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Effects: Use preferred temporary image type for DropShadow temporary image
Co-authored-by: Matt Gonzalez <matt@echoaudio.com>
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1 changed files with 2 additions and 1 deletions
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@ -68,7 +68,8 @@ void DropShadow::drawForPath (Graphics& g, const Path& path) const
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if (area.getWidth() <= 2 || area.getHeight() <= 2)
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if (area.getWidth() <= 2 || area.getHeight() <= 2)
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return;
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return;
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Image pathImage { Image::SingleChannel, area.getWidth(), area.getHeight(), true };
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const auto tempImageType = g.getInternalContext().getPreferredImageTypeForTemporaryImages();
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Image pathImage { Image::SingleChannel, area.getWidth(), area.getHeight(), true, *tempImageType };
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pathImage.setBackupEnabled (false);
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pathImage.setBackupEnabled (false);
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{
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{
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