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The first working check-in of an iPhone build! Added an iPhone project for the normal juce demo, which runs.. although it isn't exactly designed for a hand-held form factor!

Also in this check-in is support for creation of custom Mac MIDI input and output devices, and an option to load URLs with the QuickTimeComponent
This commit is contained in:
Julian Storer 2009-11-13 16:17:22 +00:00
parent 6c66134173
commit d779fa9759
56 changed files with 3074 additions and 1166 deletions

View file

@ -308,8 +308,8 @@ private:
}
else
{
zeromem (inputChannels[0], sizeof (float) * inNumberFrames);
zeromem (inputChannels[1], sizeof (float) * inNumberFrames);
for (int i = numInputChannels; --i >= 0;)
zeromem (inputChannels[i], sizeof (float) * inNumberFrames);
}
callback->audioDeviceIOCallback ((const float**) inputChannels, numInputChannels,
@ -543,7 +543,7 @@ public:
const StringArray getDeviceNames (const bool wantInputNames) const
{
StringArray s;
s.add (wantInputNames ? "Microphone" : "Speaker");
s.add ("iPhone Audio");
return s;
}