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Javascript: Move javascript implementation into a separate module
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parent
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69 changed files with 941 additions and 1351 deletions
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modules/juce_javascript/javascript/juce_Javascript.cpp
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1681
modules/juce_javascript/javascript/juce_Javascript.cpp
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modules/juce_javascript/javascript/juce_Javascript.h
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modules/juce_javascript/javascript/juce_Javascript.h
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/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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/**
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A JSObject represents an owning reference to the underlying JS object, meaning it will remain
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valid even if a subsequent script execution deletes other handles to it.
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Objects of this class can be used to traverse the current object graph inside the specified
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Javascript engine.
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This is a low-level providing only operations that map directly to the underlying Javascript
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Object implementation. The JSCursor class generally provides a more convenient interface with
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functions that may fail based on the Javascript engine's current state.
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@see JSCursor
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@tags{Core}
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*/
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class JUCE_API JSObject
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{
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public:
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/** Constructor, used internally by the JavascriptEngine implementation.
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To create a new JSObject pointing at the root object of the engine's context use
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JavascriptEngine::getRootObject().
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*/
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explicit JSObject (const detail::QuickJSWrapper* engine);
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/** Destructor. */
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~JSObject();
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/** Copy constructor. */
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JSObject (const JSObject&);
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/** Move constructor. */
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JSObject (JSObject&&) noexcept;
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/** Copy assignment operator. */
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JSObject& operator= (const JSObject&);
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/** Move assignment operator. */
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JSObject& operator= (JSObject&&) noexcept;
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/** Returns a new cursor pointing to a JS object that is a property of the parent cursor's
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underlying object and has the provided name.
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You can use hasProperty() to check if such a property exists prior to the creation of this
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cursor. If no such property exists, this constructor will create a new JS Object and attach
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it to the parent under the specified name. This can be used to manipulate the object graph.
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*/
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JSObject getChild (const Identifier& name) const;
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/** Returns a cursor object pointing to the property with the given name. If such property
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doesn't exist it will be created as an empty JS Object. Shorthand for getChild.
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*/
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JSObject operator[] (const Identifier& name) const;
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/** Returns a new cursor object pointing to the specified element in an Array.
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You must ensure that the cursor points to an Array before calling this function.
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@see isArray
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*/
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JSObject getChild (int64 index) const;
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/** Returns a new cursor object pointing to the specified element in an Array. This function is
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a shorthand for getChild (int64).
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You must ensure that the cursor points to an Array before calling this function.
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@see isArray
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*/
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JSObject operator[] (int64 index) const;
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/** Returns true if the JS Object under the cursor is an Array.
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You can use getChild() or operator[]() to get a cursor to individual elements in the
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array or get() to obtain a JUCE variant wrapping all array elements.
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*/
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bool isArray() const;
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/** Returns the size of the underlying JS Array.
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You must ensure that the cursor points to an Array before calling this function.
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@see isArray
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*/
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int64 getSize() const;
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/** Returns true if the object under the cursor has a property with the given name. */
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bool hasProperty (const Identifier& name) const;
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/** Returns a variant with a value of the property under the given name. If no such property
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exists an undefined variant is returned.
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If this property points to an object created by JavascriptEngine::registerNativeObject(),
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then the returned variant will contain a pointer to the original object and can be acquired
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by variant::getDynamicObject().
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*/
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var get() const;
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/** Adds a named property to the underlying Object with the provided value, or assigns this
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value to an existing property with this name.
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*/
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void setProperty (const Identifier& name, const var& value) const;
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/** Adds a property with an integral identifier and the provided value to the underlying Object,
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or assigns the value to an existing property.
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If the underlying Object is also an Array, then the provided value will be assigned to the
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specified element of this Array, and ensure that it will have a size of at least index - 1.
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*/
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void setProperty (int64 index, const var& value) const;
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/** Invokes this node as though it were a method.
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If the optional Result pointer is provided it will contain Result::ok() in case of success,
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or an error message in case an exception was thrown during evaluation.
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*/
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var invokeMethod (const Identifier& methodName, Span<const var> args, Result* result = nullptr) const;
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/** Returns all properties of the current object that are own properties, i.e. not inherited. */
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NamedValueSet getProperties() const;
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private:
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class Impl;
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explicit JSObject (std::unique_ptr<Impl> implIn);
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void swap (JSObject& other) noexcept;
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std::unique_ptr<Impl> impl;
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};
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/**
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A high-level wrapper around an owning root JSObject and a hierarchical path relative to it.
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It can be used to query and manipulate the location relative to the root JSObject in the
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Javascript Object graph. A cursor only maintains ownership of the root Object. So as long as a
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cursor points at the root it will always remain in a valid state, and isValid will return true.
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Using getChild you can add elements to the cursor's relative path. You need to ensure that the
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cursor is in a valid state when calling get or set in such cases. You can use the isValid
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function to determine if the cursor currently points to a reachable location.
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@tags{Core}
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*/
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class JUCE_API JSCursor
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{
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public:
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/** Creates a JSCursor that points to the provided root object and also participates in its
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ownership. This guarantees that this root object will remain valid for the lifetime of
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this cursor.
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Child JSCursors created by getChild() will contain this same root object and each will
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further ensure that this root remains valid through reference counting.
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While the validity of the root is ensured through shared ownership, the JSCursor itself is
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not guaranteed to be valid, unless its also pointing directly at the root.
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@see isValid
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*/
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explicit JSCursor (JSObject root);
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/** Returns an owning reference to the Javascript Object at the cursor's location. If there is
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no Object at the location but the cursor is valid, a new Object will be created.
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You must only call this function on a valid JSCursor.
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By creating an owning reference, you can create a new JSCursor object that owns the
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underlying object and is guaranteed to remain in a valid state e.g.
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@code
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JSCursor rootCursor { engine.getRootObject() };
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auto nonOwningCursor = rootCursor["path"]["to"]["object"];
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jassert (nonOwningCursor.isValid());
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JSCursor owningCursor { nonOwningCursor.getOrCreateObject(); };
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engine.execute (arbitraryScript);
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// owningCursor is guaranteed to remain valid even after subsequent script evaluations
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jassert (owningCursor.isValid());
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@endcode
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@see isValid
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*/
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JSObject getOrCreateObject() const;
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/** Returns the value corresponding to the Object that the cursor points to. If there is no
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Object at the cursor's location var::undefined() is returned.
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This function is safe to call for invalid cursors.
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@see isValid
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*/
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var get() const;
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/** Sets the Object under the cursor's location to the specified value.
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You must only call this function for valid cursors.
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@see isValid
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*/
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void set (const var& value) const;
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/** Invokes this node as though it were a method. If the optional Result pointer is provided it
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will contain Result::ok() in case of success, or an error message in case an exception was
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thrown during evaluation.
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You must only call this function for valid cursors.
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*/
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var invoke (Span<const var> args, Result* result = nullptr) const;
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/** Equivalent to invoke(). */
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var operator() (Span<const var> args, Result* result = nullptr) const
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{
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return invoke (args, result);
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}
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/** Returns a new cursor that has the same root Object as the parent and has the name parameter
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appended to the cursor's location.
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If the new path points to a location unreachable from the root, the resulting JSCursor
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object will be invalid. This however can change due to subsequent script executions.
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*/
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JSCursor getChild (const Identifier& name) const;
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/** Returns a new cursor that has the same root Object as the parent and has the name parameter
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appended to the cursor's location.
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If the new path points to a location unreachable from the root, the resulting JSCursor
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object will be invalid. This however can change due to subsequent script executions.
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Shorthand for getChild.
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*/
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JSCursor operator[] (const Identifier& name) const;
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/** Returns a new cursor that has the same root Object as the parent and has the index parameter
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appended to the cursor's location. This overload will create a path that indexes into an
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Array.
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If the new path points to a location unreachable from the root, the resulting JSCursor
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object will be invalid. This however can change due to subsequent script executions.
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*/
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JSCursor getChild (int64 index) const;
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/** Returns a new cursor that has the same root Object as the parent and has the index parameter
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appended to the cursor's location. This overload will create a path that indexes into an
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Array.
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If the new path points to a location unreachable from the root, the resulting JSCursor
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object will be invalid. This however can change due to subsequent script executions.
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Shorthand for getChild.
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*/
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JSCursor operator[] (int64 index) const;
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/** Returns true if the location of the cursor is reachable from the cursor's JSObject root.
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This means it is safe to call set on this JSCursor and the location will then point to an
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Object corresponding to the supplied value.
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It isn't guaranteed that there is already an Object at this location, in which case calling
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get will return var::undefined().
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*/
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bool isValid() const;
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/** Returns true if there is an Array under the cursor's location.
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It is safe to call this function on an invalid cursor.
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*/
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bool isArray() const;
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private:
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using Property = std::variant<Identifier, int64>;
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using PartialResolution = std::pair<JSObject, std::optional<Property>>;
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static std::optional<JSObject> resolve (JSObject reference, Property property);
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// Resolves the path to the second to last element. By taking ownership (creating an object for)
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// of the second to last element, the result of a successful partial resolution can be used to
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// construct the last element if it doesn't yet exist.
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std::optional<PartialResolution> getPartialResolution() const;
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// Fully resolves the path and takes ownership of the object that was specified by it.
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std::optional<JSObject> getFullResolution() const;
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JSObject root;
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std::vector<Property> path;
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};
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//==============================================================================
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/**
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A simple javascript interpreter!
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It's not fully standards-compliant, and won't be as fast as the fancy JIT-compiled
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engines that you get in browsers, but this is an extremely compact, low-overhead javascript
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interpreter, which is integrated with the juce var and DynamicObject classes. If you need
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a few simple bits of scripting in your app, and want to be able to easily let the JS
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work with native objects defined as DynamicObject subclasses, then this might do the job.
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To use, simply create an instance of this class and call execute() to run your code.
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Variables that the script sets can be retrieved with evaluate(), and if you need to provide
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native objects for the script to use, you can add them with registerNativeObject().
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One caveat: Because the values and objects that the engine works with are DynamicObject
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and var objects, they use reference-counting rather than garbage-collection, so if your
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script creates complex connections between objects, you run the risk of creating cyclic
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dependencies and hence leaking.
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@tags{Core}
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*/
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class JUCE_API JavascriptEngine final
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{
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public:
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/** Creates an instance of the engine.
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*/
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JavascriptEngine();
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/** Destructor. */
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~JavascriptEngine();
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/** Attempts to parse and run a block of javascript code.
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If there's a parse or execution error, the error description is returned in
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the result.
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You can specify a maximum time for which the program is allowed to run, and
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it'll return with an error message if this time is exceeded.
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*/
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Result execute (const String& javascriptCode);
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/** Attempts to parse and run a javascript expression, and returns the result.
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If there's a syntax error, or the expression can't be evaluated, the return value
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will be var::undefined(). The errorMessage parameter gives you a way to find out
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any parsing errors.
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If the expression is successfully evaluated but yields no result the return value
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will be a void var.
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You can specify a maximum time for which the program is allowed to run, and
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it'll return with an error message if this time is exceeded.
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*/
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var evaluate (const String& javascriptCode,
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Result* errorMessage = nullptr);
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/** Calls a function in the root namespace, and returns the result.
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The function arguments are passed in the same format as used by native
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methods in the var class.
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*/
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var callFunction (const Identifier& function,
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const var::NativeFunctionArgs& args,
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Result* errorMessage = nullptr);
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/** Adds a native object to the root namespace.
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The object passed-in is reference-counted, and will be retained by the
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engine until the engine is deleted. The name must be a simple JS identifier,
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without any dots.
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*/
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void registerNativeObject (const Identifier& objectName, DynamicObject* object);
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/** This value indicates how long a call to one of the evaluate methods is permitted
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to run before timing-out and failing.
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The default value is a number of seconds, but you can change this to whatever value
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suits your application.
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*/
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RelativeTime maximumExecutionTime;
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/** When called from another thread, causes the interpreter to time-out as soon as possible */
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void stop() noexcept;
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/** Returns the object from which all Javascript objects are reachable in the engine's context.
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*/
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JSObject getRootObject() const;
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/** Provides access to the set of properties of the root namespace object. */
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NamedValueSet getRootObjectProperties() const;
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private:
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class Impl;
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std::unique_ptr<Impl> impl;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (JavascriptEngine)
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JUCE_DECLARE_NON_MOVEABLE (JavascriptEngine)
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};
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} // namespace juce
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