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The first working check-in of an iPhone build! Added an iPhone project for the normal juce demo, which runs.. although it isn't exactly designed for a hand-held form factor!
Also in this check-in is support for creation of custom Mac MIDI input and output devices, and an option to load URLs with the QuickTimeComponent
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parent
6c66134173
commit
d779fa9759
56 changed files with 3074 additions and 1166 deletions
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@ -1727,9 +1727,9 @@ void Component::paintEntireComponent (Graphics& originalContext)
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if (effect_ != 0)
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{
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effectImage = new Image (flags.opaqueFlag ? Image::RGB : Image::ARGB,
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getWidth(), getHeight(),
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! flags.opaqueFlag);
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effectImage = Image::createNativeImage (flags.opaqueFlag ? Image::RGB : Image::ARGB,
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getWidth(), getHeight(),
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! flags.opaqueFlag);
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g = new Graphics (*effectImage);
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}
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@ -1750,8 +1750,8 @@ void Component::paintEntireComponent (Graphics& originalContext)
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{
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if (bufferedImage_ == 0)
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{
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bufferedImage_ = new Image (flags.opaqueFlag ? Image::RGB : Image::ARGB,
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getWidth(), getHeight(), ! flags.opaqueFlag);
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bufferedImage_ = Image::createNativeImage (flags.opaqueFlag ? Image::RGB : Image::ARGB,
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getWidth(), getHeight(), ! flags.opaqueFlag);
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Graphics imG (*bufferedImage_);
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paint (imG);
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@ -1832,10 +1832,10 @@ Image* Component::createComponentSnapshot (const Rectangle& areaToGrab,
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if (clipImageToComponentBounds)
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r = r.getIntersection (Rectangle (0, 0, getWidth(), getHeight()));
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Image* const componentImage = new Image (flags.opaqueFlag ? Image::RGB : Image::ARGB,
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jmax (1, r.getWidth()),
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jmax (1, r.getHeight()),
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true);
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Image* const componentImage = Image::createNativeImage (flags.opaqueFlag ? Image::RGB : Image::ARGB,
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jmax (1, r.getWidth()),
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jmax (1, r.getHeight()),
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true);
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Graphics imageContext (*componentImage);
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imageContext.setOrigin (-r.getX(),
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