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GUI Basics: Refactor juce_gui_basics file structure
- Created a new detail namespace - Moved shared module implementation details into the detail namespace - Split dependencies so source files only rely on details in the detail namespace - Removed all code from the juce_gui_basics.cpp file
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129 changed files with 4458 additions and 2318 deletions
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@ -23,7 +23,7 @@
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==============================================================================
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*/
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namespace juce
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namespace juce::detail
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{
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#if JUCE_MSVC
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@ -175,7 +175,7 @@ std::unique_ptr<ScopedMessageBoxInterface> ScopedMessageBoxInterface::create (co
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{
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// this window can get lost behind JUCE windows which are set to be alwaysOnTop
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// so if there are any set it to be topmost
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const auto topmostFlag = juce_areThereAnyAlwaysOnTopWindows() ? MB_TOPMOST : 0;
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const auto topmostFlag = detail::WindowingHelpers::areThereAnyAlwaysOnTopWindows() ? MB_TOPMOST : 0;
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const auto iconFlags = [&]() -> decltype (topmostFlag)
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{
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@ -345,4 +345,4 @@ std::unique_ptr<ScopedMessageBoxInterface> ScopedMessageBoxInterface::create (co
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return std::make_unique<PreVistaMessageBox> (options, (UINT) extraFlags);
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}
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} // namespace juce
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} // namespace juce::detail
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