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Added 384k sample rate to the CoreAudio support. (Apparently people actually need that..)
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@ -277,7 +277,7 @@ public:
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if (OK (AudioObjectGetPropertyData (deviceID, &pa, 0, nullptr, &size, ranges)))
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{
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static const double possibleRates[] = { 44100.0, 48000.0, 88200.0, 96000.0, 176400.0, 192000.0 };
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static const double possibleRates[] = { 44100.0, 48000.0, 88200.0, 96000.0, 176400.0, 192000.0, 384000.0 };
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for (int i = 0; i < numElementsInArray (possibleRates); ++i)
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{
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