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Added a class EventHandler, for adding lambda callbacks to components
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modules/juce_events/broadcasters/juce_EventHandler.h
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78
modules/juce_events/broadcasters/juce_EventHandler.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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Helper class for dispatching callbacks to a lambda function.
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This class probably isn't something many users will use in their own code, but
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some juce classes use it as a helper to allow lambdas to be assigned to callback
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hooks - e.g. see its use in Button::onClick
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*/
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template <typename OwnerClass>
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struct EventHandler
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{
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EventHandler() {}
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~EventHandler() {}
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/** Assigns a void std::function to this callback.
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Note that this will replace any existing function that was previously assigned.
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*/
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void operator= (std::function<void()> callbackToAttach)
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{
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callback = [=](OwnerClass&) { callbackToAttach(); };
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}
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/** Assigns a std::function to this callback which takes a reference to the
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source object that's making the callback.
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In the example of this class being used inside, e.g. a Button, then the
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callback parameter would be the Button that is doing the calling.
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Note that this will replace any existing function that was previously assigned.
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*/
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void operator= (std::function<void(OwnerClass&)> callbackToAttach)
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{
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callback = static_cast<std::function<void(OwnerClass&)>&&> (callbackToAttach);
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}
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/** Removes any existing function that was previously assigned to the callback. */
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void reset() noexcept
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{
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callback = {};
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}
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/** @internal */
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void invoke (OwnerClass& owner)
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{
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if (callback != nullptr)
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callback (owner);
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}
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private:
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std::function<void(OwnerClass&)> callback;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (EventHandler)
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};
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} // namespace juce
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@ -76,6 +76,7 @@
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#include "broadcasters/juce_AsyncUpdater.h"
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#include "broadcasters/juce_ChangeListener.h"
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#include "broadcasters/juce_ChangeBroadcaster.h"
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#include "broadcasters/juce_EventHandler.h"
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#include "timers/juce_Timer.h"
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#include "timers/juce_MultiTimer.h"
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#include "interprocess/juce_InterprocessConnection.h"
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