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Updated old code where the 'volatile' keyword was still being used
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17 changed files with 580 additions and 649 deletions
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@ -120,7 +120,7 @@ public:
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bool isRecording() const
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{
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return activeWriter != nullptr;
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return activeWriter.load() != nullptr;
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}
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//==============================================================================
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@ -140,9 +140,9 @@ public:
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{
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const ScopedLock sl (writerLock);
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if (activeWriter != nullptr && numInputChannels >= thumbnail.getNumChannels())
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if (activeWriter.load() != nullptr && numInputChannels >= thumbnail.getNumChannels())
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{
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activeWriter->write (inputChannelData, numSamples);
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activeWriter.load()->write (inputChannelData, numSamples);
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// Create an AudioBuffer to wrap our incoming data, note that this does no allocations or copies, it simply references our input data
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AudioBuffer<float> buffer (const_cast<float**> (inputChannelData), thumbnail.getNumChannels(), numSamples);
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@ -158,13 +158,13 @@ public:
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private:
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AudioThumbnail& thumbnail;
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TimeSliceThread backgroundThread { "Audio Recorder Thread" }; // the thread that will write our audio data to disk
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TimeSliceThread backgroundThread { "Audio Recorder Thread" }; // the thread that will write our audio data to disk
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std::unique_ptr<AudioFormatWriter::ThreadedWriter> threadedWriter; // the FIFO used to buffer the incoming data
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double sampleRate = 0.0;
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double sampleRate = 0.0;
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int64 nextSampleNum = 0;
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CriticalSection writerLock;
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AudioFormatWriter::ThreadedWriter* volatile activeWriter = nullptr;
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std::atomic<AudioFormatWriter::ThreadedWriter*> activeWriter { nullptr };
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};
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//==============================================================================
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