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Added Animated App template and examples
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_VIDEO_H_INCLUDED
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#define JUCE_VIDEO_H_INCLUDED
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//=============================================================================
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#include "../juce_gui_extra/juce_gui_extra.h"
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//=============================================================================
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/** Config: JUCE_DIRECTSHOW
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Enables DirectShow media-streaming architecture (MS Windows only).
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*/
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#ifndef JUCE_DIRECTSHOW
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#define JUCE_DIRECTSHOW 0
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#endif
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/** Config: JUCE_MEDIAFOUNDATION
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Enables Media Foundation multimedia platform (Windows Vista and above).
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*/
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#ifndef JUCE_MEDIAFOUNDATION
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#define JUCE_MEDIAFOUNDATION 0
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#endif
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#if ! JUCE_WINDOWS
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#undef JUCE_DIRECTSHOW
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#undef JUCE_MEDIAFOUNDATION
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#endif
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/** Config: JUCE_QUICKTIME
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Enables the QuickTimeMovieComponent class (Mac and Windows).
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If you're building on Windows, you'll need to have the Apple QuickTime SDK
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installed, and its header files will need to be on your include path.
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*/
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#if ! (defined (JUCE_QUICKTIME) || JUCE_LINUX || JUCE_IOS || JUCE_ANDROID || (JUCE_WINDOWS && ! JUCE_MSVC))
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#define JUCE_QUICKTIME 0
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#endif
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/** Config: JUCE_USE_CAMERA
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Enables web-cam support using the CameraDevice class (Mac and Windows).
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*/
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#if (JUCE_QUICKTIME || JUCE_WINDOWS) && ! defined (JUCE_USE_CAMERA)
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#define JUCE_USE_CAMERA 0
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#endif
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#if ! (JUCE_MAC || JUCE_WINDOWS)
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#undef JUCE_QUICKTIME
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#undef JUCE_USE_CAMERA
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#endif
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//=============================================================================
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namespace juce
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{
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#include "playback/juce_DirectShowComponent.h"
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#include "playback/juce_QuickTimeMovieComponent.h"
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#include "capture/juce_CameraDevice.h"
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}
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#endif // JUCE_VIDEO_H_INCLUDED
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