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Component: Add Point<float> overloads for some common functions
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cdbefa3b51
commit
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3 changed files with 48 additions and 19 deletions
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@ -1400,15 +1400,15 @@ void Component::getInterceptsMouseClicks (bool& allowsClicksOnThisComponent,
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bool Component::contains (Point<int> point)
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{
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return containsInternal (point.toFloat());
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return contains (point.toFloat());
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}
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bool Component::containsInternal (Point<float> point)
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bool Component::contains (Point<float> point)
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{
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if (ComponentHelpers::hitTest (*this, point))
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{
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if (parentComponent != nullptr)
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return parentComponent->containsInternal (ComponentHelpers::convertToParentSpace (*this, point));
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return parentComponent->contains (ComponentHelpers::convertToParentSpace (*this, point));
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if (flags.hasHeavyweightPeerFlag)
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if (auto* peer = getPeer())
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@ -1420,26 +1420,26 @@ bool Component::containsInternal (Point<float> point)
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bool Component::reallyContains (Point<int> point, bool returnTrueIfWithinAChild)
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{
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return reallyContainsInternal (point.toFloat(), returnTrueIfWithinAChild);
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return reallyContains (point.toFloat(), returnTrueIfWithinAChild);
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}
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bool Component::reallyContainsInternal (Point<float> point, bool returnTrueIfWithinAChild)
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bool Component::reallyContains (Point<float> point, bool returnTrueIfWithinAChild)
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{
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if (! containsInternal (point))
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if (! contains (point))
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return false;
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auto* top = getTopLevelComponent();
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auto* compAtPosition = top->getComponentAtInternal (top->getLocalPoint (this, point));
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auto* compAtPosition = top->getComponentAt (top->getLocalPoint (this, point));
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return (compAtPosition == this) || (returnTrueIfWithinAChild && isParentOf (compAtPosition));
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}
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Component* Component::getComponentAt (Point<int> position)
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{
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return getComponentAtInternal (position.toFloat());
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return getComponentAt (position.toFloat());
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}
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Component* Component::getComponentAtInternal (Point<float> position)
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Component* Component::getComponentAt (Point<float> position)
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{
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if (flags.visibleFlag && ComponentHelpers::hitTest (*this, position))
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{
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@ -1447,7 +1447,7 @@ Component* Component::getComponentAtInternal (Point<float> position)
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{
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auto* child = childComponentList.getUnchecked (i);
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child = child->getComponentAtInternal (ComponentHelpers::convertFromParentSpace (*child, position));
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child = child->getComponentAt (ComponentHelpers::convertFromParentSpace (*child, position));
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if (child != nullptr)
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return child;
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@ -1461,7 +1461,7 @@ Component* Component::getComponentAtInternal (Point<float> position)
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Component* Component::getComponentAt (int x, int y)
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{
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return getComponentAt ({ x, y });
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return getComponentAt (Point<int> { x, y });
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}
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//==============================================================================
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@ -3074,7 +3074,7 @@ bool Component::isMouseOver (bool includeChildren) const
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if (c != nullptr && (c == this || (includeChildren && isParentOf (c))))
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if (ms.isDragging() || ! (ms.isTouch() || ms.isPen()))
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if (c->reallyContainsInternal (c->getLocalPoint (nullptr, ms.getScreenPosition()), false))
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if (c->reallyContains (c->getLocalPoint (nullptr, ms.getScreenPosition()), false))
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return true;
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}
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