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Renamed and refactored the LookAndFeel classes. The LookAndFeel class is now an abstract base-class, and there are 3 concrete subclasses you can use. These are LookAndFeel_V1 (replaces OldSchoolLookAndFeel), LookAndFeel_V2 (replaces what was the normal LookAndFeel class) and LookAndFeel_V3 (this is a new style, taken from the Introjucer's L+F).
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80 changed files with 5177 additions and 4075 deletions
567
modules/juce_gui_basics/lookandfeel/juce_LookAndFeel_V1.cpp
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567
modules/juce_gui_basics/lookandfeel/juce_LookAndFeel_V1.cpp
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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LookAndFeel_V1::LookAndFeel_V1()
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{
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setColour (TextButton::buttonColourId, Colour (0xffbbbbff));
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setColour (ListBox::outlineColourId, findColour (ComboBox::outlineColourId));
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setColour (ScrollBar::thumbColourId, Colour (0xffbbbbdd));
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setColour (ScrollBar::backgroundColourId, Colours::transparentBlack);
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setColour (Slider::thumbColourId, Colours::white);
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setColour (Slider::trackColourId, Colour (0x7f000000));
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setColour (Slider::textBoxOutlineColourId, Colours::grey);
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setColour (ProgressBar::backgroundColourId, Colours::white.withAlpha (0.6f));
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setColour (ProgressBar::foregroundColourId, Colours::green.withAlpha (0.7f));
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setColour (PopupMenu::backgroundColourId, Colour (0xffeef5f8));
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setColour (PopupMenu::highlightedBackgroundColourId, Colour (0xbfa4c2ce));
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setColour (PopupMenu::highlightedTextColourId, Colours::black);
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setColour (TextEditor::focusedOutlineColourId, findColour (TextButton::buttonColourId));
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scrollbarShadow.setShadowProperties (DropShadow (Colours::black.withAlpha (0.5f), 2, Point<int>()));
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}
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LookAndFeel_V1::~LookAndFeel_V1()
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{
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}
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//==============================================================================
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void LookAndFeel_V1::drawButtonBackground (Graphics& g, Button& button, const Colour& backgroundColour,
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bool isMouseOverButton, bool isButtonDown)
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{
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const int width = button.getWidth();
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const int height = button.getHeight();
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const float indent = 2.0f;
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const int cornerSize = jmin (roundToInt (width * 0.4f),
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roundToInt (height * 0.4f));
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Path p;
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p.addRoundedRectangle (indent, indent,
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width - indent * 2.0f,
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height - indent * 2.0f,
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(float) cornerSize);
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Colour bc (backgroundColour.withMultipliedSaturation (0.3f));
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if (isMouseOverButton)
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{
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if (isButtonDown)
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bc = bc.brighter();
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else if (bc.getBrightness() > 0.5f)
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bc = bc.darker (0.1f);
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else
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bc = bc.brighter (0.1f);
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}
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g.setColour (bc);
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g.fillPath (p);
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g.setColour (bc.contrasting().withAlpha ((isMouseOverButton) ? 0.6f : 0.4f));
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g.strokePath (p, PathStrokeType ((isMouseOverButton) ? 2.0f : 1.4f));
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}
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void LookAndFeel_V1::drawTickBox (Graphics& g, Component& /*component*/,
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float x, float y, float w, float h,
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const bool ticked,
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const bool isEnabled,
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const bool /*isMouseOverButton*/,
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const bool isButtonDown)
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{
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Path box;
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box.addRoundedRectangle (0.0f, 2.0f, 6.0f, 6.0f, 1.0f);
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g.setColour (isEnabled ? Colours::blue.withAlpha (isButtonDown ? 0.3f : 0.1f)
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: Colours::lightgrey.withAlpha (0.1f));
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AffineTransform trans (AffineTransform::scale (w / 9.0f, h / 9.0f).translated (x, y));
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g.fillPath (box, trans);
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g.setColour (Colours::black.withAlpha (0.6f));
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g.strokePath (box, PathStrokeType (0.9f), trans);
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if (ticked)
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{
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Path tick;
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tick.startNewSubPath (1.5f, 3.0f);
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tick.lineTo (3.0f, 6.0f);
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tick.lineTo (6.0f, 0.0f);
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g.setColour (isEnabled ? Colours::black : Colours::grey);
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g.strokePath (tick, PathStrokeType (2.5f), trans);
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}
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}
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void LookAndFeel_V1::drawToggleButton (Graphics& g, ToggleButton& button, bool isMouseOverButton, bool isButtonDown)
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{
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if (button.hasKeyboardFocus (true))
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{
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g.setColour (button.findColour (TextEditor::focusedOutlineColourId));
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g.drawRect (0, 0, button.getWidth(), button.getHeight());
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}
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const int tickWidth = jmin (20, button.getHeight() - 4);
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drawTickBox (g, button, 4.0f, (button.getHeight() - tickWidth) * 0.5f,
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(float) tickWidth, (float) tickWidth,
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button.getToggleState(),
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button.isEnabled(),
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isMouseOverButton,
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isButtonDown);
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g.setColour (button.findColour (ToggleButton::textColourId));
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g.setFont (jmin (15.0f, button.getHeight() * 0.6f));
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if (! button.isEnabled())
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g.setOpacity (0.5f);
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const int textX = tickWidth + 5;
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g.drawFittedText (button.getButtonText(),
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textX, 4,
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button.getWidth() - textX - 2, button.getHeight() - 8,
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Justification::centredLeft, 10);
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}
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void LookAndFeel_V1::drawProgressBar (Graphics& g, ProgressBar& progressBar,
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int width, int height,
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double progress, const String& textToShow)
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{
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if (progress < 0 || progress >= 1.0)
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{
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LookAndFeel_V2::drawProgressBar (g, progressBar, width, height, progress, textToShow);
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}
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else
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{
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const Colour background (progressBar.findColour (ProgressBar::backgroundColourId));
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const Colour foreground (progressBar.findColour (ProgressBar::foregroundColourId));
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g.fillAll (background);
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g.setColour (foreground);
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g.fillRect (1, 1,
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jlimit (0, width - 2, roundToInt (progress * (width - 2))),
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height - 2);
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if (textToShow.isNotEmpty())
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{
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g.setColour (Colour::contrasting (background, foreground));
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g.setFont (height * 0.6f);
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g.drawText (textToShow, 0, 0, width, height, Justification::centred, false);
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}
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}
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}
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void LookAndFeel_V1::drawScrollbarButton (Graphics& g, ScrollBar& bar,
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int width, int height, int buttonDirection,
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bool isScrollbarVertical,
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bool isMouseOverButton,
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bool isButtonDown)
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{
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if (isScrollbarVertical)
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width -= 2;
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else
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height -= 2;
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Path p;
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if (buttonDirection == 0)
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p.addTriangle (width * 0.5f, height * 0.2f,
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width * 0.1f, height * 0.7f,
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width * 0.9f, height * 0.7f);
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else if (buttonDirection == 1)
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p.addTriangle (width * 0.8f, height * 0.5f,
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width * 0.3f, height * 0.1f,
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width * 0.3f, height * 0.9f);
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else if (buttonDirection == 2)
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p.addTriangle (width * 0.5f, height * 0.8f,
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width * 0.1f, height * 0.3f,
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width * 0.9f, height * 0.3f);
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else if (buttonDirection == 3)
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p.addTriangle (width * 0.2f, height * 0.5f,
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width * 0.7f, height * 0.1f,
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width * 0.7f, height * 0.9f);
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if (isButtonDown)
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g.setColour (Colours::white);
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else if (isMouseOverButton)
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g.setColour (Colours::white.withAlpha (0.7f));
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else
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g.setColour (bar.findColour (ScrollBar::thumbColourId).withAlpha (0.5f));
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g.fillPath (p);
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g.setColour (Colours::black.withAlpha (0.5f));
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g.strokePath (p, PathStrokeType (0.5f));
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}
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void LookAndFeel_V1::drawScrollbar (Graphics& g, ScrollBar& bar,
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int x, int y, int width, int height,
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bool isScrollbarVertical, int thumbStartPosition, int thumbSize,
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bool isMouseOver, bool isMouseDown)
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{
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g.fillAll (bar.findColour (ScrollBar::backgroundColourId));
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g.setColour (bar.findColour (ScrollBar::thumbColourId)
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.withAlpha ((isMouseOver || isMouseDown) ? 0.4f : 0.15f));
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if (thumbSize > 0.0f)
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{
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Rectangle<int> thumb;
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if (isScrollbarVertical)
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{
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width -= 2;
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g.fillRect (x + roundToInt (width * 0.35f), y,
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roundToInt (width * 0.3f), height);
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thumb.setBounds (x + 1, thumbStartPosition,
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width - 2, thumbSize);
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}
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else
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{
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height -= 2;
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g.fillRect (x, y + roundToInt (height * 0.35f),
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width, roundToInt (height * 0.3f));
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thumb.setBounds (thumbStartPosition, y + 1,
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thumbSize, height - 2);
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}
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g.setColour (bar.findColour (ScrollBar::thumbColourId)
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.withAlpha ((isMouseOver || isMouseDown) ? 0.95f : 0.7f));
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g.fillRect (thumb);
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g.setColour (Colours::black.withAlpha ((isMouseOver || isMouseDown) ? 0.4f : 0.25f));
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g.drawRect (thumb.getX(), thumb.getY(), thumb.getWidth(), thumb.getHeight());
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if (thumbSize > 16)
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{
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for (int i = 3; --i >= 0;)
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{
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const float linePos = thumbStartPosition + thumbSize / 2 + (i - 1) * 4.0f;
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g.setColour (Colours::black.withAlpha (0.15f));
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if (isScrollbarVertical)
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{
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g.drawLine (x + width * 0.2f, linePos, width * 0.8f, linePos);
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g.setColour (Colours::white.withAlpha (0.15f));
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g.drawLine (width * 0.2f, linePos - 1, width * 0.8f, linePos - 1);
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}
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else
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{
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g.drawLine (linePos, height * 0.2f, linePos, height * 0.8f);
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g.setColour (Colours::white.withAlpha (0.15f));
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g.drawLine (linePos - 1, height * 0.2f, linePos - 1, height * 0.8f);
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}
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}
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}
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}
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}
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ImageEffectFilter* LookAndFeel_V1::getScrollbarEffect()
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{
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return &scrollbarShadow;
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}
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//==============================================================================
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void LookAndFeel_V1::drawPopupMenuBackground (Graphics& g, int width, int height)
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{
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g.fillAll (findColour (PopupMenu::backgroundColourId));
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g.setColour (Colours::black.withAlpha (0.6f));
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g.drawRect (0, 0, width, height);
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}
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void LookAndFeel_V1::drawMenuBarBackground (Graphics& g, int /*width*/, int /*height*/, bool, MenuBarComponent& menuBar)
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{
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g.fillAll (menuBar.findColour (PopupMenu::backgroundColourId));
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}
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//==============================================================================
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void LookAndFeel_V1::drawTextEditorOutline (Graphics& g, int width, int height, TextEditor& textEditor)
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{
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if (textEditor.isEnabled())
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{
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g.setColour (textEditor.findColour (TextEditor::outlineColourId));
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g.drawRect (0, 0, width, height);
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}
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}
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//==============================================================================
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void LookAndFeel_V1::drawComboBox (Graphics& g, int width, int height,
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const bool isButtonDown,
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int buttonX, int buttonY, int buttonW, int buttonH,
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ComboBox& box)
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{
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g.fillAll (box.findColour (ComboBox::backgroundColourId));
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g.setColour (box.findColour ((isButtonDown) ? ComboBox::buttonColourId
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: ComboBox::backgroundColourId));
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g.fillRect (buttonX, buttonY, buttonW, buttonH);
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g.setColour (box.findColour (ComboBox::outlineColourId));
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g.drawRect (0, 0, width, height);
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const float arrowX = 0.2f;
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const float arrowH = 0.3f;
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if (box.isEnabled())
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{
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Path p;
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p.addTriangle (buttonX + buttonW * 0.5f, buttonY + buttonH * (0.45f - arrowH),
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buttonX + buttonW * (1.0f - arrowX), buttonY + buttonH * 0.45f,
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buttonX + buttonW * arrowX, buttonY + buttonH * 0.45f);
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p.addTriangle (buttonX + buttonW * 0.5f, buttonY + buttonH * (0.55f + arrowH),
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buttonX + buttonW * (1.0f - arrowX), buttonY + buttonH * 0.55f,
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buttonX + buttonW * arrowX, buttonY + buttonH * 0.55f);
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g.setColour (box.findColour ((isButtonDown) ? ComboBox::backgroundColourId
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: ComboBox::buttonColourId));
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g.fillPath (p);
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}
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}
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Font LookAndFeel_V1::getComboBoxFont (ComboBox& box)
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{
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Font f (jmin (15.0f, box.getHeight() * 0.85f));
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f.setHorizontalScale (0.9f);
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return f;
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}
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//==============================================================================
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static void drawTriangle (Graphics& g, float x1, float y1, float x2, float y2, float x3, float y3, Colour fill, Colour outline)
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{
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Path p;
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p.addTriangle (x1, y1, x2, y2, x3, y3);
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g.setColour (fill);
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g.fillPath (p);
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g.setColour (outline);
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g.strokePath (p, PathStrokeType (0.3f));
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}
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void LookAndFeel_V1::drawLinearSlider (Graphics& g,
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int x, int y, int w, int h,
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float sliderPos, float minSliderPos, float maxSliderPos,
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const Slider::SliderStyle style,
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Slider& slider)
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{
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g.fillAll (slider.findColour (Slider::backgroundColourId));
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if (style == Slider::LinearBar)
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{
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g.setColour (slider.findColour (Slider::thumbColourId));
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g.fillRect (x, y, (int) sliderPos - x, h);
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g.setColour (slider.findColour (Slider::textBoxTextColourId).withMultipliedAlpha (0.5f));
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g.drawRect (x, y, (int) sliderPos - x, h);
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}
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else
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{
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g.setColour (slider.findColour (Slider::trackColourId)
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.withMultipliedAlpha (slider.isEnabled() ? 1.0f : 0.3f));
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if (slider.isHorizontal())
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{
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g.fillRect (x, y + roundToInt (h * 0.6f),
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w, roundToInt (h * 0.2f));
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}
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else
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{
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g.fillRect (x + roundToInt (w * 0.5f - jmin (3.0f, w * 0.1f)), y,
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jmin (4, roundToInt (w * 0.2f)), h);
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}
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float alpha = 0.35f;
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if (slider.isEnabled())
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alpha = slider.isMouseOverOrDragging() ? 1.0f : 0.7f;
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const Colour fill (slider.findColour (Slider::thumbColourId).withAlpha (alpha));
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const Colour outline (Colours::black.withAlpha (slider.isEnabled() ? 0.7f : 0.35f));
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if (style == Slider::TwoValueVertical || style == Slider::ThreeValueVertical)
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{
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drawTriangle (g, x + w * 0.5f + jmin (4.0f, w * 0.3f), minSliderPos,
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x + w * 0.5f - jmin (8.0f, w * 0.4f), minSliderPos - 7.0f,
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x + w * 0.5f - jmin (8.0f, w * 0.4f), minSliderPos,
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fill, outline);
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drawTriangle (g, x + w * 0.5f + jmin (4.0f, w * 0.3f), maxSliderPos,
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x + w * 0.5f - jmin (8.0f, w * 0.4f), maxSliderPos,
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x + w * 0.5f - jmin (8.0f, w * 0.4f), maxSliderPos + 7.0f,
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fill, outline);
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}
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else if (style == Slider::TwoValueHorizontal || style == Slider::ThreeValueHorizontal)
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{
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drawTriangle (g, minSliderPos, y + h * 0.6f - jmin (4.0f, h * 0.3f),
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minSliderPos - 7.0f, y + h * 0.9f ,
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minSliderPos, y + h * 0.9f,
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fill, outline);
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|
||||
drawTriangle (g, maxSliderPos, y + h * 0.6f - jmin (4.0f, h * 0.3f),
|
||||
maxSliderPos, y + h * 0.9f,
|
||||
maxSliderPos + 7.0f, y + h * 0.9f,
|
||||
fill, outline);
|
||||
}
|
||||
|
||||
if (style == Slider::LinearHorizontal || style == Slider::ThreeValueHorizontal)
|
||||
{
|
||||
drawTriangle (g, sliderPos, y + h * 0.9f,
|
||||
sliderPos - 7.0f, y + h * 0.2f,
|
||||
sliderPos + 7.0f, y + h * 0.2f,
|
||||
fill, outline);
|
||||
}
|
||||
else if (style == Slider::LinearVertical || style == Slider::ThreeValueVertical)
|
||||
{
|
||||
drawTriangle (g, x + w * 0.5f - jmin (4.0f, w * 0.3f), sliderPos,
|
||||
x + w * 0.5f + jmin (8.0f, w * 0.4f), sliderPos - 7.0f,
|
||||
x + w * 0.5f + jmin (8.0f, w * 0.4f), sliderPos + 7.0f,
|
||||
fill, outline);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Button* LookAndFeel_V1::createSliderButton (const bool isIncrement)
|
||||
{
|
||||
if (isIncrement)
|
||||
return new ArrowButton ("u", 0.75f, Colours::white.withAlpha (0.8f));
|
||||
else
|
||||
return new ArrowButton ("d", 0.25f, Colours::white.withAlpha (0.8f));
|
||||
}
|
||||
|
||||
ImageEffectFilter* LookAndFeel_V1::getSliderEffect()
|
||||
{
|
||||
return &scrollbarShadow;
|
||||
}
|
||||
|
||||
int LookAndFeel_V1::getSliderThumbRadius (Slider&)
|
||||
{
|
||||
return 8;
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void LookAndFeel_V1::drawCornerResizer (Graphics& g, int w, int h, bool isMouseOver, bool isMouseDragging)
|
||||
{
|
||||
g.setColour ((isMouseOver || isMouseDragging) ? Colours::lightgrey
|
||||
: Colours::darkgrey);
|
||||
|
||||
const float lineThickness = jmin (w, h) * 0.1f;
|
||||
|
||||
for (float i = 0.0f; i < 1.0f; i += 0.3f)
|
||||
{
|
||||
g.drawLine (w * i,
|
||||
h + 1.0f,
|
||||
w + 1.0f,
|
||||
h * i,
|
||||
lineThickness);
|
||||
}
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
Button* LookAndFeel_V1::createDocumentWindowButton (int buttonType)
|
||||
{
|
||||
Path shape;
|
||||
|
||||
if (buttonType == DocumentWindow::closeButton)
|
||||
{
|
||||
shape.addLineSegment (Line<float> (0.0f, 0.0f, 1.0f, 1.0f), 0.35f);
|
||||
shape.addLineSegment (Line<float> (1.0f, 0.0f, 0.0f, 1.0f), 0.35f);
|
||||
|
||||
ShapeButton* const b = new ShapeButton ("close",
|
||||
Colour (0x7fff3333),
|
||||
Colour (0xd7ff3333),
|
||||
Colour (0xf7ff3333));
|
||||
|
||||
b->setShape (shape, true, true, true);
|
||||
return b;
|
||||
}
|
||||
else if (buttonType == DocumentWindow::minimiseButton)
|
||||
{
|
||||
shape.addLineSegment (Line<float> (0.0f, 0.5f, 1.0f, 0.5f), 0.25f);
|
||||
|
||||
DrawableButton* b = new DrawableButton ("minimise", DrawableButton::ImageFitted);
|
||||
DrawablePath dp;
|
||||
dp.setPath (shape);
|
||||
dp.setFill (Colours::black.withAlpha (0.3f));
|
||||
b->setImages (&dp);
|
||||
return b;
|
||||
}
|
||||
else if (buttonType == DocumentWindow::maximiseButton)
|
||||
{
|
||||
shape.addLineSegment (Line<float> (0.5f, 0.0f, 0.5f, 1.0f), 0.25f);
|
||||
shape.addLineSegment (Line<float> (0.0f, 0.5f, 1.0f, 0.5f), 0.25f);
|
||||
|
||||
DrawableButton* b = new DrawableButton ("maximise", DrawableButton::ImageFitted);
|
||||
DrawablePath dp;
|
||||
dp.setPath (shape);
|
||||
dp.setFill (Colours::black.withAlpha (0.3f));
|
||||
b->setImages (&dp);
|
||||
return b;
|
||||
}
|
||||
|
||||
jassertfalse;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void LookAndFeel_V1::positionDocumentWindowButtons (DocumentWindow&,
|
||||
int titleBarX, int titleBarY, int titleBarW, int titleBarH,
|
||||
Button* minimiseButton,
|
||||
Button* maximiseButton,
|
||||
Button* closeButton,
|
||||
bool positionTitleBarButtonsOnLeft)
|
||||
{
|
||||
titleBarY += titleBarH / 8;
|
||||
titleBarH -= titleBarH / 4;
|
||||
|
||||
const int buttonW = titleBarH;
|
||||
|
||||
int x = positionTitleBarButtonsOnLeft ? titleBarX + 4
|
||||
: titleBarX + titleBarW - buttonW - 4;
|
||||
|
||||
if (closeButton != nullptr)
|
||||
{
|
||||
closeButton->setBounds (x, titleBarY, buttonW, titleBarH);
|
||||
x += positionTitleBarButtonsOnLeft ? buttonW + buttonW / 5
|
||||
: -(buttonW + buttonW / 5);
|
||||
}
|
||||
|
||||
if (positionTitleBarButtonsOnLeft)
|
||||
std::swap (minimiseButton, maximiseButton);
|
||||
|
||||
if (maximiseButton != nullptr)
|
||||
{
|
||||
maximiseButton->setBounds (x, titleBarY - 2, buttonW, titleBarH);
|
||||
x += positionTitleBarButtonsOnLeft ? buttonW : -buttonW;
|
||||
}
|
||||
|
||||
if (minimiseButton != nullptr)
|
||||
minimiseButton->setBounds (x, titleBarY - 2, buttonW, titleBarH);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue