mirror of
https://github.com/juce-framework/JUCE.git
synced 2026-01-22 01:34:21 +00:00
Added Animated App template and examples
This commit is contained in:
parent
fefcf7aca6
commit
ff6520a89a
1141 changed files with 438491 additions and 94 deletions
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@ -0,0 +1,955 @@
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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class OpenGLContext::CachedImage : public CachedComponentImage,
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public Thread
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{
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public:
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CachedImage (OpenGLContext& c, Component& comp,
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const OpenGLPixelFormat& pixFormat, void* contextToShare)
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: Thread ("OpenGL Rendering"),
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context (c), component (comp),
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scale (1.0),
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#if JUCE_OPENGL3
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vertexArrayObject (0),
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#endif
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#if JUCE_OPENGL_ES
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shadersAvailable (true),
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#else
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shadersAvailable (false),
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#endif
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hasInitialised (false),
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needsUpdate (1), lastMMLockReleaseTime (0)
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{
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nativeContext = new NativeContext (component, pixFormat, contextToShare,
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c.useMultisampling, c.versionRequired);
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if (nativeContext->createdOk())
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context.nativeContext = nativeContext;
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else
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nativeContext = nullptr;
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}
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~CachedImage()
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{
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stop();
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}
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void start()
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{
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#if ! JUCE_ANDROID
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if (nativeContext != nullptr)
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startThread (6);
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#endif
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}
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void stop()
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{
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#if ! JUCE_ANDROID
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stopThread (10000);
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#endif
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hasInitialised = false;
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}
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//==============================================================================
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void paint (Graphics&) override {}
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bool invalidateAll() override
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{
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validArea.clear();
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triggerRepaint();
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return false;
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}
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bool invalidate (const Rectangle<int>& area) override
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{
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validArea.subtract (area * scale);
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triggerRepaint();
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return false;
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}
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void releaseResources() override {}
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void triggerRepaint()
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{
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needsUpdate = 1;
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#if JUCE_ANDROID
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if (nativeContext != nullptr)
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nativeContext->triggerRepaint();
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#else
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notify();
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#endif
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}
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//==============================================================================
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bool ensureFrameBufferSize()
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{
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const int fbW = cachedImageFrameBuffer.getWidth();
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const int fbH = cachedImageFrameBuffer.getHeight();
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if (fbW != viewportArea.getWidth() || fbH != viewportArea.getHeight() || ! cachedImageFrameBuffer.isValid())
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{
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if (! cachedImageFrameBuffer.initialise (context, viewportArea.getWidth(), viewportArea.getHeight()))
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return false;
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validArea.clear();
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JUCE_CHECK_OPENGL_ERROR
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}
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return true;
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}
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void clearRegionInFrameBuffer (const RectangleList<int>& list)
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{
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glClearColor (0, 0, 0, 0);
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glEnable (GL_SCISSOR_TEST);
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const GLuint previousFrameBufferTarget = OpenGLFrameBuffer::getCurrentFrameBufferTarget();
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cachedImageFrameBuffer.makeCurrentRenderingTarget();
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const int imageH = cachedImageFrameBuffer.getHeight();
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for (const Rectangle<int>* i = list.begin(), * const e = list.end(); i != e; ++i)
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{
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glScissor (i->getX(), imageH - i->getBottom(), i->getWidth(), i->getHeight());
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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}
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glDisable (GL_SCISSOR_TEST);
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context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
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JUCE_CHECK_OPENGL_ERROR
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}
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bool renderFrame()
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{
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ScopedPointer<MessageManagerLock> mmLock;
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const bool isUpdating = needsUpdate.compareAndSetBool (0, 1);
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if (context.renderComponents && isUpdating)
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{
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// This avoids hogging the message thread when doing intensive rendering.
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if (lastMMLockReleaseTime + 1 >= Time::getMillisecondCounter())
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wait (2);
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mmLock = new MessageManagerLock (this); // need to acquire this before locking the context.
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if (! mmLock->lockWasGained())
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return false;
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updateViewportSize (false);
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}
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if (! context.makeActive())
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return false;
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NativeContext::Locker locker (*nativeContext);
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JUCE_CHECK_OPENGL_ERROR
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if (context.renderer != nullptr)
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{
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glViewport (0, 0, viewportArea.getWidth(), viewportArea.getHeight());
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context.currentRenderScale = scale;
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context.renderer->renderOpenGL();
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clearGLError();
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}
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if (context.renderComponents)
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{
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if (isUpdating)
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{
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paintComponent();
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mmLock = nullptr;
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lastMMLockReleaseTime = Time::getMillisecondCounter();
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}
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glViewport (0, 0, viewportArea.getWidth(), viewportArea.getHeight());
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drawComponentBuffer();
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}
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context.swapBuffers();
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return true;
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}
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void updateViewportSize (bool canTriggerUpdate)
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{
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if (ComponentPeer* peer = component.getPeer())
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{
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lastScreenBounds = component.getTopLevelComponent()->getScreenBounds();
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const double newScale = Desktop::getInstance().getDisplays()
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.getDisplayContaining (lastScreenBounds.getCentre()).scale;
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Rectangle<int> newArea (peer->getComponent().getLocalArea (&component, component.getLocalBounds())
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.withZeroOrigin()
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* newScale);
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if (scale != newScale || viewportArea != newArea)
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{
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scale = newScale;
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viewportArea = newArea;
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if (canTriggerUpdate)
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invalidateAll();
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}
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}
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}
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void checkViewportBounds()
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{
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const Rectangle<int> screenBounds (component.getTopLevelComponent()->getScreenBounds());
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if (lastScreenBounds != screenBounds)
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updateViewportSize (true);
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}
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void paintComponent()
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{
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// you mustn't set your own cached image object when attaching a GL context!
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jassert (get (component) == this);
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if (! ensureFrameBufferSize())
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return;
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RectangleList<int> invalid (viewportArea);
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invalid.subtract (validArea);
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validArea = viewportArea;
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if (! invalid.isEmpty())
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{
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clearRegionInFrameBuffer (invalid);
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{
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ScopedPointer<LowLevelGraphicsContext> g (createOpenGLGraphicsContext (context, cachedImageFrameBuffer));
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g->clipToRectangleList (invalid);
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g->addTransform (AffineTransform::scale ((float) scale));
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paintOwner (*g);
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JUCE_CHECK_OPENGL_ERROR
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}
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if (! context.isActive())
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context.makeActive();
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}
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JUCE_CHECK_OPENGL_ERROR
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}
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void drawComponentBuffer()
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{
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#if ! JUCE_ANDROID
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glEnable (GL_TEXTURE_2D);
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clearGLError();
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#endif
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#if JUCE_WINDOWS
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// some stupidly old drivers are missing this function, so try to at least avoid a crash here,
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// but if you hit this assertion you may want to have your own version check before using the
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// component rendering stuff on such old drivers.
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jassert (context.extensions.glActiveTexture != nullptr);
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if (context.extensions.glActiveTexture != nullptr)
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#endif
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context.extensions.glActiveTexture (GL_TEXTURE0);
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glBindTexture (GL_TEXTURE_2D, cachedImageFrameBuffer.getTextureID());
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const Rectangle<int> cacheBounds (cachedImageFrameBuffer.getWidth(), cachedImageFrameBuffer.getHeight());
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context.copyTexture (cacheBounds, cacheBounds, cacheBounds.getWidth(), cacheBounds.getHeight(), false);
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glBindTexture (GL_TEXTURE_2D, 0);
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JUCE_CHECK_OPENGL_ERROR
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}
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void paintOwner (LowLevelGraphicsContext& llgc)
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{
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Graphics g (llgc);
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#if JUCE_ENABLE_REPAINT_DEBUGGING
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#ifdef JUCE_IS_REPAINT_DEBUGGING_ACTIVE
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if (JUCE_IS_REPAINT_DEBUGGING_ACTIVE)
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#endif
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{
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g.saveState();
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}
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#endif
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JUCE_TRY
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{
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component.paintEntireComponent (g, false);
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}
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JUCE_CATCH_EXCEPTION
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#if JUCE_ENABLE_REPAINT_DEBUGGING
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#ifdef JUCE_IS_REPAINT_DEBUGGING_ACTIVE
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if (JUCE_IS_REPAINT_DEBUGGING_ACTIVE)
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#endif
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{
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// enabling this code will fill all areas that get repainted with a colour overlay, to show
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// clearly when things are being repainted.
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g.restoreState();
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static Random rng;
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g.fillAll (Colour ((uint8) rng.nextInt (255),
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(uint8) rng.nextInt (255),
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(uint8) rng.nextInt (255),
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(uint8) 0x50));
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}
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#endif
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}
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void handleResize()
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{
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updateViewportSize (true);
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#if JUCE_MAC
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if (hasInitialised)
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{
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[nativeContext->view update];
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renderFrame();
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}
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#endif
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}
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//==============================================================================
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void run() override
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{
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{
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// Allow the message thread to finish setting-up the context before using it..
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MessageManagerLock mml (this);
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if (! mml.lockWasGained())
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return;
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}
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initialiseOnThread();
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hasInitialised = true;
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while (! threadShouldExit())
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{
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#if JUCE_IOS
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// NB: on iOS, all GL calls will crash when the app is running
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// in the background..
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if (! Process::isForegroundProcess())
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{
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wait (500);
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continue;
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}
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#endif
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if (! renderFrame())
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wait (5); // failed to render, so avoid a tight fail-loop.
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else if (! context.continuousRepaint)
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wait (-1);
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}
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shutdownOnThread();
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}
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void initialiseOnThread()
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{
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// On android, this can get called twice, so drop any previous state..
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associatedObjectNames.clear();
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associatedObjects.clear();
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cachedImageFrameBuffer.release();
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context.makeActive();
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nativeContext->initialiseOnRenderThread (context);
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#if JUCE_OPENGL3
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if (OpenGLShaderProgram::getLanguageVersion() > 1.2)
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{
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glGenVertexArrays (1, &vertexArrayObject);
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glBindVertexArray (vertexArrayObject);
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}
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#endif
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glViewport (0, 0, component.getWidth(), component.getHeight());
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context.extensions.initialise();
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nativeContext->setSwapInterval (1);
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#if ! JUCE_OPENGL_ES
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shadersAvailable = OpenGLShaderProgram::getLanguageVersion() > 0;
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#endif
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if (context.renderer != nullptr)
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context.renderer->newOpenGLContextCreated();
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}
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void shutdownOnThread()
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{
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if (context.renderer != nullptr)
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context.renderer->openGLContextClosing();
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#if JUCE_OPENGL3
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if (vertexArrayObject != 0)
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glDeleteVertexArrays (1, &vertexArrayObject);
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#endif
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cachedImageFrameBuffer.release();
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nativeContext->shutdownOnRenderThread();
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associatedObjectNames.clear();
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associatedObjects.clear();
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}
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//==============================================================================
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static CachedImage* get (Component& c) noexcept
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{
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return dynamic_cast<CachedImage*> (c.getCachedComponentImage());
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}
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//==============================================================================
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ScopedPointer<NativeContext> nativeContext;
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OpenGLContext& context;
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Component& component;
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OpenGLFrameBuffer cachedImageFrameBuffer;
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RectangleList<int> validArea;
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Rectangle<int> viewportArea, lastScreenBounds;
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double scale;
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#if JUCE_OPENGL3
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GLuint vertexArrayObject;
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#endif
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StringArray associatedObjectNames;
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ReferenceCountedArray<ReferenceCountedObject> associatedObjects;
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WaitableEvent canPaintNowFlag, finishedPaintingFlag;
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bool shadersAvailable, hasInitialised;
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Atomic<int> needsUpdate;
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uint32 lastMMLockReleaseTime;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImage)
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};
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//==============================================================================
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#if JUCE_ANDROID
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void OpenGLContext::NativeContext::contextCreatedCallback()
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{
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||||
isInsideGLCallback = true;
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if (CachedImage* const c = CachedImage::get (component))
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c->initialiseOnThread();
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else
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jassertfalse;
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isInsideGLCallback = false;
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||||
}
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void OpenGLContext::NativeContext::renderCallback()
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||||
{
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isInsideGLCallback = true;
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||||
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if (CachedImage* const c = CachedImage::get (component))
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||||
{
|
||||
if (c->context.continuousRepaint)
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c->context.triggerRepaint();
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||||
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c->renderFrame();
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||||
}
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||||
|
||||
isInsideGLCallback = false;
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||||
}
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||||
#endif
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||||
|
||||
//==============================================================================
|
||||
class OpenGLContext::Attachment : public ComponentMovementWatcher,
|
||||
private Timer
|
||||
{
|
||||
public:
|
||||
Attachment (OpenGLContext& c, Component& comp)
|
||||
: ComponentMovementWatcher (&comp), context (c)
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||||
{
|
||||
if (canBeAttached (comp))
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||||
attach();
|
||||
}
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||||
|
||||
~Attachment()
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||||
{
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||||
detach();
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||||
}
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||||
|
||||
void componentMovedOrResized (bool /*wasMoved*/, bool /*wasResized*/) override
|
||||
{
|
||||
Component& comp = *getComponent();
|
||||
|
||||
if (isAttached (comp) != canBeAttached (comp))
|
||||
componentVisibilityChanged();
|
||||
|
||||
if (comp.getWidth() > 0 && comp.getHeight() > 0
|
||||
&& context.nativeContext != nullptr)
|
||||
{
|
||||
if (CachedImage* const c = CachedImage::get (comp))
|
||||
c->handleResize();
|
||||
|
||||
if (ComponentPeer* peer = comp.getTopLevelComponent()->getPeer())
|
||||
context.nativeContext->updateWindowPosition (peer->getAreaCoveredBy (comp));
|
||||
}
|
||||
}
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||||
|
||||
void componentPeerChanged() override
|
||||
{
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||||
detach();
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||||
componentVisibilityChanged();
|
||||
}
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||||
|
||||
void componentVisibilityChanged() override
|
||||
{
|
||||
Component& comp = *getComponent();
|
||||
|
||||
if (canBeAttached (comp))
|
||||
{
|
||||
if (isAttached (comp))
|
||||
comp.repaint(); // (needed when windows are un-minimised)
|
||||
else
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||||
attach();
|
||||
}
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||||
else
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||||
{
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||||
detach();
|
||||
}
|
||||
}
|
||||
|
||||
#if JUCE_DEBUG || JUCE_LOG_ASSERTIONS
|
||||
void componentBeingDeleted (Component& c) override
|
||||
{
|
||||
/* You must call detach() or delete your OpenGLContext to remove it
|
||||
from a component BEFORE deleting the component that it is using!
|
||||
*/
|
||||
jassertfalse;
|
||||
|
||||
ComponentMovementWatcher::componentBeingDeleted (c);
|
||||
}
|
||||
#endif
|
||||
|
||||
private:
|
||||
OpenGLContext& context;
|
||||
|
||||
static bool canBeAttached (const Component& comp) noexcept
|
||||
{
|
||||
return comp.getWidth() > 0 && comp.getHeight() > 0 && isShowingOrMinimised (comp);
|
||||
}
|
||||
|
||||
static bool isShowingOrMinimised (const Component& c)
|
||||
{
|
||||
if (! c.isVisible())
|
||||
return false;
|
||||
|
||||
if (Component* p = c.getParentComponent())
|
||||
return isShowingOrMinimised (*p);
|
||||
|
||||
return c.getPeer() != nullptr;
|
||||
}
|
||||
|
||||
static bool isAttached (const Component& comp) noexcept
|
||||
{
|
||||
return comp.getCachedComponentImage() != nullptr;
|
||||
}
|
||||
|
||||
void attach()
|
||||
{
|
||||
Component& comp = *getComponent();
|
||||
CachedImage* const newCachedImage = new CachedImage (context, comp,
|
||||
context.pixelFormat,
|
||||
context.contextToShareWith);
|
||||
comp.setCachedComponentImage (newCachedImage);
|
||||
newCachedImage->start(); // (must wait until this is attached before starting its thread)
|
||||
newCachedImage->updateViewportSize (true);
|
||||
|
||||
startTimer (400);
|
||||
}
|
||||
|
||||
void detach()
|
||||
{
|
||||
stopTimer();
|
||||
|
||||
Component& comp = *getComponent();
|
||||
|
||||
#if JUCE_MAC
|
||||
[[(NSView*) comp.getWindowHandle() window] disableScreenUpdatesUntilFlush];
|
||||
#endif
|
||||
|
||||
if (CachedImage* const oldCachedImage = CachedImage::get (comp))
|
||||
oldCachedImage->stop(); // (must stop this before detaching it from the component)
|
||||
|
||||
comp.setCachedComponentImage (nullptr);
|
||||
context.nativeContext = nullptr;
|
||||
}
|
||||
|
||||
void timerCallback() override
|
||||
{
|
||||
if (CachedImage* const cachedImage = CachedImage::get (*getComponent()))
|
||||
cachedImage->checkViewportBounds();
|
||||
}
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
OpenGLContext::OpenGLContext()
|
||||
: nativeContext (nullptr), renderer (nullptr), currentRenderScale (1.0),
|
||||
contextToShareWith (nullptr), versionRequired (OpenGLContext::defaultGLVersion),
|
||||
renderComponents (true), useMultisampling (false), continuousRepaint (false)
|
||||
{
|
||||
}
|
||||
|
||||
OpenGLContext::~OpenGLContext()
|
||||
{
|
||||
detach();
|
||||
}
|
||||
|
||||
void OpenGLContext::setRenderer (OpenGLRenderer* rendererToUse) noexcept
|
||||
{
|
||||
// This method must not be called when the context has already been attached!
|
||||
// Call it before attaching your context, or use detach() first, before calling this!
|
||||
jassert (nativeContext == nullptr);
|
||||
|
||||
renderer = rendererToUse;
|
||||
}
|
||||
|
||||
void OpenGLContext::setComponentPaintingEnabled (bool shouldPaintComponent) noexcept
|
||||
{
|
||||
// This method must not be called when the context has already been attached!
|
||||
// Call it before attaching your context, or use detach() first, before calling this!
|
||||
jassert (nativeContext == nullptr);
|
||||
|
||||
renderComponents = shouldPaintComponent;
|
||||
}
|
||||
|
||||
void OpenGLContext::setContinuousRepainting (bool shouldContinuouslyRepaint) noexcept
|
||||
{
|
||||
continuousRepaint = shouldContinuouslyRepaint;
|
||||
triggerRepaint();
|
||||
}
|
||||
|
||||
void OpenGLContext::setPixelFormat (const OpenGLPixelFormat& preferredPixelFormat) noexcept
|
||||
{
|
||||
// This method must not be called when the context has already been attached!
|
||||
// Call it before attaching your context, or use detach() first, before calling this!
|
||||
jassert (nativeContext == nullptr);
|
||||
|
||||
pixelFormat = preferredPixelFormat;
|
||||
}
|
||||
|
||||
void OpenGLContext::setNativeSharedContext (void* nativeContextToShareWith) noexcept
|
||||
{
|
||||
// This method must not be called when the context has already been attached!
|
||||
// Call it before attaching your context, or use detach() first, before calling this!
|
||||
jassert (nativeContext == nullptr);
|
||||
|
||||
contextToShareWith = nativeContextToShareWith;
|
||||
}
|
||||
|
||||
void OpenGLContext::setMultisamplingEnabled (bool b) noexcept
|
||||
{
|
||||
// This method must not be called when the context has already been attached!
|
||||
// Call it before attaching your context, or use detach() first, before calling this!
|
||||
jassert (nativeContext == nullptr);
|
||||
|
||||
useMultisampling = b;
|
||||
}
|
||||
|
||||
void OpenGLContext::setOpenGLVersionRequired (OpenGLVersion v) noexcept
|
||||
{
|
||||
versionRequired = v;
|
||||
}
|
||||
|
||||
void OpenGLContext::attachTo (Component& component)
|
||||
{
|
||||
component.repaint();
|
||||
|
||||
if (getTargetComponent() != &component)
|
||||
{
|
||||
detach();
|
||||
attachment = new Attachment (*this, component);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLContext::detach()
|
||||
{
|
||||
attachment = nullptr;
|
||||
nativeContext = nullptr;
|
||||
}
|
||||
|
||||
bool OpenGLContext::isAttached() const noexcept
|
||||
{
|
||||
return nativeContext != nullptr;
|
||||
}
|
||||
|
||||
Component* OpenGLContext::getTargetComponent() const noexcept
|
||||
{
|
||||
return attachment != nullptr ? attachment->getComponent() : nullptr;
|
||||
}
|
||||
|
||||
static ThreadLocalValue<OpenGLContext*> currentThreadActiveContext;
|
||||
|
||||
OpenGLContext* OpenGLContext::getCurrentContext()
|
||||
{
|
||||
return currentThreadActiveContext.get();
|
||||
}
|
||||
|
||||
bool OpenGLContext::makeActive() const noexcept
|
||||
{
|
||||
OpenGLContext*& current = currentThreadActiveContext.get();
|
||||
|
||||
if (nativeContext != nullptr && nativeContext->makeActive())
|
||||
{
|
||||
current = const_cast<OpenGLContext*> (this);
|
||||
return true;
|
||||
}
|
||||
|
||||
current = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool OpenGLContext::isActive() const noexcept
|
||||
{
|
||||
return nativeContext != nullptr && nativeContext->isActive();
|
||||
}
|
||||
|
||||
void OpenGLContext::deactivateCurrentContext()
|
||||
{
|
||||
NativeContext::deactivateCurrentContext();
|
||||
currentThreadActiveContext.get() = nullptr;
|
||||
}
|
||||
|
||||
void OpenGLContext::triggerRepaint()
|
||||
{
|
||||
if (CachedImage* const cachedImage = getCachedImage())
|
||||
cachedImage->triggerRepaint();
|
||||
}
|
||||
|
||||
void OpenGLContext::swapBuffers()
|
||||
{
|
||||
if (nativeContext != nullptr)
|
||||
nativeContext->swapBuffers();
|
||||
}
|
||||
|
||||
unsigned int OpenGLContext::getFrameBufferID() const noexcept
|
||||
{
|
||||
return nativeContext != nullptr ? nativeContext->getFrameBufferID() : 0;
|
||||
}
|
||||
|
||||
bool OpenGLContext::setSwapInterval (int numFramesPerSwap)
|
||||
{
|
||||
return nativeContext != nullptr && nativeContext->setSwapInterval (numFramesPerSwap);
|
||||
}
|
||||
|
||||
int OpenGLContext::getSwapInterval() const
|
||||
{
|
||||
return nativeContext != nullptr ? nativeContext->getSwapInterval() : 0;
|
||||
}
|
||||
|
||||
void* OpenGLContext::getRawContext() const noexcept
|
||||
{
|
||||
return nativeContext != nullptr ? nativeContext->getRawContext() : nullptr;
|
||||
}
|
||||
|
||||
OpenGLContext::CachedImage* OpenGLContext::getCachedImage() const noexcept
|
||||
{
|
||||
if (Component* const comp = getTargetComponent())
|
||||
return CachedImage::get (*comp);
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool OpenGLContext::areShadersAvailable() const
|
||||
{
|
||||
CachedImage* const c = getCachedImage();
|
||||
return c != nullptr && c->shadersAvailable;
|
||||
}
|
||||
|
||||
ReferenceCountedObject* OpenGLContext::getAssociatedObject (const char* name) const
|
||||
{
|
||||
jassert (name != nullptr);
|
||||
|
||||
CachedImage* const c = getCachedImage();
|
||||
|
||||
// This method must only be called from an openGL rendering callback.
|
||||
jassert (c != nullptr && nativeContext != nullptr);
|
||||
jassert (getCurrentContext() != nullptr);
|
||||
|
||||
const int index = c->associatedObjectNames.indexOf (name);
|
||||
return index >= 0 ? c->associatedObjects.getUnchecked (index) : nullptr;
|
||||
}
|
||||
|
||||
void OpenGLContext::setAssociatedObject (const char* name, ReferenceCountedObject* newObject)
|
||||
{
|
||||
jassert (name != nullptr);
|
||||
|
||||
if (CachedImage* const c = getCachedImage())
|
||||
{
|
||||
// This method must only be called from an openGL rendering callback.
|
||||
jassert (nativeContext != nullptr);
|
||||
jassert (getCurrentContext() != nullptr);
|
||||
|
||||
const int index = c->associatedObjectNames.indexOf (name);
|
||||
|
||||
if (index >= 0)
|
||||
{
|
||||
if (newObject != nullptr)
|
||||
{
|
||||
c->associatedObjects.set (index, newObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
c->associatedObjectNames.remove (index);
|
||||
c->associatedObjects.remove (index);
|
||||
}
|
||||
}
|
||||
else if (newObject != nullptr)
|
||||
{
|
||||
c->associatedObjectNames.add (name);
|
||||
c->associatedObjects.add (newObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLContext::copyTexture (const Rectangle<int>& targetClipArea,
|
||||
const Rectangle<int>& anchorPosAndTextureSize,
|
||||
const int contextWidth, const int contextHeight,
|
||||
bool flippedVertically)
|
||||
{
|
||||
if (contextWidth <= 0 || contextHeight <= 0)
|
||||
return;
|
||||
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glEnable (GL_BLEND);
|
||||
|
||||
if (areShadersAvailable())
|
||||
{
|
||||
struct OverlayShaderProgram : public ReferenceCountedObject
|
||||
{
|
||||
OverlayShaderProgram (OpenGLContext& context)
|
||||
: program (context), builder (program), params (program)
|
||||
{}
|
||||
|
||||
static const OverlayShaderProgram& select (OpenGLContext& context)
|
||||
{
|
||||
static const char programValueID[] = "juceGLComponentOverlayShader";
|
||||
OverlayShaderProgram* program = static_cast <OverlayShaderProgram*> (context.getAssociatedObject (programValueID));
|
||||
|
||||
if (program == nullptr)
|
||||
{
|
||||
program = new OverlayShaderProgram (context);
|
||||
context.setAssociatedObject (programValueID, program);
|
||||
}
|
||||
|
||||
program->program.use();
|
||||
return *program;
|
||||
}
|
||||
|
||||
struct ProgramBuilder
|
||||
{
|
||||
ProgramBuilder (OpenGLShaderProgram& prog)
|
||||
{
|
||||
prog.addVertexShader (OpenGLHelpers::translateVertexShaderToV3 (
|
||||
"attribute " JUCE_HIGHP " vec2 position;"
|
||||
"uniform " JUCE_HIGHP " vec2 screenSize;"
|
||||
"uniform " JUCE_HIGHP " float textureBounds[4];"
|
||||
"uniform " JUCE_HIGHP " vec2 vOffsetAndScale;"
|
||||
"varying " JUCE_HIGHP " vec2 texturePos;"
|
||||
"void main()"
|
||||
"{"
|
||||
JUCE_HIGHP " vec2 scaled = position / (0.5 * screenSize.xy);"
|
||||
"gl_Position = vec4 (scaled.x - 1.0, 1.0 - scaled.y, 0, 1.0);"
|
||||
"texturePos = (position - vec2 (textureBounds[0], textureBounds[1])) / vec2 (textureBounds[2], textureBounds[3]);"
|
||||
"texturePos = vec2 (texturePos.x, vOffsetAndScale.x + vOffsetAndScale.y * texturePos.y);"
|
||||
"}"));
|
||||
|
||||
prog.addFragmentShader (OpenGLHelpers::translateFragmentShaderToV3 (
|
||||
"uniform sampler2D imageTexture;"
|
||||
"varying " JUCE_HIGHP " vec2 texturePos;"
|
||||
"void main()"
|
||||
"{"
|
||||
"gl_FragColor = texture2D (imageTexture, texturePos);"
|
||||
"}"));
|
||||
|
||||
prog.link();
|
||||
}
|
||||
};
|
||||
|
||||
struct Params
|
||||
{
|
||||
Params (OpenGLShaderProgram& prog)
|
||||
: positionAttribute (prog, "position"),
|
||||
screenSize (prog, "screenSize"),
|
||||
imageTexture (prog, "imageTexture"),
|
||||
textureBounds (prog, "textureBounds"),
|
||||
vOffsetAndScale (prog, "vOffsetAndScale")
|
||||
{}
|
||||
|
||||
void set (const float targetWidth, const float targetHeight, const Rectangle<float>& bounds, bool flipVertically) const
|
||||
{
|
||||
const GLfloat m[] = { bounds.getX(), bounds.getY(), bounds.getWidth(), bounds.getHeight() };
|
||||
textureBounds.set (m, 4);
|
||||
imageTexture.set (0);
|
||||
screenSize.set (targetWidth, targetHeight);
|
||||
|
||||
vOffsetAndScale.set (flipVertically ? 0.0f : 1.0f,
|
||||
flipVertically ? 1.0f : -1.0f);
|
||||
}
|
||||
|
||||
OpenGLShaderProgram::Attribute positionAttribute;
|
||||
OpenGLShaderProgram::Uniform screenSize, imageTexture, textureBounds, vOffsetAndScale;
|
||||
};
|
||||
|
||||
OpenGLShaderProgram program;
|
||||
ProgramBuilder builder;
|
||||
Params params;
|
||||
};
|
||||
|
||||
const GLshort left = (GLshort) targetClipArea.getX();
|
||||
const GLshort top = (GLshort) targetClipArea.getY();
|
||||
const GLshort right = (GLshort) targetClipArea.getRight();
|
||||
const GLshort bottom = (GLshort) targetClipArea.getBottom();
|
||||
const GLshort vertices[] = { left, bottom, right, bottom, left, top, right, top };
|
||||
|
||||
const OverlayShaderProgram& program = OverlayShaderProgram::select (*this);
|
||||
program.params.set ((float) contextWidth, (float) contextHeight, anchorPosAndTextureSize.toFloat(), flippedVertically);
|
||||
|
||||
GLuint vertexBuffer = 0;
|
||||
extensions.glGenBuffers (1, &vertexBuffer);
|
||||
extensions.glBindBuffer (GL_ARRAY_BUFFER, vertexBuffer);
|
||||
extensions.glBufferData (GL_ARRAY_BUFFER, sizeof (vertices), vertices, GL_STATIC_DRAW);
|
||||
|
||||
const GLuint index = (GLuint) program.params.positionAttribute.attributeID;
|
||||
extensions.glVertexAttribPointer (index, 2, GL_SHORT, GL_FALSE, 4, 0);
|
||||
extensions.glEnableVertexAttribArray (index);
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
|
||||
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
extensions.glBindBuffer (GL_ARRAY_BUFFER, 0);
|
||||
extensions.glUseProgram (0);
|
||||
extensions.glDisableVertexAttribArray (index);
|
||||
extensions.glDeleteBuffers (1, &vertexBuffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
jassert (attachment == nullptr); // Running on an old graphics card!
|
||||
}
|
||||
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
}
|
||||
|
|
@ -0,0 +1,288 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
|
||||
Permission is granted to use this software under the terms of either:
|
||||
a) the GPL v2 (or any later version)
|
||||
b) the Affero GPL v3
|
||||
|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef JUCE_OPENGLCONTEXT_H_INCLUDED
|
||||
#define JUCE_OPENGLCONTEXT_H_INCLUDED
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Creates an OpenGL context, which can be attached to a component.
|
||||
|
||||
To render some OpenGL, you should create an instance of an OpenGLContext,
|
||||
and call attachTo() to make it use a component as its render target.
|
||||
|
||||
To provide threaded rendering, you can supply an OpenGLRenderer object that
|
||||
will be used to render each frame.
|
||||
|
||||
Before your target component or OpenGLRenderer is deleted, you MUST call
|
||||
detach() or delete the OpenGLContext to allow the background thread to
|
||||
stop and the native resources to be freed safely.
|
||||
|
||||
@see OpenGLRenderer
|
||||
*/
|
||||
class JUCE_API OpenGLContext
|
||||
{
|
||||
public:
|
||||
OpenGLContext();
|
||||
|
||||
/** Destructor. */
|
||||
~OpenGLContext();
|
||||
|
||||
//==============================================================================
|
||||
/** Gives the context an OpenGLRenderer to use to do the drawing.
|
||||
The object that you give it will not be owned by the context, so it's the caller's
|
||||
responsibility to manage its lifetime and make sure that it doesn't get deleted
|
||||
while the context may be using it. To stop the context using a renderer, just call
|
||||
this method with a null pointer.
|
||||
Note: This must be called BEFORE attaching your context to a target component!
|
||||
*/
|
||||
void setRenderer (OpenGLRenderer*) noexcept;
|
||||
|
||||
/** Attaches the context to a target component.
|
||||
|
||||
If the component is not fully visible, this call will wait until the component
|
||||
is shown before actually creating a native context for it.
|
||||
|
||||
When a native context is created, a thread is started, and will be used to call
|
||||
the OpenGLRenderer methods. The context will be floated above the target component,
|
||||
and when the target moves, it will track it. If the component is hidden/shown, the
|
||||
context may be deleted and re-created.
|
||||
*/
|
||||
void attachTo (Component&);
|
||||
|
||||
/** Detaches the context from its target component and deletes any native resources.
|
||||
If the context has not been attached, this will do nothing. Otherwise, it will block
|
||||
until the context and its thread have been cleaned up.
|
||||
*/
|
||||
void detach();
|
||||
|
||||
/** Returns true if the context is attached to a component and is on-screen.
|
||||
Note that if you call attachTo() for a non-visible component, this method will
|
||||
return false until the component is made visible.
|
||||
*/
|
||||
bool isAttached() const noexcept;
|
||||
|
||||
/** Returns the component to which this context is currently attached, or nullptr. */
|
||||
Component* getTargetComponent() const noexcept;
|
||||
|
||||
//==============================================================================
|
||||
/** Sets the pixel format which you'd like to use for the target GL surface.
|
||||
Note: This must be called BEFORE attaching your context to a target component!
|
||||
*/
|
||||
void setPixelFormat (const OpenGLPixelFormat& preferredPixelFormat) noexcept;
|
||||
|
||||
/** Provides a context with which you'd like this context's resources to be shared.
|
||||
The object passed-in here is a platform-dependent native context object, and
|
||||
must not be deleted while this context may still be using it! To turn off sharing,
|
||||
you can call this method with a null pointer.
|
||||
Note: This must be called BEFORE attaching your context to a target component!
|
||||
*/
|
||||
void setNativeSharedContext (void* nativeContextToShareWith) noexcept;
|
||||
|
||||
/** Enables multisampling on platforms where this is implemented.
|
||||
If enabling this, you must call this method before attachTo().
|
||||
*/
|
||||
void setMultisamplingEnabled (bool) noexcept;
|
||||
|
||||
/** Returns true if shaders can be used in this context. */
|
||||
bool areShadersAvailable() const;
|
||||
|
||||
/** OpenGL versions, used by setOpenGLVersionRequired(). */
|
||||
enum OpenGLVersion
|
||||
{
|
||||
defaultGLVersion = 0,
|
||||
openGL3_2
|
||||
};
|
||||
|
||||
/** Sets a preference for the version of GL that this context should use, if possible.
|
||||
Some platforms may ignore this value.
|
||||
*/
|
||||
void setOpenGLVersionRequired (OpenGLVersion) noexcept;
|
||||
|
||||
/** Enables or disables the use of the GL context to perform 2D rendering
|
||||
of the component to which it is attached.
|
||||
If this is false, then only your OpenGLRenderer will be used to perform
|
||||
any rendering. If true, then each time your target's paint() method needs
|
||||
to be called, an OpenGLGraphicsContext will be used to render it, (after
|
||||
calling your OpenGLRenderer if there is one).
|
||||
|
||||
By default this is set to true. If you're not using any paint() method functionality
|
||||
and are doing all your rendering in an OpenGLRenderer, you should disable it
|
||||
to improve performance.
|
||||
|
||||
Note: This must be called BEFORE attaching your context to a target component!
|
||||
*/
|
||||
void setComponentPaintingEnabled (bool shouldPaintComponent) noexcept;
|
||||
|
||||
/** Enables or disables continuous repainting.
|
||||
If set to true, the context will run a loop, re-rendering itself without waiting
|
||||
for triggerRepaint() to be called, at a frequency determined by the swap interval
|
||||
(see setSwapInterval). If false, then after each render callback, it will wait for
|
||||
another call to triggerRepaint() before rendering again.
|
||||
This is disabled by default.
|
||||
@see setSwapInterval
|
||||
*/
|
||||
void setContinuousRepainting (bool shouldContinuouslyRepaint) noexcept;
|
||||
|
||||
/** Asynchronously causes a repaint to be made. */
|
||||
void triggerRepaint();
|
||||
|
||||
//==============================================================================
|
||||
/** This retrieves an object that was previously stored with setAssociatedObject().
|
||||
If no object is found with the given name, this will return nullptr.
|
||||
This method must only be called from within the GL rendering methods.
|
||||
@see setAssociatedObject
|
||||
*/
|
||||
ReferenceCountedObject* getAssociatedObject (const char* name) const;
|
||||
|
||||
/** Attaches a named object to the context, which will be deleted when the context is
|
||||
destroyed.
|
||||
|
||||
This allows you to store an object which will be released before the context is
|
||||
deleted. The main purpose is for caching GL objects such as shader programs, which
|
||||
will become invalid when the context is deleted.
|
||||
|
||||
This method must only be called from within the GL rendering methods.
|
||||
*/
|
||||
void setAssociatedObject (const char* name, ReferenceCountedObject* newObject);
|
||||
|
||||
//==============================================================================
|
||||
/** Makes this context the currently active one.
|
||||
You should never need to call this in normal use - the context will already be
|
||||
active when OpenGLRenderer::renderOpenGL() is invoked.
|
||||
*/
|
||||
bool makeActive() const noexcept;
|
||||
|
||||
/** Returns true if this context is currently active for the calling thread. */
|
||||
bool isActive() const noexcept;
|
||||
|
||||
/** If any context is active on the current thread, this deactivates it.
|
||||
Note that on some platforms, like Android, this isn't possible.
|
||||
*/
|
||||
static void deactivateCurrentContext();
|
||||
|
||||
/** Returns the context that's currently in active use by the calling thread, or
|
||||
nullptr if no context is active.
|
||||
*/
|
||||
static OpenGLContext* getCurrentContext();
|
||||
|
||||
//==============================================================================
|
||||
/** Swaps the buffers (if the context can do this).
|
||||
There's normally no need to call this directly - the buffers will be swapped
|
||||
automatically after your OpenGLRenderer::renderOpenGL() method has been called.
|
||||
*/
|
||||
void swapBuffers();
|
||||
|
||||
/** Sets whether the context checks the vertical sync before swapping.
|
||||
|
||||
The value is the number of frames to allow between buffer-swapping. This is
|
||||
fairly system-dependent, but 0 turns off syncing, 1 makes it swap on frame-boundaries,
|
||||
and greater numbers indicate that it should swap less often.
|
||||
|
||||
By default, this will be set to 1.
|
||||
|
||||
Returns true if it sets the value successfully - some platforms won't support
|
||||
this setting.
|
||||
|
||||
@see setContinuousRepainting
|
||||
*/
|
||||
bool setSwapInterval (int numFramesPerSwap);
|
||||
|
||||
/** Returns the current swap-sync interval.
|
||||
See setSwapInterval() for info about the value returned.
|
||||
*/
|
||||
int getSwapInterval() const;
|
||||
|
||||
//==============================================================================
|
||||
/** Returns the scale factor used by the display that is being rendered.
|
||||
|
||||
The scale is that of the display - see Desktop::Displays::Display::scale
|
||||
|
||||
Note that this should only be called during an OpenGLRenderer::renderOpenGL()
|
||||
callback - at other times the value it returns is undefined.
|
||||
*/
|
||||
double getRenderingScale() const noexcept { return currentRenderScale; }
|
||||
|
||||
//==============================================================================
|
||||
/** If this context is backed by a frame buffer, this returns its ID number,
|
||||
or 0 if the context does not use a framebuffer.
|
||||
*/
|
||||
unsigned int getFrameBufferID() const noexcept;
|
||||
|
||||
/** Returns an OS-dependent handle to some kind of underlting OS-provided GL context.
|
||||
|
||||
The exact type of the value returned will depend on the OS and may change
|
||||
if the implementation changes. If you want to use this, digging around in the
|
||||
native code is probably the best way to find out what it is.
|
||||
*/
|
||||
void* getRawContext() const noexcept;
|
||||
|
||||
/** This structure holds a set of dynamically loaded GL functions for use on this context. */
|
||||
OpenGLExtensionFunctions extensions;
|
||||
|
||||
//==============================================================================
|
||||
/** Draws the currently selected texture into this context at its original size.
|
||||
|
||||
@param targetClipArea the target area to draw into (in top-left origin coords)
|
||||
@param anchorPosAndTextureSize the position of this rectangle is the texture's top-left
|
||||
anchor position in the target space, and the size must be
|
||||
the total size of the texture.
|
||||
@param contextWidth the width of the context or framebuffer that is being drawn into,
|
||||
used for scaling of the coordinates.
|
||||
@param contextHeight the height of the context or framebuffer that is being drawn into,
|
||||
used for vertical flipping of the y coordinates.
|
||||
@param textureOriginIsBottomLeft if true, the texture's origin is treated as being at
|
||||
(0, 0). If false, it is assumed to be (0, 1)
|
||||
*/
|
||||
void copyTexture (const Rectangle<int>& targetClipArea,
|
||||
const Rectangle<int>& anchorPosAndTextureSize,
|
||||
int contextWidth, int contextHeight,
|
||||
bool textureOriginIsBottomLeft);
|
||||
|
||||
|
||||
//==============================================================================
|
||||
#ifndef DOXYGEN
|
||||
class NativeContext;
|
||||
#endif
|
||||
|
||||
private:
|
||||
class CachedImage;
|
||||
class Attachment;
|
||||
NativeContext* nativeContext;
|
||||
OpenGLRenderer* renderer;
|
||||
double currentRenderScale;
|
||||
ScopedPointer<Attachment> attachment;
|
||||
OpenGLPixelFormat pixelFormat;
|
||||
void* contextToShareWith;
|
||||
OpenGLVersion versionRequired;
|
||||
bool renderComponents, useMultisampling, continuousRepaint;
|
||||
|
||||
CachedImage* getCachedImage() const noexcept;
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLContext)
|
||||
};
|
||||
|
||||
|
||||
#endif // JUCE_OPENGLCONTEXT_H_INCLUDED
|
||||
|
|
@ -0,0 +1,347 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
|
||||
Permission is granted to use this software under the terms of either:
|
||||
a) the GPL v2 (or any later version)
|
||||
b) the Affero GPL v3
|
||||
|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
class OpenGLFrameBuffer::Pimpl
|
||||
{
|
||||
public:
|
||||
Pimpl (OpenGLContext& c, const int w, const int h,
|
||||
const bool wantsDepthBuffer, const bool wantsStencilBuffer)
|
||||
: context (c), width (w), height (h),
|
||||
textureID (0), frameBufferID (0), depthOrStencilBuffer (0),
|
||||
hasDepthBuffer (false), hasStencilBuffer (false)
|
||||
{
|
||||
// Framebuffer objects can only be created when the current thread has an active OpenGL
|
||||
// context. You'll need to create this object in one of the OpenGLContext's callbacks.
|
||||
jassert (OpenGLHelpers::isContextActive());
|
||||
|
||||
#if JUCE_WINDOWS || JUCE_LINUX
|
||||
if (context.extensions.glGenFramebuffers == nullptr)
|
||||
return;
|
||||
#endif
|
||||
|
||||
context.extensions.glGenFramebuffers (1, &frameBufferID);
|
||||
bind();
|
||||
|
||||
glGenTextures (1, &textureID);
|
||||
glBindTexture (GL_TEXTURE_2D, textureID);
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
|
||||
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
|
||||
context.extensions.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
|
||||
|
||||
if (wantsDepthBuffer || wantsStencilBuffer)
|
||||
{
|
||||
context.extensions.glGenRenderbuffers (1, &depthOrStencilBuffer);
|
||||
context.extensions.glBindRenderbuffer (GL_RENDERBUFFER, depthOrStencilBuffer);
|
||||
jassert (context.extensions.glIsRenderbuffer (depthOrStencilBuffer));
|
||||
|
||||
context.extensions.glRenderbufferStorage (GL_RENDERBUFFER,
|
||||
(wantsDepthBuffer && wantsStencilBuffer) ? GL_DEPTH24_STENCIL8
|
||||
#if JUCE_OPENGL_ES
|
||||
: GL_DEPTH_COMPONENT16,
|
||||
#else
|
||||
: GL_DEPTH_COMPONENT,
|
||||
#endif
|
||||
width, height);
|
||||
|
||||
GLint params = 0;
|
||||
context.extensions.glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_DEPTH_SIZE, ¶ms);
|
||||
context.extensions.glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthOrStencilBuffer);
|
||||
|
||||
if (wantsStencilBuffer)
|
||||
context.extensions.glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthOrStencilBuffer);
|
||||
|
||||
hasDepthBuffer = wantsDepthBuffer;
|
||||
hasStencilBuffer = wantsStencilBuffer;
|
||||
}
|
||||
|
||||
unbind();
|
||||
}
|
||||
|
||||
~Pimpl()
|
||||
{
|
||||
if (OpenGLHelpers::isContextActive())
|
||||
{
|
||||
if (textureID != 0)
|
||||
glDeleteTextures (1, &textureID);
|
||||
|
||||
if (depthOrStencilBuffer != 0)
|
||||
context.extensions.glDeleteRenderbuffers (1, &depthOrStencilBuffer);
|
||||
|
||||
if (frameBufferID != 0)
|
||||
context.extensions.glDeleteFramebuffers (1, &frameBufferID);
|
||||
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
}
|
||||
}
|
||||
|
||||
bool createdOk() const
|
||||
{
|
||||
return frameBufferID != 0 && textureID != 0;
|
||||
}
|
||||
|
||||
void bind()
|
||||
{
|
||||
context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, frameBufferID);
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
}
|
||||
|
||||
void unbind()
|
||||
{
|
||||
context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, context.getFrameBufferID());
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
}
|
||||
|
||||
OpenGLContext& context;
|
||||
const int width, height;
|
||||
GLuint textureID, frameBufferID, depthOrStencilBuffer;
|
||||
bool hasDepthBuffer, hasStencilBuffer;
|
||||
|
||||
private:
|
||||
bool checkStatus() noexcept
|
||||
{
|
||||
const GLenum status = context.extensions.glCheckFramebufferStatus (GL_FRAMEBUFFER);
|
||||
|
||||
return status == GL_NO_ERROR
|
||||
|| status == GL_FRAMEBUFFER_COMPLETE;
|
||||
}
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE (Pimpl)
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
class OpenGLFrameBuffer::SavedState
|
||||
{
|
||||
public:
|
||||
SavedState (OpenGLFrameBuffer& buffer, const int w, const int h)
|
||||
: width (w), height (h),
|
||||
data ((size_t) (w * h))
|
||||
{
|
||||
buffer.readPixels (data, Rectangle<int> (w, h));
|
||||
}
|
||||
|
||||
bool restore (OpenGLContext& context, OpenGLFrameBuffer& buffer)
|
||||
{
|
||||
if (buffer.initialise (context, width, height))
|
||||
{
|
||||
buffer.writePixels (data, Rectangle<int> (width, height));
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
const int width, height;
|
||||
HeapBlock <PixelARGB> data;
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (SavedState)
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
OpenGLFrameBuffer::OpenGLFrameBuffer() {}
|
||||
OpenGLFrameBuffer::~OpenGLFrameBuffer() {}
|
||||
|
||||
bool OpenGLFrameBuffer::initialise (OpenGLContext& context, int width, int height)
|
||||
{
|
||||
jassert (context.isActive()); // The context must be active when creating a framebuffer!
|
||||
|
||||
pimpl = nullptr;
|
||||
pimpl = new Pimpl (context, width, height, false, false);
|
||||
|
||||
if (! pimpl->createdOk())
|
||||
pimpl = nullptr;
|
||||
|
||||
return pimpl != nullptr;
|
||||
}
|
||||
|
||||
bool OpenGLFrameBuffer::initialise (OpenGLContext& context, const Image& image)
|
||||
{
|
||||
if (! image.isARGB())
|
||||
return initialise (context, image.convertedToFormat (Image::ARGB));
|
||||
|
||||
Image::BitmapData bitmap (image, Image::BitmapData::readOnly);
|
||||
|
||||
return initialise (context, bitmap.width, bitmap.height)
|
||||
&& writePixels ((const PixelARGB*) bitmap.data, image.getBounds());
|
||||
}
|
||||
|
||||
bool OpenGLFrameBuffer::initialise (OpenGLFrameBuffer& other)
|
||||
{
|
||||
const Pimpl* const p = other.pimpl;
|
||||
|
||||
if (p == nullptr)
|
||||
{
|
||||
pimpl = nullptr;
|
||||
return true;
|
||||
}
|
||||
|
||||
const Rectangle<int> area (pimpl->width, pimpl->height);
|
||||
|
||||
if (initialise (p->context, area.getWidth(), area.getHeight()))
|
||||
{
|
||||
pimpl->bind();
|
||||
|
||||
#if ! JUCE_ANDROID
|
||||
glEnable (GL_TEXTURE_2D);
|
||||
clearGLError();
|
||||
#endif
|
||||
glBindTexture (GL_TEXTURE_2D, p->textureID);
|
||||
pimpl->context.copyTexture (area, area, area.getWidth(), area.getHeight(), false);
|
||||
glBindTexture (GL_TEXTURE_2D, 0);
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
|
||||
pimpl->unbind();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void OpenGLFrameBuffer::release()
|
||||
{
|
||||
pimpl = nullptr;
|
||||
savedState = nullptr;
|
||||
}
|
||||
|
||||
void OpenGLFrameBuffer::saveAndRelease()
|
||||
{
|
||||
if (pimpl != nullptr)
|
||||
{
|
||||
savedState = new SavedState (*this, pimpl->width, pimpl->height);
|
||||
pimpl = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
bool OpenGLFrameBuffer::reloadSavedCopy (OpenGLContext& context)
|
||||
{
|
||||
if (savedState != nullptr)
|
||||
{
|
||||
ScopedPointer<SavedState> state (savedState);
|
||||
|
||||
if (state->restore (context, *this))
|
||||
return true;
|
||||
|
||||
savedState = state;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
int OpenGLFrameBuffer::getWidth() const noexcept { return pimpl != nullptr ? pimpl->width : 0; }
|
||||
int OpenGLFrameBuffer::getHeight() const noexcept { return pimpl != nullptr ? pimpl->height : 0; }
|
||||
GLuint OpenGLFrameBuffer::getTextureID() const noexcept { return pimpl != nullptr ? pimpl->textureID : 0; }
|
||||
|
||||
bool OpenGLFrameBuffer::makeCurrentRenderingTarget()
|
||||
{
|
||||
// trying to use a framebuffer after saving it with saveAndRelease()! Be sure to call
|
||||
// reloadSavedCopy() to put it back into GPU memory before using it..
|
||||
jassert (savedState == nullptr);
|
||||
|
||||
if (pimpl == nullptr)
|
||||
return false;
|
||||
|
||||
pimpl->bind();
|
||||
return true;
|
||||
}
|
||||
|
||||
GLuint OpenGLFrameBuffer::getFrameBufferID() const
|
||||
{
|
||||
return pimpl != nullptr ? pimpl->frameBufferID : 0;
|
||||
}
|
||||
|
||||
GLuint OpenGLFrameBuffer::getCurrentFrameBufferTarget()
|
||||
{
|
||||
GLint fb;
|
||||
glGetIntegerv (GL_FRAMEBUFFER_BINDING, &fb);
|
||||
return (GLuint) fb;
|
||||
}
|
||||
|
||||
void OpenGLFrameBuffer::releaseAsRenderingTarget()
|
||||
{
|
||||
if (pimpl != nullptr)
|
||||
pimpl->unbind();
|
||||
}
|
||||
|
||||
void OpenGLFrameBuffer::clear (Colour colour)
|
||||
{
|
||||
if (makeCurrentRenderingTarget())
|
||||
{
|
||||
OpenGLHelpers::clear (colour);
|
||||
releaseAsRenderingTarget();
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLFrameBuffer::makeCurrentAndClear()
|
||||
{
|
||||
if (makeCurrentRenderingTarget())
|
||||
{
|
||||
glClearColor (0, 0, 0, 0);
|
||||
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
}
|
||||
}
|
||||
|
||||
bool OpenGLFrameBuffer::readPixels (PixelARGB* target, const Rectangle<int>& area)
|
||||
{
|
||||
if (! makeCurrentRenderingTarget())
|
||||
return false;
|
||||
|
||||
glPixelStorei (GL_PACK_ALIGNMENT, 4);
|
||||
glReadPixels (area.getX(), area.getY(), area.getWidth(), area.getHeight(),
|
||||
JUCE_RGBA_FORMAT, GL_UNSIGNED_BYTE, target);
|
||||
|
||||
pimpl->unbind();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLFrameBuffer::writePixels (const PixelARGB* data, const Rectangle<int>& area)
|
||||
{
|
||||
OpenGLTargetSaver ts (pimpl->context);
|
||||
|
||||
if (! makeCurrentRenderingTarget())
|
||||
return false;
|
||||
|
||||
glDisable (GL_DEPTH_TEST);
|
||||
glDisable (GL_BLEND);
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
|
||||
OpenGLTexture tex;
|
||||
tex.loadARGB (data, area.getWidth(), area.getHeight());
|
||||
|
||||
glViewport (0, 0, pimpl->width, pimpl->height);
|
||||
pimpl->context.copyTexture (area, Rectangle<int> (area.getX(), area.getY(),
|
||||
tex.getWidth(), tex.getHeight()),
|
||||
pimpl->width, pimpl->height, true);
|
||||
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
return true;
|
||||
}
|
||||
|
|
@ -0,0 +1,134 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
|
||||
Permission is granted to use this software under the terms of either:
|
||||
a) the GPL v2 (or any later version)
|
||||
b) the Affero GPL v3
|
||||
|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef JUCE_OPENGLFRAMEBUFFER_H_INCLUDED
|
||||
#define JUCE_OPENGLFRAMEBUFFER_H_INCLUDED
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Creates an openGL frame buffer.
|
||||
*/
|
||||
class JUCE_API OpenGLFrameBuffer
|
||||
{
|
||||
public:
|
||||
/** Creates an uninitialised buffer.
|
||||
To actually allocate the buffer, use initialise().
|
||||
*/
|
||||
OpenGLFrameBuffer();
|
||||
|
||||
/** Destructor. */
|
||||
~OpenGLFrameBuffer();
|
||||
|
||||
//==============================================================================
|
||||
/** Tries to allocates a buffer of the given size.
|
||||
Note that a valid openGL context must be selected when you call this method,
|
||||
or it will fail.
|
||||
*/
|
||||
bool initialise (OpenGLContext& context, int width, int height);
|
||||
|
||||
/** Tries to allocates a buffer containing a copy of a given image.
|
||||
Note that a valid openGL context must be selected when you call this method,
|
||||
or it will fail.
|
||||
*/
|
||||
bool initialise (OpenGLContext& context, const Image& content);
|
||||
|
||||
/** Tries to allocate a copy of another framebuffer.
|
||||
*/
|
||||
bool initialise (OpenGLFrameBuffer& other);
|
||||
|
||||
/** Releases the buffer, if one has been allocated.
|
||||
Any saved state that was created with saveAndRelease() will also be freed by this call.
|
||||
*/
|
||||
void release();
|
||||
|
||||
/** If the framebuffer is active, this will save a stashed copy of its contents in main memory,
|
||||
and will release the GL buffer.
|
||||
After saving, the original state can be restored again by calling reloadSavedCopy().
|
||||
*/
|
||||
void saveAndRelease();
|
||||
|
||||
/** Restores the framebuffer content that was previously saved using saveAndRelease().
|
||||
After saving to main memory, the original state can be restored by calling restoreToGPUMemory().
|
||||
*/
|
||||
bool reloadSavedCopy (OpenGLContext& context);
|
||||
|
||||
//==============================================================================
|
||||
/** Returns true if a valid buffer has been allocated. */
|
||||
bool isValid() const noexcept { return pimpl != nullptr; }
|
||||
|
||||
/** Returns the width of the buffer. */
|
||||
int getWidth() const noexcept;
|
||||
|
||||
/** Returns the height of the buffer. */
|
||||
int getHeight() const noexcept;
|
||||
|
||||
/** Returns the texture ID number for using this buffer as a texture. */
|
||||
GLuint getTextureID() const noexcept;
|
||||
|
||||
//==============================================================================
|
||||
/** Selects this buffer as the current OpenGL rendering target. */
|
||||
bool makeCurrentRenderingTarget();
|
||||
|
||||
/** Deselects this buffer as the current OpenGL rendering target. */
|
||||
void releaseAsRenderingTarget();
|
||||
|
||||
/** Returns the ID of this framebuffer, or 0 if it isn't initialised. */
|
||||
GLuint getFrameBufferID() const;
|
||||
|
||||
/** Returns the current frame buffer ID for the current context. */
|
||||
static GLuint getCurrentFrameBufferTarget();
|
||||
|
||||
/** Clears the framebuffer with the specified colour. */
|
||||
void clear (Colour colour);
|
||||
|
||||
/** Selects the framebuffer as the current target, and clears it to transparent. */
|
||||
void makeCurrentAndClear();
|
||||
|
||||
/** Reads an area of pixels from the framebuffer into a 32-bit ARGB pixel array.
|
||||
The lineStride is measured as a number of pixels, not bytes - pass a stride
|
||||
of 0 to indicate a packed array.
|
||||
*/
|
||||
bool readPixels (PixelARGB* targetData, const Rectangle<int>& sourceArea);
|
||||
|
||||
/** Writes an area of pixels into the framebuffer from a specified pixel array.
|
||||
The lineStride is measured as a number of pixels, not bytes - pass a stride
|
||||
of 0 to indicate a packed array.
|
||||
*/
|
||||
bool writePixels (const PixelARGB* srcData, const Rectangle<int>& targetArea);
|
||||
|
||||
private:
|
||||
class Pimpl;
|
||||
friend struct ContainerDeletePolicy<Pimpl>;
|
||||
ScopedPointer<Pimpl> pimpl;
|
||||
|
||||
class SavedState;
|
||||
friend struct ContainerDeletePolicy<SavedState>;
|
||||
ScopedPointer<SavedState> savedState;
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLFrameBuffer)
|
||||
};
|
||||
|
||||
|
||||
#endif // JUCE_OPENGLFRAMEBUFFER_H_INCLUDED
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -0,0 +1,96 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
|
||||
Permission is granted to use this software under the terms of either:
|
||||
a) the GPL v2 (or any later version)
|
||||
b) the Affero GPL v3
|
||||
|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef JUCE_OPENGLGRAPHICSCONTEXT_H_INCLUDED
|
||||
#define JUCE_OPENGLGRAPHICSCONTEXT_H_INCLUDED
|
||||
|
||||
|
||||
/** Creates a graphics context object that will render into the given OpenGL target.
|
||||
The caller is responsible for deleting this object when no longer needed.
|
||||
*/
|
||||
LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& target,
|
||||
int width, int height);
|
||||
|
||||
/** Creates a graphics context object that will render into the given OpenGL target.
|
||||
The caller is responsible for deleting this object when no longer needed.
|
||||
*/
|
||||
LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context,
|
||||
OpenGLFrameBuffer& target);
|
||||
|
||||
/** Creates a graphics context object that will render into the given OpenGL target.
|
||||
The caller is responsible for deleting this object when no longer needed.
|
||||
*/
|
||||
LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context,
|
||||
unsigned int frameBufferID,
|
||||
int width, int height);
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Used to create custom shaders for use with an openGL 2D rendering context.
|
||||
|
||||
Given a GL-based rendering context, you can write a fragment shader that applies some
|
||||
kind of per-pixel effect.
|
||||
*/
|
||||
struct JUCE_API OpenGLGraphicsContextCustomShader
|
||||
{
|
||||
/** Creates a custom shader.
|
||||
|
||||
The shader code will not be compiled until actually needed, so it's OK to call this
|
||||
constructor when no GL context is active.
|
||||
|
||||
The code should be a normal fragment shader. As well as the usual GLSL variables, there is
|
||||
also an automatically declared varying vec2 called "pixelPos", which indicates the pixel
|
||||
position within the graphics context of the pixel being drawn. There is also a varying value
|
||||
"pixelAlpha", which indicates the alpha by which the pixel should be multiplied, so that the
|
||||
edges of any clip-region masks are anti-aliased correctly.
|
||||
*/
|
||||
OpenGLGraphicsContextCustomShader (const String& fragmentShaderCode);
|
||||
|
||||
/** Destructor. */
|
||||
~OpenGLGraphicsContextCustomShader();
|
||||
|
||||
/** Returns the program, if it has been linked and is active.
|
||||
This can be called when you're about to use fillRect, to set up any uniforms/textures that
|
||||
the program may require.
|
||||
*/
|
||||
OpenGLShaderProgram* getProgram (LowLevelGraphicsContext&) const;
|
||||
|
||||
/** Applies the shader to a rectangle within the graphics context. */
|
||||
void fillRect (LowLevelGraphicsContext&, const Rectangle<int>& area) const;
|
||||
|
||||
/** Attempts to compile the program if necessary, and returns an error message if it fails. */
|
||||
Result checkCompilation (LowLevelGraphicsContext&);
|
||||
|
||||
/** Returns the code that was used to create this object. */
|
||||
const String& getFragmentShaderCode() const noexcept { return code; }
|
||||
|
||||
private:
|
||||
String code, hashName;
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLGraphicsContextCustomShader)
|
||||
};
|
||||
|
||||
|
||||
#endif // JUCE_OPENGLGRAPHICSCONTEXT_H_INCLUDED
|
||||
|
|
@ -0,0 +1,103 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
|
||||
Permission is granted to use this software under the terms of either:
|
||||
a) the GPL v2 (or any later version)
|
||||
b) the Affero GPL v3
|
||||
|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
void OpenGLHelpers::resetErrorState()
|
||||
{
|
||||
while (glGetError() != GL_NO_ERROR) {}
|
||||
}
|
||||
|
||||
void* OpenGLHelpers::getExtensionFunction (const char* functionName)
|
||||
{
|
||||
#if JUCE_WINDOWS
|
||||
return (void*) wglGetProcAddress (functionName);
|
||||
#elif JUCE_LINUX
|
||||
return (void*) glXGetProcAddress ((const GLubyte*) functionName);
|
||||
#else
|
||||
static void* handle = dlopen (nullptr, RTLD_LAZY);
|
||||
return dlsym (handle, functionName);
|
||||
#endif
|
||||
}
|
||||
|
||||
bool OpenGLHelpers::isExtensionSupported (const char* const extensionName)
|
||||
{
|
||||
jassert (extensionName != nullptr); // you must supply a genuine string for this.
|
||||
jassert (isContextActive()); // An OpenGL context will need to be active before calling this.
|
||||
|
||||
const char* extensions = (const char*) glGetString (GL_EXTENSIONS);
|
||||
jassert (extensions != nullptr); // Perhaps you didn't activate an OpenGL context before calling this?
|
||||
|
||||
for (;;)
|
||||
{
|
||||
const char* found = strstr (extensions, extensionName);
|
||||
|
||||
if (found == nullptr)
|
||||
break;
|
||||
|
||||
extensions = found + strlen (extensionName);
|
||||
|
||||
if (extensions[0] == ' ' || extensions[0] == 0)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void OpenGLHelpers::clear (Colour colour)
|
||||
{
|
||||
glClearColor (colour.getFloatRed(), colour.getFloatGreen(),
|
||||
colour.getFloatBlue(), colour.getFloatAlpha());
|
||||
|
||||
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void OpenGLHelpers::enableScissorTest (const Rectangle<int>& clip)
|
||||
{
|
||||
glEnable (GL_SCISSOR_TEST);
|
||||
glScissor (clip.getX(), clip.getY(), clip.getWidth(), clip.getHeight());
|
||||
}
|
||||
|
||||
String OpenGLHelpers::translateVertexShaderToV3 (const String& code)
|
||||
{
|
||||
#if JUCE_OPENGL3
|
||||
if (OpenGLShaderProgram::getLanguageVersion() > 1.2)
|
||||
return JUCE_GLSL_VERSION "\n" + code.replace ("attribute", "in")
|
||||
.replace ("varying", "out");
|
||||
#endif
|
||||
|
||||
return code;
|
||||
}
|
||||
|
||||
String OpenGLHelpers::translateFragmentShaderToV3 (const String& code)
|
||||
{
|
||||
#if JUCE_OPENGL3
|
||||
if (OpenGLShaderProgram::getLanguageVersion() > 1.2)
|
||||
return JUCE_GLSL_VERSION "\n"
|
||||
"out vec4 fragColor;\n"
|
||||
+ code.replace ("varying", "in")
|
||||
.replace ("texture2D", "texture")
|
||||
.replace ("gl_FragColor", "fragColor");
|
||||
#endif
|
||||
|
||||
return code;
|
||||
}
|
||||
|
|
@ -0,0 +1,73 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
|
||||
Permission is granted to use this software under the terms of either:
|
||||
a) the GPL v2 (or any later version)
|
||||
b) the Affero GPL v3
|
||||
|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef JUCE_OPENGLHELPERS_H_INCLUDED
|
||||
#define JUCE_OPENGLHELPERS_H_INCLUDED
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
A set of miscellaneous openGL helper functions.
|
||||
*/
|
||||
class JUCE_API OpenGLHelpers
|
||||
{
|
||||
public:
|
||||
/** Clears the GL error state. */
|
||||
static void resetErrorState();
|
||||
|
||||
/** Returns true if the current thread has an active OpenGL context. */
|
||||
static bool isContextActive();
|
||||
|
||||
/** Clears the current context using the given colour. */
|
||||
static void clear (Colour colour);
|
||||
|
||||
static void enableScissorTest (const Rectangle<int>& clip);
|
||||
|
||||
/** Checks whether the current context supports the specified extension. */
|
||||
static bool isExtensionSupported (const char* extensionName);
|
||||
|
||||
/** Returns the address of a named GL extension function */
|
||||
static void* getExtensionFunction (const char* functionName);
|
||||
|
||||
/** Makes some simple textual changes to a shader program to try to convert old GLSL
|
||||
keywords to their v3 equivalents.
|
||||
|
||||
Before doing this, the function will check whether the current context is actually
|
||||
using a later version of the language, and if not it will not make any changes.
|
||||
Obviously this is not a real parser, so will only work on simple code!
|
||||
*/
|
||||
static String translateVertexShaderToV3 (const String&);
|
||||
|
||||
/** Makes some simple textual changes to a shader program to try to convert old GLSL
|
||||
keywords to their v3 equivalents.
|
||||
|
||||
Before doing this, the function will check whether the current context is actually
|
||||
using a later version of the language, and if not it will not make any changes.
|
||||
Obviously this is not a real parser, so will only work on simple code!
|
||||
*/
|
||||
static String translateFragmentShaderToV3 (const String&);
|
||||
};
|
||||
|
||||
|
||||
#endif // JUCE_OPENGLHELPERS_H_INCLUDED
|
||||
|
|
@ -0,0 +1,206 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
|
||||
Permission is granted to use this software under the terms of either:
|
||||
a) the GPL v2 (or any later version)
|
||||
b) the Affero GPL v3
|
||||
|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
class OpenGLFrameBufferImage : public ImagePixelData
|
||||
{
|
||||
public:
|
||||
OpenGLFrameBufferImage (OpenGLContext& c, int w, int h)
|
||||
: ImagePixelData (Image::ARGB, w, h),
|
||||
context (c),
|
||||
pixelStride (4),
|
||||
lineStride (width * pixelStride)
|
||||
{
|
||||
}
|
||||
|
||||
bool initialise()
|
||||
{
|
||||
return frameBuffer.initialise (context, width, height);
|
||||
}
|
||||
|
||||
LowLevelGraphicsContext* createLowLevelContext() override
|
||||
{
|
||||
sendDataChangeMessage();
|
||||
return createOpenGLGraphicsContext (context, frameBuffer);
|
||||
}
|
||||
|
||||
ImageType* createType() const override { return new OpenGLImageType(); }
|
||||
|
||||
ImagePixelData* clone() override
|
||||
{
|
||||
OpenGLFrameBufferImage* im = new OpenGLFrameBufferImage (context, width, height);
|
||||
im->incReferenceCount();
|
||||
|
||||
{
|
||||
Image newImage (im);
|
||||
Graphics g (newImage);
|
||||
g.drawImageAt (Image (this), 0, 0, false);
|
||||
}
|
||||
|
||||
im->resetReferenceCount();
|
||||
return im;
|
||||
}
|
||||
|
||||
void initialiseBitmapData (Image::BitmapData& bitmapData, int x, int y, Image::BitmapData::ReadWriteMode mode) override
|
||||
{
|
||||
bitmapData.pixelFormat = pixelFormat;
|
||||
bitmapData.lineStride = lineStride;
|
||||
bitmapData.pixelStride = pixelStride;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case Image::BitmapData::writeOnly: DataReleaser<Dummy, Writer>::initialise (frameBuffer, bitmapData, x, y); break;
|
||||
case Image::BitmapData::readOnly: DataReleaser<Reader, Dummy> ::initialise (frameBuffer, bitmapData, x, y); break;
|
||||
case Image::BitmapData::readWrite: DataReleaser<Reader, Writer>::initialise (frameBuffer, bitmapData, x, y); break;
|
||||
default: jassertfalse; break;
|
||||
}
|
||||
|
||||
if (mode != Image::BitmapData::readOnly)
|
||||
sendDataChangeMessage();
|
||||
}
|
||||
|
||||
OpenGLContext& context;
|
||||
OpenGLFrameBuffer frameBuffer;
|
||||
|
||||
private:
|
||||
int pixelStride, lineStride;
|
||||
|
||||
struct Dummy
|
||||
{
|
||||
Dummy (OpenGLFrameBuffer&, int, int, int, int) noexcept {}
|
||||
static void read (OpenGLFrameBuffer&, Image::BitmapData& , int, int) noexcept {}
|
||||
static void write (const PixelARGB*) noexcept {}
|
||||
};
|
||||
|
||||
struct Reader
|
||||
{
|
||||
static void read (OpenGLFrameBuffer& frameBuffer, Image::BitmapData& bitmapData, int x, int y)
|
||||
{
|
||||
frameBuffer.readPixels ((PixelARGB*) bitmapData.data,
|
||||
Rectangle<int> (x, frameBuffer.getHeight() - (y + bitmapData.height), bitmapData.width, bitmapData.height));
|
||||
|
||||
verticalRowFlip ((PixelARGB*) bitmapData.data, bitmapData.width, bitmapData.height);
|
||||
}
|
||||
|
||||
static void verticalRowFlip (PixelARGB* const data, const int w, const int h)
|
||||
{
|
||||
HeapBlock<PixelARGB> tempRow ((size_t) w);
|
||||
const size_t rowSize = sizeof (PixelARGB) * (size_t) w;
|
||||
|
||||
for (int y = 0; y < h / 2; ++y)
|
||||
{
|
||||
PixelARGB* const row1 = data + y * w;
|
||||
PixelARGB* const row2 = data + (h - 1 - y) * w;
|
||||
memcpy (tempRow, row1, rowSize);
|
||||
memcpy (row1, row2, rowSize);
|
||||
memcpy (row2, tempRow, rowSize);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct Writer
|
||||
{
|
||||
Writer (OpenGLFrameBuffer& fb, int x, int y, int w, int h) noexcept
|
||||
: frameBuffer (fb), area (x, y, w, h)
|
||||
{}
|
||||
|
||||
void write (const PixelARGB* const data) const noexcept
|
||||
{
|
||||
HeapBlock<PixelARGB> invertedCopy ((size_t) (area.getWidth() * area.getHeight()));
|
||||
const size_t rowSize = sizeof (PixelARGB) * (size_t) area.getWidth();
|
||||
|
||||
for (int y = 0; y < area.getHeight(); ++y)
|
||||
memcpy (invertedCopy + area.getWidth() * y,
|
||||
data + area.getWidth() * (area.getHeight() - 1 - y), rowSize);
|
||||
|
||||
frameBuffer.writePixels (invertedCopy, area);
|
||||
}
|
||||
|
||||
OpenGLFrameBuffer& frameBuffer;
|
||||
const Rectangle<int> area;
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE (Writer)
|
||||
};
|
||||
|
||||
template <class ReaderType, class WriterType>
|
||||
struct DataReleaser : public Image::BitmapData::BitmapDataReleaser
|
||||
{
|
||||
DataReleaser (OpenGLFrameBuffer& fb, int x, int y, int w, int h)
|
||||
: data ((size_t) (w * h)),
|
||||
writer (fb, x, y, w, h)
|
||||
{}
|
||||
|
||||
~DataReleaser()
|
||||
{
|
||||
writer.write (data);
|
||||
}
|
||||
|
||||
static void initialise (OpenGLFrameBuffer& frameBuffer, Image::BitmapData& bitmapData, int x, int y)
|
||||
{
|
||||
DataReleaser* r = new DataReleaser (frameBuffer, x, y, bitmapData.width, bitmapData.height);
|
||||
bitmapData.dataReleaser = r;
|
||||
|
||||
bitmapData.data = (uint8*) r->data.getData();
|
||||
bitmapData.lineStride = (bitmapData.width * bitmapData.pixelStride + 3) & ~3;
|
||||
|
||||
ReaderType::read (frameBuffer, bitmapData, x, y);
|
||||
}
|
||||
|
||||
HeapBlock<PixelARGB> data;
|
||||
WriterType writer;
|
||||
};
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLFrameBufferImage)
|
||||
};
|
||||
|
||||
|
||||
//==============================================================================
|
||||
OpenGLImageType::OpenGLImageType() {}
|
||||
OpenGLImageType::~OpenGLImageType() {}
|
||||
|
||||
int OpenGLImageType::getTypeID() const
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
|
||||
ImagePixelData::Ptr OpenGLImageType::create (Image::PixelFormat, int width, int height, bool /*shouldClearImage*/) const
|
||||
{
|
||||
OpenGLContext* currentContext = OpenGLContext::getCurrentContext();
|
||||
jassert (currentContext != nullptr); // an OpenGL image can only be created when a valid context is active!
|
||||
|
||||
ScopedPointer<OpenGLFrameBufferImage> im (new OpenGLFrameBufferImage (*currentContext, width, height));
|
||||
|
||||
if (! im->initialise())
|
||||
return ImagePixelData::Ptr();
|
||||
|
||||
im->frameBuffer.clear (Colours::transparentBlack);
|
||||
return im.release();
|
||||
}
|
||||
|
||||
OpenGLFrameBuffer* OpenGLImageType::getFrameBufferFrom (const Image& image)
|
||||
{
|
||||
if (OpenGLFrameBufferImage* const glImage = dynamic_cast<OpenGLFrameBufferImage*> (image.getPixelData()))
|
||||
return &(glImage->frameBuffer);
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
|
@ -0,0 +1,52 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
|
||||
Permission is granted to use this software under the terms of either:
|
||||
a) the GPL v2 (or any later version)
|
||||
b) the Affero GPL v3
|
||||
|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef JUCE_OPENGLIMAGE_H_INCLUDED
|
||||
#define JUCE_OPENGLIMAGE_H_INCLUDED
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
A type of ImagePixelData that stores its image data in an OpenGL
|
||||
framebuffer, allowing a JUCE Image object to wrap a framebuffer.
|
||||
|
||||
By creating an Image from an instance of an OpenGLFrameBufferImage,
|
||||
you can then use a Graphics object to draw into the framebuffer using normal
|
||||
JUCE 2D operations.
|
||||
|
||||
@see Image, ImageType, ImagePixelData, OpenGLFrameBuffer
|
||||
*/
|
||||
class JUCE_API OpenGLImageType : public ImageType
|
||||
{
|
||||
public:
|
||||
OpenGLImageType();
|
||||
~OpenGLImageType();
|
||||
|
||||
ImagePixelData::Ptr create (Image::PixelFormat, int width, int height, bool shouldClearImage) const override;
|
||||
int getTypeID() const override;
|
||||
|
||||
static OpenGLFrameBuffer* getFrameBufferFrom (const Image&);
|
||||
};
|
||||
|
||||
#endif // JUCE_OPENGLIMAGE_H_INCLUDED
|
||||
|
|
@ -0,0 +1,61 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
|
||||
Permission is granted to use this software under the terms of either:
|
||||
a) the GPL v2 (or any later version)
|
||||
b) the Affero GPL v3
|
||||
|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
OpenGLPixelFormat::OpenGLPixelFormat (const int bitsPerRGBComponent,
|
||||
const int alphaBits_,
|
||||
const int depthBufferBits_,
|
||||
const int stencilBufferBits_) noexcept
|
||||
: redBits (bitsPerRGBComponent),
|
||||
greenBits (bitsPerRGBComponent),
|
||||
blueBits (bitsPerRGBComponent),
|
||||
alphaBits (alphaBits_),
|
||||
depthBufferBits (depthBufferBits_),
|
||||
stencilBufferBits (stencilBufferBits_),
|
||||
accumulationBufferRedBits (0),
|
||||
accumulationBufferGreenBits (0),
|
||||
accumulationBufferBlueBits (0),
|
||||
accumulationBufferAlphaBits (0),
|
||||
multisamplingLevel (0)
|
||||
{
|
||||
}
|
||||
|
||||
bool OpenGLPixelFormat::operator== (const OpenGLPixelFormat& other) const noexcept
|
||||
{
|
||||
return redBits == other.redBits
|
||||
&& greenBits == other.greenBits
|
||||
&& blueBits == other.blueBits
|
||||
&& alphaBits == other.alphaBits
|
||||
&& depthBufferBits == other.depthBufferBits
|
||||
&& stencilBufferBits == other.stencilBufferBits
|
||||
&& accumulationBufferRedBits == other.accumulationBufferRedBits
|
||||
&& accumulationBufferGreenBits == other.accumulationBufferGreenBits
|
||||
&& accumulationBufferBlueBits == other.accumulationBufferBlueBits
|
||||
&& accumulationBufferAlphaBits == other.accumulationBufferAlphaBits
|
||||
&& multisamplingLevel == other.multisamplingLevel;
|
||||
}
|
||||
|
||||
bool OpenGLPixelFormat::operator!= (const OpenGLPixelFormat& other) const noexcept
|
||||
{
|
||||
return ! operator== (other);
|
||||
}
|
||||
|
|
@ -0,0 +1,70 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
|
||||
Permission is granted to use this software under the terms of either:
|
||||
a) the GPL v2 (or any later version)
|
||||
b) the Affero GPL v3
|
||||
|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef JUCE_OPENGLPIXELFORMAT_H_INCLUDED
|
||||
#define JUCE_OPENGLPIXELFORMAT_H_INCLUDED
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Represents the various properties of an OpenGL pixel format.
|
||||
|
||||
@see OpenGLContext::setPixelFormat
|
||||
*/
|
||||
class JUCE_API OpenGLPixelFormat
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
/** Creates an OpenGLPixelFormat.
|
||||
|
||||
The default constructor just initialises the object as a simple 8-bit
|
||||
RGBA format.
|
||||
*/
|
||||
OpenGLPixelFormat (int bitsPerRGBComponent = 8,
|
||||
int alphaBits = 8,
|
||||
int depthBufferBits = 16,
|
||||
int stencilBufferBits = 0) noexcept;
|
||||
|
||||
bool operator== (const OpenGLPixelFormat&) const noexcept;
|
||||
bool operator!= (const OpenGLPixelFormat&) const noexcept;
|
||||
|
||||
//==============================================================================
|
||||
int redBits; /**< The number of bits per pixel to use for the red channel. */
|
||||
int greenBits; /**< The number of bits per pixel to use for the green channel. */
|
||||
int blueBits; /**< The number of bits per pixel to use for the blue channel. */
|
||||
int alphaBits; /**< The number of bits per pixel to use for the alpha channel. */
|
||||
|
||||
int depthBufferBits; /**< The number of bits per pixel to use for a depth buffer. */
|
||||
int stencilBufferBits; /**< The number of bits per pixel to use for a stencil buffer. */
|
||||
|
||||
int accumulationBufferRedBits; /**< The number of bits per pixel to use for an accumulation buffer's red channel. */
|
||||
int accumulationBufferGreenBits; /**< The number of bits per pixel to use for an accumulation buffer's green channel. */
|
||||
int accumulationBufferBlueBits; /**< The number of bits per pixel to use for an accumulation buffer's blue channel. */
|
||||
int accumulationBufferAlphaBits; /**< The number of bits per pixel to use for an accumulation buffer's alpha channel. */
|
||||
|
||||
uint8 multisamplingLevel; /**< The number of samples to use for full-scene multisampled anti-aliasing (if available). */
|
||||
};
|
||||
|
||||
|
||||
#endif // JUCE_OPENGLPIXELFORMAT_H_INCLUDED
|
||||
|
|
@ -0,0 +1,72 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
|
||||
Permission is granted to use this software under the terms of either:
|
||||
a) the GPL v2 (or any later version)
|
||||
b) the Affero GPL v3
|
||||
|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef JUCE_OPENGLRENDERER_H_INCLUDED
|
||||
#define JUCE_OPENGLRENDERER_H_INCLUDED
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
A base class that should be implemented by classes which want to render openGL
|
||||
on a background thread.
|
||||
|
||||
@see OpenGLContext
|
||||
*/
|
||||
class JUCE_API OpenGLRenderer
|
||||
{
|
||||
public:
|
||||
OpenGLRenderer() {}
|
||||
virtual ~OpenGLRenderer() {}
|
||||
|
||||
/** Called when a new GL context has been created.
|
||||
You can use this as an opportunity to create your textures, shaders, etc.
|
||||
When the method is invoked, the new GL context will be active.
|
||||
Note that this callback will be made on a background thread, so make sure
|
||||
that your implementation is thread-safe.
|
||||
*/
|
||||
virtual void newOpenGLContextCreated() = 0;
|
||||
|
||||
/** Called when you should render the next openGL frame.
|
||||
Note that this callback will be made on a background thread, not the message
|
||||
thread, so make sure that your implementation is thread-safe.
|
||||
For information about how to trigger a render callback, see
|
||||
OpenGLContext::triggerRepaint() and OpenGLContext::setContinuousRepainting().
|
||||
*/
|
||||
virtual void renderOpenGL() = 0;
|
||||
|
||||
/** Called when the current openGL context is about to close.
|
||||
You can use this opportunity to release any GL resources that you may have
|
||||
created.
|
||||
|
||||
Note that this callback will be made on a background thread, so make sure
|
||||
that your implementation is thread-safe.
|
||||
|
||||
(Also note that on Android, this callback won't happen, because there's currently
|
||||
no way to implement it..)
|
||||
*/
|
||||
virtual void openGLContextClosing() = 0;
|
||||
};
|
||||
|
||||
|
||||
#endif // JUCE_OPENGLRENDERER_H_INCLUDED
|
||||
|
|
@ -0,0 +1,161 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
|
||||
Permission is granted to use this software under the terms of either:
|
||||
a) the GPL v2 (or any later version)
|
||||
b) the Affero GPL v3
|
||||
|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
OpenGLShaderProgram::OpenGLShaderProgram (const OpenGLContext& c) noexcept
|
||||
: context (c), programID (0)
|
||||
{
|
||||
}
|
||||
|
||||
OpenGLShaderProgram::~OpenGLShaderProgram() noexcept
|
||||
{
|
||||
release();
|
||||
}
|
||||
|
||||
GLuint OpenGLShaderProgram::getProgramID() const noexcept
|
||||
{
|
||||
// This method can only be used when the current thread has an active OpenGL context.
|
||||
jassert (OpenGLHelpers::isContextActive());
|
||||
|
||||
if (programID == 0)
|
||||
programID = context.extensions.glCreateProgram();
|
||||
|
||||
return programID;
|
||||
}
|
||||
|
||||
void OpenGLShaderProgram::release() noexcept
|
||||
{
|
||||
if (programID != 0)
|
||||
{
|
||||
context.extensions.glDeleteProgram (programID);
|
||||
programID = 0;
|
||||
}
|
||||
}
|
||||
|
||||
double OpenGLShaderProgram::getLanguageVersion()
|
||||
{
|
||||
return String::fromUTF8 ((const char*) glGetString (GL_SHADING_LANGUAGE_VERSION))
|
||||
.retainCharacters("1234567890.").getDoubleValue();
|
||||
}
|
||||
|
||||
bool OpenGLShaderProgram::addShader (const String& code, GLenum type)
|
||||
{
|
||||
GLuint shaderID = context.extensions.glCreateShader (type);
|
||||
|
||||
const GLchar* c = code.toRawUTF8();
|
||||
context.extensions.glShaderSource (shaderID, 1, &c, nullptr);
|
||||
|
||||
context.extensions.glCompileShader (shaderID);
|
||||
|
||||
GLint status = GL_FALSE;
|
||||
context.extensions.glGetShaderiv (shaderID, GL_COMPILE_STATUS, &status);
|
||||
|
||||
if (status == GL_FALSE)
|
||||
{
|
||||
GLchar infoLog [16384];
|
||||
GLsizei infoLogLength = 0;
|
||||
context.extensions.glGetShaderInfoLog (shaderID, sizeof (infoLog), &infoLogLength, infoLog);
|
||||
errorLog = String (infoLog, (size_t) infoLogLength);
|
||||
|
||||
#if JUCE_DEBUG && ! JUCE_DONT_ASSERT_ON_GLSL_COMPILE_ERROR
|
||||
// Your GLSL code contained compile errors!
|
||||
// Hopefully this compile log should help to explain what went wrong.
|
||||
DBG (errorLog);
|
||||
jassertfalse;
|
||||
#endif
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
context.extensions.glAttachShader (getProgramID(), shaderID);
|
||||
context.extensions.glDeleteShader (shaderID);
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLShaderProgram::addVertexShader (const String& code) { return addShader (code, GL_VERTEX_SHADER); }
|
||||
bool OpenGLShaderProgram::addFragmentShader (const String& code) { return addShader (code, GL_FRAGMENT_SHADER); }
|
||||
|
||||
bool OpenGLShaderProgram::link() noexcept
|
||||
{
|
||||
// This method can only be used when the current thread has an active OpenGL context.
|
||||
jassert (OpenGLHelpers::isContextActive());
|
||||
|
||||
GLuint progID = getProgramID();
|
||||
|
||||
context.extensions.glLinkProgram (progID);
|
||||
|
||||
GLint status = GL_FALSE;
|
||||
context.extensions.glGetProgramiv (progID, GL_LINK_STATUS, &status);
|
||||
|
||||
if (status == GL_FALSE)
|
||||
{
|
||||
GLchar infoLog [16384];
|
||||
GLsizei infoLogLength = 0;
|
||||
context.extensions.glGetProgramInfoLog (progID, sizeof (infoLog), &infoLogLength, infoLog);
|
||||
errorLog = String (infoLog, (size_t) infoLogLength);
|
||||
|
||||
#if JUCE_DEBUG && ! JUCE_DONT_ASSERT_ON_GLSL_COMPILE_ERROR
|
||||
// Your GLSL code contained link errors!
|
||||
// Hopefully this compile log should help to explain what went wrong.
|
||||
DBG (errorLog);
|
||||
jassertfalse;
|
||||
#endif
|
||||
}
|
||||
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
return status != GL_FALSE;
|
||||
}
|
||||
|
||||
void OpenGLShaderProgram::use() const noexcept
|
||||
{
|
||||
context.extensions.glUseProgram (programID);
|
||||
}
|
||||
|
||||
OpenGLShaderProgram::Uniform::Uniform (const OpenGLShaderProgram& program, const char* const name)
|
||||
: uniformID (program.context.extensions.glGetUniformLocation (program.getProgramID(), name)), context (program.context)
|
||||
{
|
||||
#if JUCE_DEBUG && ! JUCE_DONT_ASSERT_ON_GLSL_COMPILE_ERROR
|
||||
jassert (uniformID >= 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
OpenGLShaderProgram::Attribute::Attribute (const OpenGLShaderProgram& program, const char* name)
|
||||
: attributeID (program.context.extensions.glGetAttribLocation (program.getProgramID(), name))
|
||||
{
|
||||
#if JUCE_DEBUG && ! JUCE_DONT_ASSERT_ON_GLSL_COMPILE_ERROR
|
||||
jassert (attributeID >= 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
void OpenGLShaderProgram::Uniform::set (GLfloat n1) const noexcept { context.extensions.glUniform1f (uniformID, n1); }
|
||||
void OpenGLShaderProgram::Uniform::set (GLint n1) const noexcept { context.extensions.glUniform1i (uniformID, n1); }
|
||||
void OpenGLShaderProgram::Uniform::set (GLfloat n1, GLfloat n2) const noexcept { context.extensions.glUniform2f (uniformID, n1, n2); }
|
||||
void OpenGLShaderProgram::Uniform::set (GLfloat n1, GLfloat n2, GLfloat n3) const noexcept { context.extensions.glUniform3f (uniformID, n1, n2, n3); }
|
||||
void OpenGLShaderProgram::Uniform::set (GLfloat n1, GLfloat n2, GLfloat n3, float n4) const noexcept { context.extensions.glUniform4f (uniformID, n1, n2, n3, n4); }
|
||||
void OpenGLShaderProgram::Uniform::set (GLint n1, GLint n2, GLint n3, GLint n4) const noexcept { context.extensions.glUniform4i (uniformID, n1, n2, n3, n4); }
|
||||
void OpenGLShaderProgram::Uniform::set (const GLfloat* values, GLsizei numValues) const noexcept { context.extensions.glUniform1fv (uniformID, numValues, values); }
|
||||
|
||||
void OpenGLShaderProgram::Uniform::setMatrix2 (const GLfloat* v, GLint num, GLboolean trns) const noexcept { context.extensions.glUniformMatrix2fv (uniformID, num, trns, v); }
|
||||
void OpenGLShaderProgram::Uniform::setMatrix3 (const GLfloat* v, GLint num, GLboolean trns) const noexcept { context.extensions.glUniformMatrix3fv (uniformID, num, trns, v); }
|
||||
void OpenGLShaderProgram::Uniform::setMatrix4 (const GLfloat* v, GLint num, GLboolean trns) const noexcept { context.extensions.glUniformMatrix4fv (uniformID, num, trns, v); }
|
||||
|
|
@ -0,0 +1,167 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
|
||||
Permission is granted to use this software under the terms of either:
|
||||
a) the GPL v2 (or any later version)
|
||||
b) the Affero GPL v3
|
||||
|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef JUCE_OPENGLSHADERPROGRAM_H_INCLUDED
|
||||
#define JUCE_OPENGLSHADERPROGRAM_H_INCLUDED
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Manages an OpenGL shader program.
|
||||
*/
|
||||
class JUCE_API OpenGLShaderProgram
|
||||
{
|
||||
public:
|
||||
OpenGLShaderProgram (const OpenGLContext&) noexcept;
|
||||
~OpenGLShaderProgram() noexcept;
|
||||
|
||||
/** Returns the version of GLSL that the current context supports.
|
||||
E.g.
|
||||
@code
|
||||
if (OpenGLShaderProgram::getLanguageVersion() > 1.199)
|
||||
{
|
||||
// ..do something that requires GLSL 1.2 or above..
|
||||
}
|
||||
@endcode
|
||||
*/
|
||||
static double getLanguageVersion();
|
||||
|
||||
/** Compiles and adds a shader to this program.
|
||||
|
||||
After adding all your shaders, remember to call link() to link them into
|
||||
a usable program.
|
||||
|
||||
If your app is built in debug mode, this method will assert if the program
|
||||
fails to compile correctly.
|
||||
|
||||
The shaderType parameter could be GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, etc.
|
||||
|
||||
@returns true if the shader compiled successfully. If not, you can call
|
||||
getLastError() to find out what happened.
|
||||
*/
|
||||
bool addShader (const String& shaderSourceCode, GLenum shaderType);
|
||||
|
||||
/** Compiles and adds a fragment shader to this program.
|
||||
This is equivalent to calling addShader() with a type of GL_VERTEX_SHADER.
|
||||
*/
|
||||
bool addVertexShader (const String& shaderSourceCode);
|
||||
|
||||
/** Compiles and adds a fragment shader to this program.
|
||||
This is equivalent to calling addShader() with a type of GL_FRAGMENT_SHADER.
|
||||
*/
|
||||
bool addFragmentShader (const String& shaderSourceCode);
|
||||
|
||||
/** Links all the compiled shaders into a usable program.
|
||||
If your app is built in debug mode, this method will assert if the program
|
||||
fails to link correctly.
|
||||
@returns true if the program linked successfully. If not, you can call
|
||||
getLastError() to find out what happened.
|
||||
*/
|
||||
bool link() noexcept;
|
||||
|
||||
/** Get the output for the last shader compilation or link that failed. */
|
||||
const String& getLastError() const noexcept { return errorLog; }
|
||||
|
||||
/** Selects this program into the current context. */
|
||||
void use() const noexcept;
|
||||
|
||||
/** Deletes the program. */
|
||||
void release() noexcept;
|
||||
|
||||
/** Represents an openGL uniform value.
|
||||
After a program has been linked, you can create Uniform objects to let you
|
||||
set the uniforms that your shaders use.
|
||||
|
||||
Be careful not to call the set() functions unless the appropriate program
|
||||
is loaded into the current context.
|
||||
*/
|
||||
struct Uniform
|
||||
{
|
||||
/** Initialises a uniform.
|
||||
The program must have been successfully linked when this
|
||||
constructor is called.
|
||||
*/
|
||||
Uniform (const OpenGLShaderProgram& program, const char* uniformName);
|
||||
|
||||
/** Sets a float uniform. */
|
||||
void set (GLfloat n1) const noexcept;
|
||||
/** Sets an int uniform. */
|
||||
void set (GLint n1) const noexcept;
|
||||
/** Sets a vec2 uniform. */
|
||||
void set (GLfloat n1, GLfloat n2) const noexcept;
|
||||
/** Sets a vec3 uniform. */
|
||||
void set (GLfloat n1, GLfloat n2, GLfloat n3) const noexcept;
|
||||
/** Sets a vec4 uniform. */
|
||||
void set (GLfloat n1, GLfloat n2, GLfloat n3, float n4) const noexcept;
|
||||
/** Sets an ivec4 uniform. */
|
||||
void set (GLint n1, GLint n2, GLint n3, GLint n4) const noexcept;
|
||||
/** Sets a vector float uniform. */
|
||||
void set (const GLfloat* values, int numValues) const noexcept;
|
||||
/** Sets a 2x2 matrix float uniform. */
|
||||
void setMatrix2 (const GLfloat* values, GLint count, GLboolean transpose) const noexcept;
|
||||
/** Sets a 3x3 matrix float uniform. */
|
||||
void setMatrix3 (const GLfloat* values, GLint count, GLboolean transpose) const noexcept;
|
||||
/** Sets a 4x4 matrix float uniform. */
|
||||
void setMatrix4 (const GLfloat* values, GLint count, GLboolean transpose) const noexcept;
|
||||
|
||||
/** The uniform's ID number.
|
||||
If the uniform couldn't be found, this value will be < 0.
|
||||
*/
|
||||
GLint uniformID;
|
||||
|
||||
private:
|
||||
const OpenGLContext& context;
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Uniform)
|
||||
};
|
||||
|
||||
/** Represents an openGL vertex attribute value.
|
||||
After a program has been linked, you can create Attribute objects to let you
|
||||
set the attributes that your vertex shaders use.
|
||||
*/
|
||||
struct Attribute
|
||||
{
|
||||
/** Initialises an attribute.
|
||||
The program must have been successfully linked when this
|
||||
constructor is called.
|
||||
*/
|
||||
Attribute (const OpenGLShaderProgram& program, const char* attributeName);
|
||||
|
||||
/** The attribute's ID number.
|
||||
If the uniform couldn't be found, this value will be < 0.
|
||||
*/
|
||||
GLint attributeID;
|
||||
};
|
||||
|
||||
/** The ID number of the compiled program. */
|
||||
GLuint getProgramID() const noexcept;
|
||||
|
||||
private:
|
||||
const OpenGLContext& context;
|
||||
mutable GLuint programID;
|
||||
String errorLog;
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLShaderProgram)
|
||||
};
|
||||
|
||||
#endif // JUCE_OPENGLSHADERPROGRAM_H_INCLUDED
|
||||
|
|
@ -0,0 +1,193 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
|
||||
Permission is granted to use this software under the terms of either:
|
||||
a) the GPL v2 (or any later version)
|
||||
b) the Affero GPL v3
|
||||
|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
static int getAllowedTextureSize (int x)
|
||||
{
|
||||
#if JUCE_OPENGL_ALLOW_NON_POWER_OF_TWO_TEXTURES
|
||||
return x;
|
||||
#else
|
||||
return nextPowerOfTwo (x);
|
||||
#endif
|
||||
}
|
||||
|
||||
OpenGLTexture::OpenGLTexture()
|
||||
: textureID (0), width (0), height (0), ownerContext (nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
OpenGLTexture::~OpenGLTexture()
|
||||
{
|
||||
release();
|
||||
}
|
||||
|
||||
bool OpenGLTexture::isValidSize (int width, int height)
|
||||
{
|
||||
return isPowerOfTwo (width) && isPowerOfTwo (height);
|
||||
}
|
||||
|
||||
void OpenGLTexture::create (const int w, const int h, const void* pixels, GLenum type, bool topLeft)
|
||||
{
|
||||
ownerContext = OpenGLContext::getCurrentContext();
|
||||
|
||||
// Texture objects can only be created when the current thread has an active OpenGL
|
||||
// context. You'll need to create this object in one of the OpenGLContext's callbacks.
|
||||
jassert (ownerContext != nullptr);
|
||||
|
||||
if (textureID == 0)
|
||||
{
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
glGenTextures (1, &textureID);
|
||||
glBindTexture (GL_TEXTURE_2D, textureID);
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
}
|
||||
else
|
||||
{
|
||||
glBindTexture (GL_TEXTURE_2D, textureID);
|
||||
JUCE_CHECK_OPENGL_ERROR;
|
||||
}
|
||||
|
||||
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
|
||||
width = getAllowedTextureSize (w);
|
||||
height = getAllowedTextureSize (h);
|
||||
|
||||
const GLint internalformat = type == GL_ALPHA ? GL_ALPHA : GL_RGBA;
|
||||
|
||||
if (width != w || height != h)
|
||||
{
|
||||
glTexImage2D (GL_TEXTURE_2D, 0, internalformat,
|
||||
width, height, 0, type, GL_UNSIGNED_BYTE, nullptr);
|
||||
|
||||
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, topLeft ? (height - h) : 0, w, h,
|
||||
type, GL_UNSIGNED_BYTE, pixels);
|
||||
}
|
||||
else
|
||||
{
|
||||
glTexImage2D (GL_TEXTURE_2D, 0, internalformat,
|
||||
w, h, 0, type, GL_UNSIGNED_BYTE, pixels);
|
||||
}
|
||||
|
||||
JUCE_CHECK_OPENGL_ERROR
|
||||
}
|
||||
|
||||
template <class PixelType>
|
||||
struct Flipper
|
||||
{
|
||||
static void flip (HeapBlock<PixelARGB>& dataCopy, const uint8* srcData, const int lineStride,
|
||||
const int w, const int h)
|
||||
{
|
||||
dataCopy.malloc ((size_t) (w * h));
|
||||
|
||||
for (int y = 0; y < h; ++y)
|
||||
{
|
||||
const PixelType* src = (const PixelType*) srcData;
|
||||
PixelARGB* const dst = (PixelARGB*) (dataCopy + w * (h - 1 - y));
|
||||
|
||||
for (int x = 0; x < w; ++x)
|
||||
{
|
||||
#if JUCE_ANDROID
|
||||
PixelType s (src[x]);
|
||||
dst[x].setARGB (s.getAlpha(), s.getBlue(), s.getGreen(), s.getRed());
|
||||
#else
|
||||
dst[x].set (src[x]);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
srcData += lineStride;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void OpenGLTexture::loadImage (const Image& image)
|
||||
{
|
||||
const int imageW = image.getWidth();
|
||||
const int imageH = image.getHeight();
|
||||
|
||||
HeapBlock<PixelARGB> dataCopy;
|
||||
Image::BitmapData srcData (image, Image::BitmapData::readOnly);
|
||||
|
||||
switch (srcData.pixelFormat)
|
||||
{
|
||||
case Image::ARGB: Flipper<PixelARGB> ::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
|
||||
case Image::RGB: Flipper<PixelRGB> ::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
|
||||
case Image::SingleChannel: Flipper<PixelAlpha>::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
create (imageW, imageH, dataCopy, JUCE_RGBA_FORMAT, true);
|
||||
}
|
||||
|
||||
void OpenGLTexture::loadARGB (const PixelARGB* pixels, const int w, const int h)
|
||||
{
|
||||
create (w, h, pixels, JUCE_RGBA_FORMAT, false);
|
||||
}
|
||||
|
||||
void OpenGLTexture::loadAlpha (const uint8* pixels, int w, int h)
|
||||
{
|
||||
create (w, h, pixels, GL_ALPHA, false);
|
||||
}
|
||||
|
||||
void OpenGLTexture::loadARGBFlipped (const PixelARGB* pixels, int w, int h)
|
||||
{
|
||||
HeapBlock<PixelARGB> flippedCopy;
|
||||
Flipper<PixelARGB>::flip (flippedCopy, (const uint8*) pixels, 4 * w, w, h);
|
||||
|
||||
create (w, h, flippedCopy, JUCE_RGBA_FORMAT, true);
|
||||
}
|
||||
|
||||
void OpenGLTexture::release()
|
||||
{
|
||||
if (textureID != 0)
|
||||
{
|
||||
// If the texture is deleted while the owner context is not active, it's
|
||||
// impossible to delete it, so this will be a leak until the context itself
|
||||
// is deleted.
|
||||
jassert (ownerContext == OpenGLContext::getCurrentContext());
|
||||
|
||||
if (ownerContext == OpenGLContext::getCurrentContext())
|
||||
{
|
||||
glDeleteTextures (1, &textureID);
|
||||
|
||||
textureID = 0;
|
||||
width = 0;
|
||||
height = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLTexture::bind() const
|
||||
{
|
||||
glBindTexture (GL_TEXTURE_2D, textureID);
|
||||
}
|
||||
|
||||
void OpenGLTexture::unbind() const
|
||||
{
|
||||
glBindTexture (GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
|
@ -0,0 +1,102 @@
|
|||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
|
||||
Permission is granted to use this software under the terms of either:
|
||||
a) the GPL v2 (or any later version)
|
||||
b) the Affero GPL v3
|
||||
|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef JUCE_OPENGLTEXTURE_H_INCLUDED
|
||||
#define JUCE_OPENGLTEXTURE_H_INCLUDED
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Creates an openGL texture from an Image.
|
||||
*/
|
||||
class JUCE_API OpenGLTexture
|
||||
{
|
||||
public:
|
||||
OpenGLTexture();
|
||||
~OpenGLTexture();
|
||||
|
||||
/** Creates a texture from the given image.
|
||||
|
||||
Note that if the image's dimensions aren't a power-of-two, the texture may
|
||||
be created with a larger size.
|
||||
|
||||
The image will be arranged so that its top-left corner is at texture
|
||||
coordinate (0, 1).
|
||||
*/
|
||||
void loadImage (const Image& image);
|
||||
|
||||
/** Creates a texture from a raw array of pixels.
|
||||
If width and height are not powers-of-two, the texture will be created with a
|
||||
larger size, and only the subsection (0, 0, width, height) will be initialised.
|
||||
The data is sent directly to the OpenGL driver without being flipped vertically,
|
||||
so the first pixel will be mapped onto texture coordinate (0, 0).
|
||||
*/
|
||||
void loadARGB (const PixelARGB* pixels, int width, int height);
|
||||
|
||||
/** Creates a texture from a raw array of pixels.
|
||||
This is like loadARGB, but will vertically flip the data so that the first
|
||||
pixel ends up at texture coordinate (0, 1), and if the width and height are
|
||||
not powers-of-two, it will compensate by using a larger texture size.
|
||||
*/
|
||||
void loadARGBFlipped (const PixelARGB* pixels, int width, int height);
|
||||
|
||||
/** Creates an alpha-channel texture from an array of alpha values.
|
||||
If width and height are not powers-of-two, the texture will be created with a
|
||||
larger size, and only the subsection (0, 0, width, height) will be initialised.
|
||||
The data is sent directly to the OpenGL driver without being flipped vertically,
|
||||
so the first pixel will be mapped onto texture coordinate (0, 0).
|
||||
*/
|
||||
void loadAlpha (const uint8* pixels, int width, int height);
|
||||
|
||||
/** Frees the texture, if there is one. */
|
||||
void release();
|
||||
|
||||
/** Binds the texture to the currently active openGL context. */
|
||||
void bind() const;
|
||||
|
||||
/** Unbinds the texture to the currently active openGL context. */
|
||||
void unbind() const;
|
||||
|
||||
/** Returns the GL texture ID number. */
|
||||
GLuint getTextureID() const noexcept { return textureID; }
|
||||
|
||||
int getWidth() const noexcept { return width; }
|
||||
int getHeight() const noexcept { return height; }
|
||||
|
||||
/** Returns true if a texture can be created with the given size.
|
||||
Some systems may require that the sizes are powers-of-two.
|
||||
*/
|
||||
static bool isValidSize (int width, int height);
|
||||
|
||||
private:
|
||||
GLuint textureID;
|
||||
int width, height;
|
||||
OpenGLContext* ownerContext;
|
||||
|
||||
void create (int w, int h, const void*, GLenum, bool topLeft);
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLTexture)
|
||||
};
|
||||
|
||||
|
||||
#endif // JUCE_OPENGLTEXTURE_H_INCLUDED
|
||||
Loading…
Add table
Add a link
Reference in a new issue