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Fix for CoreGraphics image loading on iOS. Auto-linked library fix for win32.

This commit is contained in:
Julian Storer 2010-09-01 14:29:16 +01:00
parent 5a89fc6ad8
commit f953c19efb
6 changed files with 1691 additions and 1601 deletions

View file

@ -142,6 +142,12 @@ void ComponentPeer::handlePaint (LowLevelGraphicsContext& contextToPaintTo)
(uint8) 0x50));
}
#endif
/** If this fails, it's probably be because your CPU floating-point precision mode has
been set to low.. This setting is sometimes changed by things like Direct3D, and can
mess up a lot of the calculations that the library needs to do.
*/
jassert (roundToInt (10.1f) == 10);
}
bool ComponentPeer::handleKeyPress (const int keyCode,