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https://github.com/juce-framework/JUCE.git
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2 changed files with 177 additions and 176 deletions
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@ -19,6 +19,7 @@ Changelist for version 1.46
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- updated to include the latest version of Flac (1.2.1)
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- added a parameter to DragAndDropTarget::isInterestedInDragSource(). This ma
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- changed the parameters to AudioIODeviceCallback::audioDeviceAboutToStart(), so that it now just supplies a pointer to the device. If you need to, you can still find out the sample rate and block size by asking the device for them.
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- changes to the URL class to allow file uploading
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==============================================================================
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Changelist for version 1.45
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@ -1,176 +1,176 @@
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/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-7 by Raw Material Software ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the
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GNU General Public License, as published by the Free Software Foundation;
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either version 2 of the License, or (at your option) any later version.
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JUCE is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with JUCE; if not, visit www.gnu.org/licenses or write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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Boston, MA 02111-1307 USA
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------------------------------------------------------------------------------
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If you'd like to release a closed-source product which uses JUCE, commercial
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licenses are also available: visit www.rawmaterialsoftware.com/juce for
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more information.
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==============================================================================
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*/
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#include "jucedemo_headers.h"
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#include "MainDemoWindow.h"
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//==============================================================================
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class JUCEDemoApplication : public JUCEApplication
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{
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/* Important! NEVER embed objects directly inside your JUCEApplication class! Use
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ONLY pointers to objects, which you should create during the initialise() method
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(NOT in the constructor!) and delete in the shutdown() method (NOT in the
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destructor!)
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This is because the application object gets created before Juce has been properly
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initialised, so any embedded objects would also get constructed too soon.
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*/
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MainDemoWindow* theMainWindow;
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public:
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//==============================================================================
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JUCEDemoApplication()
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: theMainWindow (0)
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{
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// NEVER do anything in here that could involve any Juce function being called
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// - leave all your startup tasks until the initialise() method.
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}
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~JUCEDemoApplication()
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{
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// Your shutdown() method should already have done all the things necessary to
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// clean up this app object, so you should never need to put anything in
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// the destructor.
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// Making any Juce calls in here could be very dangerous...
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}
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//==============================================================================
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void initialise (const String& commandLine)
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{
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// just create the main window...
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theMainWindow = new MainDemoWindow();
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theMainWindow->centreWithSize (700, 600);
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theMainWindow->setVisible (true);
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// this little function just demonstrates a few system info calls
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Logger::outputDebugString (collectSomeSystemInfo());
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/* on return from this method, the app will go into its the main event
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dispatch loop, and this will run until something calls
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JUCEAppliction::quit().
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In this case, JUCEAppliction::quit() will be called by the
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demo window when the user clicks on its close button.
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*/
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}
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void shutdown()
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{
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delete theMainWindow;
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theMainWindow = 0;
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}
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//==============================================================================
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const String getApplicationName()
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{
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return T("JUCE Demo");
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}
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const String getApplicationVersion()
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{
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return T("1.0");
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}
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bool moreThanOneInstanceAllowed()
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{
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return true;
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}
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void anotherInstanceStarted (const String& commandLine)
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{
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// This will get called if the user launches another copy of the app, but
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// there's nothing that the demo app needs to do here.
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}
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private:
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//==============================================================================
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// this little function just demonstrates a few system info calls
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static const String collectSomeSystemInfo()
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{
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String systemInfo;
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systemInfo
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<< T("Time and date: ") << Time::getCurrentTime().toString (true, true)
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<< T("\nOperating system: ") << SystemStats::getOperatingSystemName()
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<< T("\nCPU vendor: ") << SystemStats::getCpuVendor()
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<< T("\nCPU speed: ") << SystemStats::getCpuSpeedInMegaherz() << T("MHz\n")
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<< T("\nNumber of CPUs: ") << SystemStats::getNumCpus()
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<< T("\nCPU has MMX: ") << (SystemStats::hasMMX() ? T("yes") : T("no"))
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<< T("\nCPU has SSE: ") << (SystemStats::hasSSE() ? T("yes") : T("no"))
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<< T("\nCPU has SSE2: ") << (SystemStats::hasSSE2() ? T("yes") : T("no"))
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<< T("\nCPU has 3DNOW: ") << (SystemStats::has3DNow() ? T("yes") : T("no"))
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<< T("\nMemory size: ") << SystemStats::getMemorySizeInMegabytes() << T("MB\n");
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int64 macAddresses[8];
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const int numAddresses = SystemStats::getMACAddresses (macAddresses, 8);
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for (int i = 0; i < numAddresses; ++i)
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{
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systemInfo
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<< T("Found network card MAC address: ")
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<< String::formatted (T("%02x-%02x-%02x-%02x-%02x-%02x\n"),
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0xff & (int) (macAddresses [i] >> 40),
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0xff & (int) (macAddresses [i] >> 32),
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0xff & (int) (macAddresses [i] >> 24),
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0xff & (int) (macAddresses [i] >> 16),
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0xff & (int) (macAddresses [i] >> 8),
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0xff & (int) macAddresses [i]);
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}
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systemInfo
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<< T("Current executable file: ")
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<< File::getSpecialLocation (File::currentExecutableFile).getFullPathName()
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<< T("\nCurrent application file: ")
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<< File::getSpecialLocation (File::currentApplicationFile).getFullPathName()
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<< T("\nUser home directory: ")
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<< File::getSpecialLocation (File::userHomeDirectory).getFullPathName()
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<< T("\nUser documents directory: ")
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<< File::getSpecialLocation (File::userDocumentsDirectory).getFullPathName()
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<< T("\nUser application data directory: ")
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<< File::getSpecialLocation (File::userApplicationDataDirectory).getFullPathName()
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<< T("\nCommon application data directory: ")
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<< File::getSpecialLocation (File::commonApplicationDataDirectory).getFullPathName()
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<< T("\nTemp directory: ")
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<< File::getSpecialLocation (File::tempDirectory).getFullPathName()
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<< T("\n\n");
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return systemInfo;
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}
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};
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//==============================================================================
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/*
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This macro creates the application's main() function..
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*/
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START_JUCE_APPLICATION (JUCEDemoApplication)
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/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-7 by Raw Material Software ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the
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GNU General Public License, as published by the Free Software Foundation;
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either version 2 of the License, or (at your option) any later version.
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JUCE is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with JUCE; if not, visit www.gnu.org/licenses or write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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Boston, MA 02111-1307 USA
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------------------------------------------------------------------------------
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If you'd like to release a closed-source product which uses JUCE, commercial
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licenses are also available: visit www.rawmaterialsoftware.com/juce for
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more information.
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==============================================================================
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*/
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#include "jucedemo_headers.h"
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#include "MainDemoWindow.h"
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//==============================================================================
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class JUCEDemoApplication : public JUCEApplication
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{
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/* Important! NEVER embed objects directly inside your JUCEApplication class! Use
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ONLY pointers to objects, which you should create during the initialise() method
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(NOT in the constructor!) and delete in the shutdown() method (NOT in the
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destructor!)
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This is because the application object gets created before Juce has been properly
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initialised, so any embedded objects would also get constructed too soon.
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*/
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MainDemoWindow* theMainWindow;
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public:
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//==============================================================================
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JUCEDemoApplication()
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: theMainWindow (0)
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{
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// NEVER do anything in here that could involve any Juce function being called
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// - leave all your startup tasks until the initialise() method.
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}
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~JUCEDemoApplication()
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{
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// Your shutdown() method should already have done all the things necessary to
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// clean up this app object, so you should never need to put anything in
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// the destructor.
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// Making any Juce calls in here could be very dangerous...
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}
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//==============================================================================
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void initialise (const String& commandLine)
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{
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// just create the main window...
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theMainWindow = new MainDemoWindow();
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theMainWindow->centreWithSize (700, 600);
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theMainWindow->setVisible (true);
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// this little function just demonstrates a few system info calls
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Logger::outputDebugString (collectSomeSystemInfo());
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/* on return from this method, the app will go into its the main event
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dispatch loop, and this will run until something calls
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JUCEAppliction::quit().
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In this case, JUCEAppliction::quit() will be called by the
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demo window when the user clicks on its close button.
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*/
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}
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void shutdown()
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{
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delete theMainWindow;
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theMainWindow = 0;
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}
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//==============================================================================
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const String getApplicationName()
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{
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return T("JUCE Demo");
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}
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const String getApplicationVersion()
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{
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return T("1.0");
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}
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bool moreThanOneInstanceAllowed()
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{
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return true;
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}
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void anotherInstanceStarted (const String& commandLine)
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{
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// This will get called if the user launches another copy of the app, but
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// there's nothing that the demo app needs to do here.
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}
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private:
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//==============================================================================
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// this little function just demonstrates a few system info calls
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static const String collectSomeSystemInfo()
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{
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String systemInfo;
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systemInfo
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<< T("Time and date: ") << Time::getCurrentTime().toString (true, true)
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<< T("\nOperating system: ") << SystemStats::getOperatingSystemName()
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<< T("\nCPU vendor: ") << SystemStats::getCpuVendor()
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<< T("\nCPU speed: ") << SystemStats::getCpuSpeedInMegaherz() << T("MHz\n")
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<< T("\nNumber of CPUs: ") << SystemStats::getNumCpus()
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<< T("\nCPU has MMX: ") << (SystemStats::hasMMX() ? T("yes") : T("no"))
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<< T("\nCPU has SSE: ") << (SystemStats::hasSSE() ? T("yes") : T("no"))
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<< T("\nCPU has SSE2: ") << (SystemStats::hasSSE2() ? T("yes") : T("no"))
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<< T("\nCPU has 3DNOW: ") << (SystemStats::has3DNow() ? T("yes") : T("no"))
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<< T("\nMemory size: ") << SystemStats::getMemorySizeInMegabytes() << T("MB\n");
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int64 macAddresses[8];
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const int numAddresses = SystemStats::getMACAddresses (macAddresses, 8, false);
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for (int i = 0; i < numAddresses; ++i)
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{
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systemInfo
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<< T("Found network card MAC address: ")
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<< String::formatted (T("%02x-%02x-%02x-%02x-%02x-%02x\n"),
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0xff & (int) (macAddresses [i] >> 40),
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0xff & (int) (macAddresses [i] >> 32),
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0xff & (int) (macAddresses [i] >> 24),
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0xff & (int) (macAddresses [i] >> 16),
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0xff & (int) (macAddresses [i] >> 8),
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0xff & (int) macAddresses [i]);
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}
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systemInfo
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<< T("Current executable file: ")
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<< File::getSpecialLocation (File::currentExecutableFile).getFullPathName()
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<< T("\nCurrent application file: ")
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<< File::getSpecialLocation (File::currentApplicationFile).getFullPathName()
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<< T("\nUser home directory: ")
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<< File::getSpecialLocation (File::userHomeDirectory).getFullPathName()
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<< T("\nUser documents directory: ")
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<< File::getSpecialLocation (File::userDocumentsDirectory).getFullPathName()
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<< T("\nUser application data directory: ")
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<< File::getSpecialLocation (File::userApplicationDataDirectory).getFullPathName()
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<< T("\nCommon application data directory: ")
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<< File::getSpecialLocation (File::commonApplicationDataDirectory).getFullPathName()
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<< T("\nTemp directory: ")
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<< File::getSpecialLocation (File::tempDirectory).getFullPathName()
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<< T("\n\n");
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return systemInfo;
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}
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};
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//==============================================================================
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/*
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This macro creates the application's main() function..
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*/
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START_JUCE_APPLICATION (JUCEDemoApplication)
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