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Added method ValueTree::copyPropertiesAndChildrenFrom()
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2 changed files with 43 additions and 19 deletions
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@ -134,12 +134,17 @@ public:
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/** Creates a reference to another ValueTree. */
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ValueTree (const ValueTree&) noexcept;
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/** Changes this object to be a reference to the given tree. */
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ValueTree& operator= (const ValueTree&);
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/** Move constructor */
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ValueTree (ValueTree&&) noexcept;
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/** Changes this object to be a reference to the given tree.
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Note that calling this just points this at the new object and invokes the
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Listener::valueTreeRedirected callback, but it's not an undoable operation. If
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you're trying to replace an entire tree in an undoable way, you probably want
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to use copyPropertiesAndChildren() instead.
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*/
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ValueTree& operator= (const ValueTree&);
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/** Destructor. */
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~ValueTree();
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@ -172,6 +177,19 @@ public:
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/** Returns a deep copy of this tree and all its sub-trees. */
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ValueTree createCopy() const;
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/** Overwrites all the properties in this tree with the properties of the source tree.
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Any properties that already exist will be updated; and new ones will be added, and
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any that are not present in the source tree will be removed.
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@see copyPropertiesAndChildrenFrom
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*/
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void copyPropertiesFrom (const ValueTree& source, UndoManager* undoManager);
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/** Replaces all children and properties of this object with copies of those from
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the source object.
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@see copyPropertiesFrom
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*/
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void copyPropertiesAndChildrenFrom (const ValueTree& source, UndoManager* undoManager);
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//==============================================================================
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/** Returns the type of this tree.
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The type is specified when the ValueTree is created.
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@ -261,12 +279,6 @@ public:
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Value getPropertyAsValue (const Identifier& name, UndoManager* undoManager,
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bool shouldUpdateSynchronously = false);
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/** Overwrites all the properties in this tree with the properties of the source tree.
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Any properties that already exist will be updated; and new ones will be added, and
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any that are not present in the source tree will be removed.
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*/
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void copyPropertiesFrom (const ValueTree& source, UndoManager* undoManager);
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//==============================================================================
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/** Returns the number of child trees inside this one.
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@see getChild
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