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Added more unique_ptr use, for functions that create LowLevelGraphicsContext or ImageType objects.
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16 changed files with 88 additions and 69 deletions
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@ -1804,31 +1804,31 @@ static void clearOpenGLGlyphCacheCallback()
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SavedState::GlyphCacheType::getInstance().reset();
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}
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static LowLevelGraphicsContext* createOpenGLContext (const Target& target)
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static std::unique_ptr<LowLevelGraphicsContext> createOpenGLContext (const Target& target)
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{
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clearOpenGLGlyphCache = clearOpenGLGlyphCacheCallback;
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if (target.context.areShadersAvailable())
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return new ShaderContext (target);
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return std::make_unique<ShaderContext> (target);
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Image tempImage (Image::ARGB, target.bounds.getWidth(), target.bounds.getHeight(), true, SoftwareImageType());
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return new NonShaderContext (target, tempImage);
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return std::make_unique<NonShaderContext> (target, tempImage);
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}
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}
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//==============================================================================
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LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, int width, int height)
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std::unique_ptr<LowLevelGraphicsContext> createOpenGLGraphicsContext (OpenGLContext& context, int width, int height)
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{
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return createOpenGLGraphicsContext (context, context.getFrameBufferID(), width, height);
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}
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LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, OpenGLFrameBuffer& target)
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std::unique_ptr<LowLevelGraphicsContext> createOpenGLGraphicsContext (OpenGLContext& context, OpenGLFrameBuffer& target)
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{
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return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, target, {}));
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}
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LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, unsigned int frameBufferID, int width, int height)
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std::unique_ptr<LowLevelGraphicsContext> createOpenGLGraphicsContext (OpenGLContext& context, unsigned int frameBufferID, int width, int height)
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{
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return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, frameBufferID, width, height));
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}
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