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Added Animated App template and examples

This commit is contained in:
Felix Faire 2014-10-29 15:55:23 +00:00
parent fefcf7aca6
commit ff6520a89a
1141 changed files with 438491 additions and 94 deletions

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_ACTIVEXCONTROLCOMPONENT_H_INCLUDED
#define JUCE_ACTIVEXCONTROLCOMPONENT_H_INCLUDED
#if JUCE_WINDOWS || DOXYGEN
//==============================================================================
/**
A Windows-specific class that can create and embed an ActiveX control inside
itself.
To use it, create one of these, put it in place and make sure it's visible in a
window, then use createControl() to instantiate an ActiveX control. The control
will then be moved and resized to follow the movements of this component.
Of course, since the control is a heavyweight window, it'll obliterate any
juce components that may overlap this component, but that's life.
*/
class JUCE_API ActiveXControlComponent : public Component
{
public:
//==============================================================================
/** Create an initially-empty container. */
ActiveXControlComponent();
/** Destructor. */
~ActiveXControlComponent();
/** Tries to create an ActiveX control and embed it in this peer.
The peer controlIID is a pointer to an IID structure - it's treated
as a void* because when including the Juce headers, you might not always
have included windows.h first, in which case IID wouldn't be defined.
e.g. @code
const IID myIID = __uuidof (QTControl);
myControlComp->createControl (&myIID);
@endcode
*/
bool createControl (const void* controlIID);
/** Deletes the ActiveX control, if one has been created.
*/
void deleteControl();
/** Returns true if a control is currently in use. */
bool isControlOpen() const noexcept { return control != nullptr; }
/** Does a QueryInterface call on the embedded control object.
This allows you to cast the control to whatever type of COM object you need.
The iid parameter is a pointer to an IID structure - it's treated
as a void* because when including the Juce headers, you might not always
have included windows.h first, in which case IID wouldn't be defined, but
you should just pass a pointer to an IID.
e.g. @code
const IID iid = __uuidof (IOleWindow);
IOleWindow* oleWindow = (IOleWindow*) myControlComp->queryInterface (&iid);
if (oleWindow != nullptr)
{
HWND hwnd;
oleWindow->GetWindow (&hwnd);
...
oleWindow->Release();
}
@endcode
*/
void* queryInterface (const void* iid) const;
/** Set this to false to stop mouse events being allowed through to the control.
*/
void setMouseEventsAllowed (bool eventsCanReachControl);
/** Returns true if mouse events are allowed to get through to the control.
*/
bool areMouseEventsAllowed() const noexcept { return mouseEventsAllowed; }
//==============================================================================
/** @internal */
void paint (Graphics&) override;
private:
class Pimpl;
friend struct ContainerDeletePolicy<Pimpl>;
ScopedPointer<Pimpl> control;
bool mouseEventsAllowed;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ActiveXControlComponent)
};
#endif
#endif // JUCE_ACTIVEXCONTROLCOMPONENT_H_INCLUDED

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_NSVIEWCOMPONENT_H_INCLUDED
#define JUCE_NSVIEWCOMPONENT_H_INCLUDED
#if JUCE_MAC || DOXYGEN
//==============================================================================
/**
A Mac-specific class that can create and embed an NSView inside itself.
To use it, create one of these, put it in place and make sure it's visible in a
window, then use setView() to assign an NSView to it. The view will then be
moved and resized to follow the movements of this component.
Of course, since the view is a native object, it'll obliterate any
juce components that may overlap this component, but that's life.
*/
class JUCE_API NSViewComponent : public Component
{
public:
//==============================================================================
/** Create an initially-empty container. */
NSViewComponent();
/** Destructor. */
~NSViewComponent();
/** Assigns an NSView to this peer.
The view will be retained and released by this component for as long as
it is needed. To remove the current view, just call setView (nullptr).
Note: a void* is used here to avoid including the cocoa headers as
part of the juce.h, but the method expects an NSView*.
*/
void setView (void* nsView);
/** Returns the current NSView.
Note: a void* is returned here to avoid the needing to include the cocoa
headers, so you should just cast the return value to an NSView*.
*/
void* getView() const;
/** Resizes this component to fit the view that it contains. */
void resizeToFitView();
//==============================================================================
/** @internal */
void paint (Graphics&) override;
/** @internal */
static ReferenceCountedObject* attachViewToComponent (Component&, void*);
private:
ReferenceCountedObjectPtr<ReferenceCountedObject> attachment;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NSViewComponent)
};
#endif
#endif // JUCE_NSVIEWCOMPONENT_H_INCLUDED

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_UIVIEWCOMPONENT_H_INCLUDED
#define JUCE_UIVIEWCOMPONENT_H_INCLUDED
#if JUCE_IOS || DOXYGEN
//==============================================================================
/**
An iOS-specific class that can create and embed an UIView inside itself.
To use it, create one of these, put it in place and make sure it's visible in a
window, then use setView() to assign a UIView to it. The view will then be
moved and resized to follow the movements of this component.
Of course, since the view is a native object, it'll obliterate any
juce components that may overlap this component, but that's life.
*/
class JUCE_API UIViewComponent : public Component
{
public:
//==============================================================================
/** Create an initially-empty container. */
UIViewComponent();
/** Destructor. */
~UIViewComponent();
/** Assigns an UIView to this peer.
The view will be retained and released by this component for as long as
it is needed. To remove the current view, just call setView (nullptr).
Note: a void* is used here to avoid including the cocoa headers as
part of the juce.h, but the method expects an UIView*.
*/
void setView (void* uiView);
/** Returns the current UIView.
Note: a void* is returned here to avoid the needing to include the cocoa
headers, so you should just cast the return value to an UIView*.
*/
void* getView() const;
/** Resizes this component to fit the view that it contains. */
void resizeToFitView();
//==============================================================================
/** @internal */
void paint (Graphics&) override;
private:
class Pimpl;
friend class Pimpl;
ScopedPointer<Pimpl> pimpl;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (UIViewComponent)
};
#endif
#endif // JUCE_UIVIEWCOMPONENT_H_INCLUDED