& width, int& height) const;
/** This will position the component within a given area, keeping its aspect
ratio correct according to the video's normal size.
The component will be made as large as it can go within the space, and will
be aligned according to the justification value if this means there are gaps at
the top or sides.
@note Not implemented
*/
void setBoundsWithCorrectAspectRatio (const Rectangle<int>& spaceToFitWithin,
RectanglePlacement placement);
/** Starts the video playing. */
void play();
/** Stops the video playing. */
void stop();
/** Returns true if the video is currently playing. */
bool isPlaying() const;
/** Moves the video's position back to the start. */
void goToStart();
/** Sets the video's position to a given time. */
void setPosition (double seconds);
/** Returns the current play position of the video. */
double getPosition() const;
/** Changes the video playback rate.
A value of 1 is normal speed, greater values play it proportionately faster,
smaller values play it slower.
*/
void setSpeed (float newSpeed);
/** Changes the video's playback volume.
@param newVolume the volume in the range 0 (silent) to 1.0 (full)
*/
void setMovieVolume (float newVolume);
/** Returns the video's playback volume.
@returns the volume in the range 0 (silent) to 1.0 (full)
*/
float getMovieVolume() const;
/** Tells the video whether it should loop. */
void setLooping (bool shouldLoop);
/** Returns true if the video is currently looping.
@see setLooping
*/
bool isLooping() const;
//==============================================================================
/** @internal */
void paint (Graphics&) override;
private:
//==============================================================================
String videoPath;
bool videoLoaded, looping;
class DirectShowContext;
friend class DirectShowContext;
friend struct ContainerDeletePolicy<DirectShowContext>;
ScopedPointer<DirectShowContext> context;
class DirectShowComponentWatcher;
friend class DirectShowComponentWatcher;
friend struct ContainerDeletePolicy<DirectShowComponentWatcher>;
ScopedPointer<DirectShowComponentWatcher> componentWatcher;
//==============================================================================
void updateContextPosition();
void showContext (bool shouldBeVisible);
void recreateNativeWindowAsync();
//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (DirectShowComponent)
};
#endif
#endif // JUCE_DIRECTSHOWCOMPONENT_H_INCLUDED

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_QUICKTIMEMOVIECOMPONENT_H_INCLUDED
#define JUCE_QUICKTIMEMOVIECOMPONENT_H_INCLUDED
// (NB: This stuff mustn't go inside the "#if QUICKTIME" block, or it'll break the
// amalgamated build)
#ifndef DOXYGEN
#if JUCE_WINDOWS
typedef ActiveXControlComponent QTCompBaseClass;
#elif JUCE_MAC
typedef NSViewComponent QTCompBaseClass;
#endif
#endif
#if JUCE_QUICKTIME || DOXYGEN
//==============================================================================
/**
A window that can play back a QuickTime movie.
*/
class JUCE_API QuickTimeMovieComponent : public QTCompBaseClass
{
public:
//==============================================================================
/** Creates a QuickTimeMovieComponent, initially blank.
Use the loadMovie() method to load a movie once you've added the
component to a window, (or put it on the desktop as a heavyweight window).
Loading a movie when the component isn't visible can cause problems, as
QuickTime needs a window handle to initialise properly.
*/
QuickTimeMovieComponent();
/** Destructor. */
~QuickTimeMovieComponent();
/** Returns true if QT is installed and working on this machine.
*/
static bool isQuickTimeAvailable() noexcept;
//==============================================================================
/** Tries to load a QuickTime movie from a file into the player.
It's best to call this function once you've added the component to a window,
(or put it on the desktop as a heavyweight window). Loading a movie when the
component isn't visible can cause problems, because QuickTime needs a window
handle to do its stuff.
@param movieFile the .mov file to open
@param isControllerVisible whether to show a controller bar at the bottom
@returns true if the movie opens successfully
*/
bool loadMovie (const File& movieFile,
bool isControllerVisible);
/** Tries to load a QuickTime movie from a URL into the player.
It's best to call this function once you've added the component to a window,
(or put it on the desktop as a heavyweight window). Loading a movie when the
component isn't visible can cause problems, because QuickTime needs a window
handle to do its stuff.
@param movieURL the .mov file to open
@param isControllerVisible whether to show a controller bar at the bottom
@returns true if the movie opens successfully
*/
bool loadMovie (const URL& movieURL,
bool isControllerVisible);
/** Tries to load a QuickTime movie from a stream into the player.
It's best to call this function once you've added the component to a window,
(or put it on the desktop as a heavyweight window). Loading a movie when the
component isn't visible can cause problems, because QuickTime needs a window
handle to do its stuff.
@param movieStream a stream containing a .mov file. The component may try
to read the whole stream before playing, rather than
streaming from it.
@param isControllerVisible whether to show a controller bar at the bottom
@returns true if the movie opens successfully
*/
bool loadMovie (InputStream* movieStream,
bool isControllerVisible);
/** Closes the movie, if one is open. */
void closeMovie();
/** Returns the movie file that is currently open.
If there isn't one, this returns File::nonexistent
*/
File getCurrentMovieFile() const;
/** Returns true if there's currently a movie open. */
bool isMovieOpen() const;
/** Returns the length of the movie, in seconds. */
double getMovieDuration() const;
/** Returns the movie's natural size, in pixels.
You can use this to resize the component to show the movie at its preferred
scale.
If no movie is loaded, the size returned will be 0 x 0.
*/
void getMovieNormalSize (int& width, int& height) const;
/** This will position the component within a given area, keeping its aspect
ratio correct according to the movie's normal size.
The component will be made as large as it can go within the space, and will
be aligned according to the justification value if this means there are gaps at
the top or sides.
*/
void setBoundsWithCorrectAspectRatio (const Rectangle<int>& spaceToFitWithin,
RectanglePlacement placement);
/** Starts the movie playing. */
void play();
/** Stops the movie playing. */
void stop();
/** Returns true if the movie is currently playing. */
bool isPlaying() const;
/** Moves the movie's position back to the start. */
void goToStart();
/** Sets the movie's position to a given time. */
void setPosition (double seconds);
/** Returns the current play position of the movie. */
double getPosition() const;
/** Changes the movie playback rate.
A value of 1 is normal speed, greater values play it proportionately faster,
smaller values play it slower.
*/
void setSpeed (float newSpeed);
/** Changes the movie's playback volume.
@param newVolume the volume in the range 0 (silent) to 1.0 (full)
*/
void setMovieVolume (float newVolume);
/** Returns the movie's playback volume.
@returns the volume in the range 0 (silent) to 1.0 (full)
*/
float getMovieVolume() const;
/** Tells the movie whether it should loop. */
void setLooping (bool shouldLoop);
/** Returns true if the movie is currently looping.
@see setLooping
*/
bool isLooping() const;
/** True if the native QuickTime controller bar is shown in the window.
@see loadMovie
*/
bool isControllerVisible() const;
//==============================================================================
/** @internal */
void paint (Graphics&) override;
private:
//==============================================================================
File movieFile;
bool movieLoaded, controllerVisible, looping;
#if JUCE_WINDOWS
void parentHierarchyChanged() override;
void visibilityChanged() override;
void createControlIfNeeded();
bool isControlCreated() const;
class Pimpl;
friend struct ContainerDeletePolicy<Pimpl>;
ScopedPointer<Pimpl> pimpl;
#else
void* movie;
#endif
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (QuickTimeMovieComponent)
};
#endif
#endif // JUCE_QUICKTIMEMOVIECOMPONENT_H_INCLUDED