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Direct2D: Remove SetDpi call in startFrame
Previously, plugins and standalone apps could produce slightly different visual results, particularly anti-aliasing, when displaying on a display with native scaling applied. The discrepancy was caused by SetDpi being called with a larger-than-default value (e.g. 192 DPI on a 200% scaled display) in a standalone app, whereas SetDpi would always be called with the default value of 96 in a plugin. Keeping the default value seems to produce better results, so standalone apps will now retain the default DPI.
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2 changed files with 4 additions and 7 deletions
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@ -610,7 +610,7 @@ public:
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popAllSavedStates();
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}
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virtual SavedState* startFrame (float dpiScale)
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virtual SavedState* startFrame()
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{
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prepare();
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@ -636,9 +636,6 @@ public:
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// Init device context transform
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resetTransform (deviceContext);
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const auto effectiveDpi = USER_DEFAULT_SCREEN_DPI * dpiScale;
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deviceContext->SetDpi (effectiveDpi, effectiveDpi);
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// Start drawing
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deviceContext->SetTarget (getDeviceContextTarget());
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deviceContext->BeginDraw();
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@ -899,7 +896,7 @@ bool Direct2DGraphicsContext::startFrame (float dpiScale)
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{
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const auto pimpl = getPimpl();
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const auto paintAreas = pimpl->getPaintAreas();
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currentState = pimpl->startFrame (dpiScale);
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currentState = pimpl->startFrame();
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if (currentState == nullptr)
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return false;
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