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Updated OpenGLAppExample to use an renamed function
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@ -71,7 +71,7 @@ public:
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{
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Matrix3D<float> viewMatrix (Vector3D<float> (0.0f, 0.0f, -10.0f));
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Matrix3D<float> rotationMatrix
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= viewMatrix.rotated (Vector3D<float> (-0.3f, 5.0f * std::sin (getFrameCounter() * 0.01f), 0.0f));
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= viewMatrix.rotation (Vector3D<float> (-0.3f, 5.0f * std::sin (getFrameCounter() * 0.01f), 0.0f));
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return rotationMatrix * viewMatrix;
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}
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