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Direct2D: Round virtual texture tile position
This fixes the issue reported here: https://forum.juce.com/t/regression-in-drawimage/65084/5
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1 changed files with 1 additions and 1 deletions
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@ -644,7 +644,7 @@ void Direct2DGraphicsContext::drawImage (const Image& imageIn, const AffineTrans
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continue;
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continue;
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const auto src = intersection - pageBounds.getPosition().toFloat();
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const auto src = intersection - pageBounds.getPosition().toFloat();
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const auto dst = getRect (intersection - pagesAndArea.area.getPosition().toFloat());
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const auto dst = getRect (intersection - pagesAndArea.area.getPosition().toFloat()).toNearestInt().toFloat();
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const auto [srcConverted, dstConverted] = std::tuple (D2DUtilities::toRECT_F (src),
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const auto [srcConverted, dstConverted] = std::tuple (D2DUtilities::toRECT_F (src),
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D2DUtilities::toRECT_F (dst));
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D2DUtilities::toRECT_F (dst));
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