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OpenGL: Only assert on high-severity errors
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1 changed files with 2 additions and 2 deletions
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@ -621,13 +621,13 @@ public:
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if (getOpenGLVersion() >= Version { 4, 3 } && glDebugMessageCallback != nullptr)
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{
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glEnable (GL_DEBUG_OUTPUT);
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glDebugMessageCallback ([] (GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar* message, const void*)
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glDebugMessageCallback ([] (GLenum type, GLenum, GLuint, GLenum severity, GLsizei, const GLchar* message, const void*)
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{
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// This may reiterate issues that are also flagged by JUCE_CHECK_OPENGL_ERROR.
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// The advantage of this callback is that it will catch *all* errors, even if we
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// forget to check manually.
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DBG ("OpenGL DBG message: " << message);
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jassertfalse;
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jassertquiet (type != GL_DEBUG_TYPE_ERROR && severity != GL_DEBUG_SEVERITY_HIGH);
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}, nullptr);
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}
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#endif
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