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Added Animated App template and examples
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_GRAPHICS_H_INCLUDED // %%
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#define JUCE_GRAPHICS_H_INCLUDED
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#include "../juce_core/juce_core.h"
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#include "../juce_events/juce_events.h"
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//=============================================================================
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/** Config: JUCE_USE_COREIMAGE_LOADER
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On OSX, enabling this flag means that the CoreImage codecs will be used to load
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PNG/JPEG/GIF files. It is enabled by default, but you may want to disable it if
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you'd rather use libpng, libjpeg, etc.
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*/
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#ifndef JUCE_USE_COREIMAGE_LOADER
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#define JUCE_USE_COREIMAGE_LOADER 1
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#endif
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/** Config: JUCE_USE_DIRECTWRITE
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Enabling this flag means that DirectWrite will be used when available for font
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management and layout.
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*/
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#ifndef JUCE_USE_DIRECTWRITE
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#define JUCE_USE_DIRECTWRITE 1
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#endif
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#ifndef JUCE_INCLUDE_PNGLIB_CODE
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#define JUCE_INCLUDE_PNGLIB_CODE 1
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#endif
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#ifndef JUCE_INCLUDE_JPEGLIB_CODE
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#define JUCE_INCLUDE_JPEGLIB_CODE 1
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#endif
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#ifndef USE_COREGRAPHICS_RENDERING
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#define USE_COREGRAPHICS_RENDERING 1
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#endif
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//=============================================================================
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namespace juce
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{
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class Image;
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class AffineTransform;
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class Path;
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class Font;
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class Graphics;
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class FillType;
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class LowLevelGraphicsContext;
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#include "geometry/juce_AffineTransform.h"
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#include "geometry/juce_Point.h"
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#include "geometry/juce_Line.h"
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#include "geometry/juce_Rectangle.h"
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#include "placement/juce_Justification.h"
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#include "geometry/juce_Path.h"
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#include "geometry/juce_RectangleList.h"
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#include "colour/juce_PixelFormats.h"
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#include "colour/juce_Colour.h"
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#include "colour/juce_ColourGradient.h"
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#include "colour/juce_Colours.h"
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#include "geometry/juce_BorderSize.h"
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#include "geometry/juce_EdgeTable.h"
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#include "geometry/juce_PathIterator.h"
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#include "geometry/juce_PathStrokeType.h"
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#include "placement/juce_RectanglePlacement.h"
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#include "images/juce_ImageCache.h"
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#include "images/juce_ImageConvolutionKernel.h"
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#include "images/juce_ImageFileFormat.h"
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#include "fonts/juce_AttributedString.h"
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#include "fonts/juce_Typeface.h"
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#include "fonts/juce_Font.h"
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#include "fonts/juce_GlyphArrangement.h"
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#include "fonts/juce_TextLayout.h"
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#include "fonts/juce_CustomTypeface.h"
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#include "contexts/juce_GraphicsContext.h"
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#include "contexts/juce_LowLevelGraphicsContext.h"
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#include "images/juce_Image.h"
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#include "colour/juce_FillType.h"
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#include "native/juce_RenderingHelpers.h"
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#include "contexts/juce_LowLevelGraphicsSoftwareRenderer.h"
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#include "contexts/juce_LowLevelGraphicsPostScriptRenderer.h"
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#include "effects/juce_ImageEffectFilter.h"
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#include "effects/juce_DropShadowEffect.h"
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#include "effects/juce_GlowEffect.h"
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}
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#endif // JUCE_GRAPHICS_H_INCLUDED
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