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parent
607a4715cd
commit
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4 changed files with 25 additions and 8 deletions
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@ -733,9 +733,6 @@ public:
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{
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const Rectangle boundsCopy (lastNonFullscreenBounds);
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if (hasTitleBar())
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ShowWindow (hwnd, SW_SHOWNORMAL);
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if (! boundsCopy.isEmpty())
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{
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setBounds (boundsCopy.getX(),
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@ -744,6 +741,9 @@ public:
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boundsCopy.getHeight(),
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false);
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}
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if (hasTitleBar())
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ShowWindow (hwnd, SW_SHOWNORMAL);
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}
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else
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{
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@ -1,7 +1,12 @@
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==============================================================================
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JUCE version 1.44
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JUCE version 1.45
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==============================================================================
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Changelist for version 1.45
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-
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==============================================================================
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Changelist for version 1.44
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@ -67,13 +67,13 @@
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(This only affects a Win32 build)
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*/
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#ifndef JUCE_ASIO
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// #define JUCE_ASIO 1
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#define JUCE_ASIO 1
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#endif
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/** Comment out this macro to disable building of ALSA device support on Linux.
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*/
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#ifndef JUCE_ALSA
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// #define JUCE_ALSA 1
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#define JUCE_ALSA 1
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#endif
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//=============================================================================
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@ -87,7 +87,7 @@
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is currently supported.
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*/
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#if ! (defined (JUCE_QUICKTIME) || defined (LINUX) || (defined (_WIN32) && ! defined (_MSC_VER)))
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// #define JUCE_QUICKTIME 1
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#define JUCE_QUICKTIME 1
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#endif
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//=============================================================================
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@ -96,7 +96,7 @@
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OpenGLComponent class will be unavailable.
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*/
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#ifndef JUCE_OPENGL
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// #define JUCE_OPENGL 1
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#define JUCE_OPENGL 1
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#endif
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//=============================================================================
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@ -87,6 +87,10 @@ public:
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//==============================================================================
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/** Sets the filter up to act as a low-pass shelf filter with variable Q and gain.
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The gain is a scale factor that the low frequencies are multiplied by, so values
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greater than 1.0 will boost the low frequencies, values less than 1.0 will
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attenuate them.
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*/
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void makeLowShelf (const double sampleRate,
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const double cutOffFrequency,
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@ -94,6 +98,10 @@ public:
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const float gainFactor) throw();
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/** Sets the filter up to act as a high-pass shelf filter with variable Q and gain.
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The gain is a scale factor that the high frequencies are multiplied by, so values
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greater than 1.0 will boost the high frequencies, values less than 1.0 will
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attenuate them.
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*/
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void makeHighShelf (const double sampleRate,
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const double cutOffFrequency,
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@ -102,6 +110,10 @@ public:
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/** Sets the filter up to act as a band pass filter centred around a
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frequency, with a variable Q and gain.
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The gain is a scale factor that the centre frequencies are multiplied by, so
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values greater than 1.0 will boost the centre frequencies, values less than
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1.0 will attenuate them.
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*/
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void makeBandPass (const double sampleRate,
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const double centreFrequency,
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