mirror of
https://github.com/juce-framework/JUCE.git
synced 2026-01-29 02:40:05 +00:00
Added AudioAppExample file in examples
This commit is contained in:
parent
06b9bdefb6
commit
c81ee3b5be
1140 changed files with 442849 additions and 10 deletions
|
|
@ -25,29 +25,39 @@ public:
|
|||
MainContentComponent()
|
||||
{
|
||||
setSize (500, 400);
|
||||
|
||||
// the the input and output channels (currently Mono in and out)
|
||||
setAudioChannels (1, 1);
|
||||
}
|
||||
|
||||
~MainContentComponent()
|
||||
{
|
||||
shutdownAudio();
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
// HANDLE AUDIO
|
||||
|
||||
void prepareToPlay (int samplesPerBlockExpected, double sampleRate)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void releaseResources()
|
||||
{
|
||||
|
||||
// This is called externally with the native paramters when the
|
||||
// device is ready.
|
||||
}
|
||||
|
||||
void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill)
|
||||
{
|
||||
|
||||
// Process your Audio here.
|
||||
}
|
||||
|
||||
void releaseResources()
|
||||
{
|
||||
// This gets automatically called when audio device paramters change
|
||||
// or device is restarted.
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
// HANDLE DRAWING
|
||||
|
||||
void paint (Graphics& g)
|
||||
{
|
||||
// fill background
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue