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Different approach to AU base class overriding.

This commit is contained in:
jules 2013-08-19 21:59:20 +01:00
parent 8d381d0060
commit f8e71023a4

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@ -100,8 +100,15 @@ class JuceAUBaseClass : public AUMIDIEffectBase
public:
JuceAUBaseClass (AudioComponentInstance comp) : AUMIDIEffectBase (comp, false) {}
using AUMIDIBase::MIDIEvent;
using AUMIDIBase::SysEx;
OSStatus MIDIEvent (UInt32 inStatus, UInt32 inData1, UInt32 inData2, UInt32 inOffsetSampleFrame) override
{
return AUMIDIBase::MIDIEvent (inStatus, inData1, inData2, inOffsetSampleFrame);
}
OSStatus SysEx (const UInt8* inData, UInt32 inLength) override
{
return AUMIDIBase::SysEx (inData, inLength);
}
};