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New class: ScopedPointer, which auto-releases a pointer when it goes out of scope. I've used this extensively to replace a lot of pointer deletions with more RAII-style patterns.

This commit is contained in:
Julian Storer 2010-01-02 23:01:18 +00:00
parent 4ed1d791e5
commit c22c06c80c
126 changed files with 1454 additions and 1838 deletions

View file

@ -36,6 +36,7 @@ BEGIN_JUCE_NAMESPACE
#include "../../../text/juce_LocalisedStrings.h"
#include "../../../events/juce_MessageManager.h"
#include "../../../application/juce_Application.h"
#include "../../../containers/juce_ScopedPointer.h"
static const int titleH = 24;
static const int iconWidth = 80;
@ -614,14 +615,12 @@ private:
LookAndFeel& lf = associatedComponent->isValidComponent() ? associatedComponent->getLookAndFeel()
: LookAndFeel::getDefaultLookAndFeel();
Component* const alertBox = lf.createAlertWindow (title, message, button1, button2, button3,
iconType, numButtons, associatedComponent);
ScopedPointer <Component> alertBox (lf.createAlertWindow (title, message, button1, button2, button3,
iconType, numButtons, associatedComponent));
jassert (alertBox != 0); // you have to return one of these!
const int result = alertBox->runModalLoop();
delete alertBox;
return result;
return alertBox->runModalLoop();
}
static void* showCallback (void* userData)