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ConnectedChildProcess: Wait for process termination on Linux to not leave zombies
This change also avoids the AudioPluginHost leaving zombie child processes behind.
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d810a168eb
commit
cc60286c89
2 changed files with 14 additions and 3 deletions
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@ -164,9 +164,20 @@ bool ChildProcessCoordinator::launchWorkerProcess (const File& executable, const
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args.add (executable.getFullPathName());
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args.add (getCommandLinePrefix (commandLineUniqueID) + pipeName);
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childProcess.reset (new ChildProcess());
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childProcess = [&]() -> std::shared_ptr<ChildProcess>
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{
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if ((SystemStats::getOperatingSystemType() & SystemStats::Linux) != 0)
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return ChildProcessManager::getInstance()->createAndStartManagedChildProcess (args, streamFlags);
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if (childProcess->start (args, streamFlags))
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auto p = std::make_shared<ChildProcess>();
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if (p->start (args, streamFlags))
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return p;
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return nullptr;
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}();
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if (childProcess != nullptr)
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{
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connection.reset (new Connection (*this, pipeName, timeoutMs <= 0 ? defaultTimeoutMs : timeoutMs));
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@ -215,7 +215,7 @@ public:
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bool sendMessageToSlave (const MemoryBlock& mb) { return sendMessageToWorker (mb); }
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private:
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std::unique_ptr<ChildProcess> childProcess;
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std::shared_ptr<ChildProcess> childProcess;
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struct Connection;
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std::unique_ptr<Connection> connection;
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