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Cleaned out some old amalgamated build references.

This commit is contained in:
jules 2015-12-24 11:31:37 +00:00
parent 4583fa3fbf
commit c95253fad0
20 changed files with 18 additions and 25 deletions

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@ -116,13 +116,8 @@ public:
Value shouldIncludeBinaryInAppConfig() { return getProjectValue (Ids::includeBinaryInAppConfig); }
//==============================================================================
String getAmalgamatedHeaderFileName() const { return "juce_amalgamated.h"; }
String getAmalgamatedMMFileName() const { return "juce_amalgamated.mm"; }
String getAmalgamatedCppFileName() const { return "juce_amalgamated.cpp"; }
String getAppConfigFilename() const { return "AppConfig.h"; }
String getJuceSourceFilenameRoot() const { return "JuceLibraryCode"; }
int getNumSeparateAmalgamatedFiles() const { return 4; }
String getJuceSourceHFilename() const { return "JuceHeader.h"; }
//==============================================================================

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@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_AUDIO_BASICS_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_AUDIO_BASICS_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix

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@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_AUDIO_DEVICES_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_AUDIO_DEVICES_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix

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@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_AUDIO_FORMATS_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_AUDIO_FORMATS_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix

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@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_AUDIO_PROCESSORS_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_AUDIO_PROCESSORS_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix

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@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_AUDIO_UTILS_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_AUDIO_UTILS_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix

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@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_BOX2D_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_BOX2D_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix

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@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_BROWSER_PLUGIN_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_BROWSER_PLUGIN_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix

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@ -26,7 +26,7 @@
==============================================================================
*/
#if defined (JUCE_CORE_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_CORE_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix

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@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_CRYPTOGRAPHY_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_CRYPTOGRAPHY_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix

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@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_DATA_STRUCTURES_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_DATA_STRUCTURES_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix

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@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_EVENTS_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_EVENTS_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix

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@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_GRAPHICS_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_GRAPHICS_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix

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@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_GUI_BASICS_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_GUI_BASICS_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix

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@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_GUI_EXTRA_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_GUI_EXTRA_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix

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@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_OPENGL_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_OPENGL_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix

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@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_OSC_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_OSC_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix

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@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_TRACKTION_MARKETPLACE_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_TRACKTION_MARKETPLACE_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix

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@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_VIDEO_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_VIDEO_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix

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@ -25,8 +25,6 @@
#ifndef JUCE_QUICKTIMEMOVIECOMPONENT_H_INCLUDED
#define JUCE_QUICKTIMEMOVIECOMPONENT_H_INCLUDED
// (NB: This stuff mustn't go inside the "#if QUICKTIME" block, or it'll break the
// amalgamated build)
#ifndef DOXYGEN
#if JUCE_WINDOWS
typedef ActiveXControlComponent QTCompBaseClass;