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BLOCKS SDK: New and updated version of juce_blocks_basics, adding functionality and compatibility with latest Dashboard-compatible firmware

This commit is contained in:
jules 2017-03-09 09:42:12 +00:00
parent beab10fca7
commit f207ebb6d8
19 changed files with 1302 additions and 566 deletions

View file

@ -29,16 +29,16 @@
*/
DrumPadGridProgram::DrumPadGridProgram (LEDGrid& lg) : Program (lg) {}
DrumPadGridProgram::DrumPadGridProgram (Block& b) : Program (b) {}
int DrumPadGridProgram::getPadIndex (float posX, float posY) const
{
posX = juce::jmin (0.99f, posX / ledGrid.block.getWidth());
posY = juce::jmin (0.99f, posY / ledGrid.block.getHeight());
posX = juce::jmin (0.99f, posX / block.getWidth());
posY = juce::jmin (0.99f, posY / block.getHeight());
const uint32 offset = ledGrid.getDataByte (visiblePads_byte) ? numColumns1_byte : numColumns0_byte;
const int numColumns = ledGrid.getDataByte (offset + numColumns0_byte);
const int numRows = ledGrid.getDataByte (offset + numRows0_byte);
const uint32 offset = block.getDataByte (visiblePads_byte) ? numColumns1_byte : numColumns0_byte;
const int numColumns = block.getDataByte (offset + numColumns0_byte);
const int numRows = block.getDataByte (offset + numRows0_byte);
return int (posX * numColumns) + int (posY * numRows) * numColumns;
}
@ -49,9 +49,9 @@ void DrumPadGridProgram::startTouch (float startX, float startY)
for (size_t i = 0; i < 4; ++i)
{
if (ledGrid.getDataByte (touchedPads_byte + i) == 0)
if (block.getDataByte (touchedPads_byte + i) == 0)
{
ledGrid.setDataByte (touchedPads_byte + i, static_cast<uint8> (padIdx + 1));
block.setDataByte (touchedPads_byte + i, static_cast<uint8> (padIdx + 1));
break;
}
}
@ -62,28 +62,28 @@ void DrumPadGridProgram::endTouch (float startX, float startY)
const auto padIdx = getPadIndex (startX, startY);
for (size_t i = 0; i < 4; ++i)
if (ledGrid.getDataByte (touchedPads_byte + i) == (padIdx + 1))
ledGrid.setDataByte (touchedPads_byte + i, 0);
if (block.getDataByte (touchedPads_byte + i) == (padIdx + 1))
block.setDataByte (touchedPads_byte + i, 0);
}
void DrumPadGridProgram::sendTouch (float x, float y, float z, LEDColour colour)
{
LEDGrid::ProgramEventMessage e;
Block::ProgramEventMessage e;
e.values[0] = 0x20000000
+ (juce::jlimit (0, 255, juce::roundToInt (x * (255.0f / ledGrid.block.getWidth()))) << 16)
+ (juce::jlimit (0, 255, juce::roundToInt (y * (255.0f / ledGrid.block.getHeight()))) << 8)
+ (juce::jlimit (0, 255, juce::roundToInt (x * (255.0f / block.getWidth()))) << 16)
+ (juce::jlimit (0, 255, juce::roundToInt (y * (255.0f / block.getHeight()))) << 8)
+ juce::jlimit (0, 255, juce::roundToInt (z * 255.0f));
e.values[1] = (int32) colour.getARGB();
ledGrid.sendProgramEvent (e);
block.sendProgramEvent (e);
}
//==============================================================================
void DrumPadGridProgram::setGridFills (int numColumns, int numRows, const juce::Array<GridFill>& fills)
{
uint8 visiblePads = ledGrid.getDataByte (visiblePads_byte);
uint8 visiblePads = block.getDataByte (visiblePads_byte);
setGridFills (numColumns, numRows, fills, visiblePads * numColumns1_byte);
}
@ -92,8 +92,8 @@ void DrumPadGridProgram::setGridFills (int numColumns, int numRows, const juce::
{
jassert (numColumns * numRows == fills.size());
ledGrid.setDataByte (byteOffset + numColumns0_byte, (uint8) numColumns);
ledGrid.setDataByte (byteOffset + numRows0_byte, (uint8) numRows);
block.setDataByte (byteOffset + numColumns0_byte, (uint8) numColumns);
block.setDataByte (byteOffset + numRows0_byte, (uint8) numRows);
uint32 i = 0;
@ -108,11 +108,11 @@ void DrumPadGridProgram::setGridFills (int numColumns, int numRows, const juce::
const uint32 colourOffsetBytes = byteOffset + colours0_byte + i * colourSizeBytes;
const uint32 colourOffsetBits = colourOffsetBytes * 8;
ledGrid.setDataBits (colourOffsetBits, 5, fill.colour.getRed() >> 3);
ledGrid.setDataBits (colourOffsetBits + 5, 6, fill.colour.getGreen() >> 2);
ledGrid.setDataBits (colourOffsetBits + 11, 5, fill.colour.getBlue() >> 3);
block.setDataBits (colourOffsetBits, 5, fill.colour.getRed() >> 3);
block.setDataBits (colourOffsetBits + 5, 6, fill.colour.getGreen() >> 2);
block.setDataBits (colourOffsetBits + 11, 5, fill.colour.getBlue() >> 3);
ledGrid.setDataByte (byteOffset + fillTypes0_byte + i, static_cast<uint8> (fill.fillType));
block.setDataByte (byteOffset + fillTypes0_byte + i, static_cast<uint8> (fill.fillType));
++i;
}
@ -121,12 +121,12 @@ void DrumPadGridProgram::setGridFills (int numColumns, int numRows, const juce::
void DrumPadGridProgram::triggerSlideTransition (int newNumColumns, int newNumRows,
const juce::Array<GridFill>& newFills, SlideDirection direction)
{
uint8 newVisible = ledGrid.getDataByte (visiblePads_byte) ? 0 : 1;
uint8 newVisible = block.getDataByte (visiblePads_byte) ? 0 : 1;
setGridFills (newNumColumns, newNumRows, newFills, newVisible * numColumns1_byte);
ledGrid.setDataByte (visiblePads_byte, newVisible);
ledGrid.setDataByte (slideDirection_byte, (uint8) direction);
block.setDataByte (visiblePads_byte, newVisible);
block.setDataByte (slideDirection_byte, (uint8) direction);
}
//==============================================================================
@ -143,8 +143,8 @@ void DrumPadGridProgram::setPadAnimationState (uint32 padIdx, double loopTimeSec
uint32 offset = 8 * animationTimers_byte + 32 * padIdx;
ledGrid.setDataBits (offset, 16, aniValue);
ledGrid.setDataBits (offset + 16, 16, aniIncrement);
block.setDataBits (offset, 16, aniValue);
block.setDataBits (offset + 16, 16, aniIncrement);
}
void DrumPadGridProgram::suspendAnimations()
@ -152,29 +152,26 @@ void DrumPadGridProgram::suspendAnimations()
for (uint32 i = 0; i < 16; ++i)
{
uint32 offset = 8 * animationTimers_byte + 32 * i;
ledGrid.setDataBits (offset + 16, 16, 0);
block.setDataBits (offset + 16, 16, 0);
}
// Hijack touch dimming
ledGrid.setDataByte (touchedPads_byte, 255);
block.setDataByte (touchedPads_byte, 255);
}
void DrumPadGridProgram::resumeAnimations()
{
// Unhijack touch dimming
ledGrid.setDataByte (touchedPads_byte, 0);
block.setDataByte (touchedPads_byte, 0);
}
//==============================================================================
uint32 DrumPadGridProgram::getHeapSize()
{
return totalDataSize;
}
juce::String DrumPadGridProgram::getLittleFootProgram()
{
return R"littlefoot(
#heapsize: 256
int dimFactor;
int dimDelay;
int slideAnimationProgress;
@ -236,8 +233,8 @@ juce::String DrumPadGridProgram::getLittleFootProgram()
{
int gradColour = blendARGB (colour, makeARGB (((xx + yy) * 250) / divisor, 0, 0, 0));
setLED (x + xx, y + yy, gradColour);
setLED (x + yy, y + xx, gradColour);
fillPixel (gradColour, x + xx, y + yy);
fillPixel (gradColour, x + yy, y + xx);
}
}
}
@ -255,7 +252,7 @@ juce::String DrumPadGridProgram::getLittleFootProgram()
for (int i = 1; i <= numToDo; ++i)
{
setLED (x, y, colour);
fillPixel (colour, x, y);
if (i < w)
++x;
@ -278,89 +275,46 @@ juce::String DrumPadGridProgram::getLittleFootProgram()
{
fillGradientRect (colour, padX, padY, padW);
}
else if (fill == 1) // Filled
{
fillRect (colour, padX, padY, padW, padW);
}
else if (fill == 2) // Hollow
{
outlineRect (colour, padX, padY, padW);
}
else if (fill == 3) // Hollow with plus
{
outlineRect (colour, padX, padY, padW);
drawPlus (0xffffffff, padX, padY, padW);
}
else if (fill == 4) // Pulsing dot
{
int pulseCol = blendARGB (colour, makeARGB (animateProgress, 0, 0, 0));
setLED (padX + halfW, padY + halfW, pulseCol);
fillPixel (pulseCol, padX + halfW, padY + halfW);
}
else if (fill == 5) // Blinking dot
{
int blinkCol = animateProgress > 64 ? makeARGB (255, 0, 0, 0) : colour;
int blinkCol = animateProgress > 64 ? 0xff000000 : colour;
setLED (padX + halfW, padY + halfW, blinkCol);
fillPixel (blinkCol, padX + halfW, padY + halfW);
}
else if (fill == 6) // Pizza filled
{
outlineRect (blendARGB (colour, makeARGB (220, 0, 0, 0)), padX, padY, padW); // Dim outline
setLED (padX + halfW, padY + halfW, colour); // Bright centre
outlineRect (blendARGB (colour, 0xdc000000), padX, padY, padW); // Dim outline
fillPixel (colour, padX + halfW, padY + halfW); // Bright centre
drawPizzaLED (colour, padX, padY, padW, animateProgress);
}
else if (fill == 7) // Pizza hollow
else // Pizza hollow
{
outlineRect (blendARGB (colour, makeARGB (220, 0, 0, 0)), padX, padY, padW); // Dim outline
outlineRect (blendARGB (colour, 0xdc000000), padX, padY, padW); // Dim outline
drawPizzaLED (colour, padX, padY, padW, animateProgress);
return;
}
}
void fadeHeatMap()
{
for (int i = 0; i < 225; ++i)
{
int colourOffset = 226 + i * 4;
int colour = getHeapInt (colourOffset);
int alpha = (colour >> 24) & 0xff;
if (alpha > 0)
{
alpha -= getHeapByte (1126 + i);
setHeapInt (colourOffset, alpha < 0 ? 0 : ((alpha << 24) | (colour & 0xffffff)));
}
}
}
void addToHeatMap (int x, int y, int colour)
{
if (x >= 0 && y >= 0 && x < 15 && y < 15)
{
int offset = 226 + 4 * (x + y * 15);
colour = blendARGB (getHeapInt (offset), colour);
setHeapInt (offset, colour);
int decay = ((colour >> 24) & 0xff) / 14; // change divisor to change trail times
offset = 1126 + (x + y * 15);
setHeapByte (offset, decay > 0 ? decay : 1);
}
}
int getHeatmapColour (int x, int y)
{
return getHeapInt (226 + 4 * (x + y * 15));
}
int isPadActive (int index)
{
if (getHeapInt (158) == 0) // None active
@ -499,48 +453,25 @@ juce::String DrumPadGridProgram::getLittleFootProgram()
slideAnimatePads();
// Overlay heatmap
for (int y = 0; y < 15; ++y)
for (int x = 0; x < 15; ++x)
blendLED (x, y, getHeatmapColour (x, y));
fadeHeatMap();
drawPressureMap();
fadePressureMap();
}
// DrumPadGridProgram::sendTouch results in this callback, giving
// us more touch updates per frame and therefore smoother trails.
void handleMessage (int pos, int colour)
void handleMessage (int pos, int colour, int dummy)
{
if ((pos >> 24) != 0x20)
return;
int tx = ((pos >> 16) & 0xff) - 13;
int ty = ((pos >> 8) & 0xff) - 13;
int tx = (pos >> 16) & 0xff;
int ty = (pos >> 8) & 0xff;
int tz = pos & 0xff;
tz = tz > 30 ? tz : 30;
int ledCentreX = tx >> 4;
int ledCentreY = ty >> 4;
int adjustX = (tx - (ledCentreX << 4)) >> 2;
int adjustY = (ty - (ledCentreY << 4)) >> 2;
for (int dy = -2; dy <= 2; ++dy)
{
for (int dx = -2; dx <= 2; ++dx)
{
int distance = dx * dx + dy * dy;
int level = distance == 0 ? 255 : (distance == 1 ? 132 : (distance < 5 ? 9 : (distance == 5 ? 2 : 0)));
level += (dx * adjustX);
level += (dy * adjustY);
level = (tz * level) >> 8;
if (level > 0)
addToHeatMap (ledCentreX + dx, ledCentreY + dy,
makeARGB (level, colour >> 16, colour >> 8, colour));
}
}
addPressurePoint (colour,
tx * (2.0 / (256 + 20)),
ty * (2.0 / (256 + 20)),
tz * (1.0 / 3.0));
}
)littlefoot";