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Different approach to AU base class overriding.
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1 changed files with 9 additions and 2 deletions
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@ -100,8 +100,15 @@ class JuceAUBaseClass : public AUMIDIEffectBase
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public:
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JuceAUBaseClass (AudioComponentInstance comp) : AUMIDIEffectBase (comp, false) {}
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using AUMIDIBase::MIDIEvent;
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using AUMIDIBase::SysEx;
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OSStatus MIDIEvent (UInt32 inStatus, UInt32 inData1, UInt32 inData2, UInt32 inOffsetSampleFrame) override
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{
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return AUMIDIBase::MIDIEvent (inStatus, inData1, inData2, inOffsetSampleFrame);
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}
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OSStatus SysEx (const UInt8* inData, UInt32 inLength) override
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{
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return AUMIDIBase::SysEx (inData, inLength);
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}
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};
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