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Fix for CoreGraphics image loading on iOS. Auto-linked library fix for win32.
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6 changed files with 1691 additions and 1601 deletions
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@ -142,6 +142,12 @@ void ComponentPeer::handlePaint (LowLevelGraphicsContext& contextToPaintTo)
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(uint8) 0x50));
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}
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#endif
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/** If this fails, it's probably be because your CPU floating-point precision mode has
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been set to low.. This setting is sometimes changed by things like Direct3D, and can
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mess up a lot of the calculations that the library needs to do.
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*/
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jassert (roundToInt (10.1f) == 10);
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}
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bool ComponentPeer::handleKeyPress (const int keyCode,
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