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https://github.com/juce-framework/JUCE.git
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Added LookAndFeel::drawTabbedButtonBarBackground
This commit is contained in:
parent
833d15ef81
commit
bc81b170c7
4 changed files with 70 additions and 61 deletions
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@ -151,8 +151,7 @@ class TabbedButtonBar::BehindFrontTabComp : public Component,
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public ButtonListener // (can't use Button::Listener due to idiotic VC2005 bug)
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{
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public:
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BehindFrontTabComp (TabbedButtonBar& owner_)
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: owner (owner_)
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BehindFrontTabComp (TabbedButtonBar& tb) : owner (tb)
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{
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setInterceptsMouseClicks (false, false);
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}
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@ -355,6 +354,11 @@ void TabbedButtonBar::lookAndFeelChanged()
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resized();
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}
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void TabbedButtonBar::paint (Graphics& g)
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{
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getLookAndFeel().drawTabbedButtonBarBackground (*this, g);
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}
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void TabbedButtonBar::resized()
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{
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LookAndFeel& lf = getLookAndFeel();
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@ -296,6 +296,8 @@ public:
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//==============================================================================
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/** @internal */
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void paint (Graphics&) override;
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/** @internal */
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void resized() override;
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/** @internal */
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void lookAndFeelChanged() override;
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@ -2274,6 +2274,8 @@ void LookAndFeel::drawTabButton (TabBarButton& button, Graphics& g, bool isMouse
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drawTabButtonText (button, g, isMouseOver, isMouseDown);
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}
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void LookAndFeel::drawTabbedButtonBarBackground (TabbedButtonBar&, Graphics&) {}
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void LookAndFeel::drawTabAreaBehindFrontButton (TabbedButtonBar& bar, Graphics& g, const int w, const int h)
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{
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const float shadowSize = 0.2f;
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@ -152,7 +152,7 @@ public:
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//==============================================================================
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/** Draws the lozenge-shaped background for a standard button. */
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virtual void drawButtonBackground (Graphics& g,
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virtual void drawButtonBackground (Graphics&,
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Button& button,
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const Colour& backgroundColour,
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bool isMouseOverButton,
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@ -161,20 +161,20 @@ public:
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virtual Font getTextButtonFont (TextButton& button);
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/** Draws the text for a TextButton. */
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virtual void drawButtonText (Graphics& g,
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virtual void drawButtonText (Graphics&,
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TextButton& button,
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bool isMouseOverButton,
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bool isButtonDown);
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/** Draws the contents of a standard ToggleButton. */
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virtual void drawToggleButton (Graphics& g,
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virtual void drawToggleButton (Graphics&,
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ToggleButton& button,
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bool isMouseOverButton,
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bool isButtonDown);
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virtual void changeToggleButtonWidthToFitText (ToggleButton& button);
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virtual void drawTickBox (Graphics& g,
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virtual void drawTickBox (Graphics&,
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Component& component,
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float x, float y, float w, float h,
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bool ticked,
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@ -182,7 +182,7 @@ public:
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bool isMouseOverButton,
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bool isButtonDown);
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virtual void drawDrawableButton (Graphics& g,
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virtual void drawDrawableButton (Graphics&,
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DrawableButton& button,
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bool isMouseOverButton,
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bool isButtonDown);
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@ -199,7 +199,7 @@ public:
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int numButtons,
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Component* associatedComponent);
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virtual void drawAlertBox (Graphics& g,
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virtual void drawAlertBox (Graphics&,
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AlertWindow& alert,
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const Rectangle<int>& textArea,
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TextLayout& textLayout);
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@ -222,7 +222,7 @@ public:
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(Used by progress bars in AlertWindow).
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*/
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virtual void drawProgressBar (Graphics& g, ProgressBar& progressBar,
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virtual void drawProgressBar (Graphics&, ProgressBar& progressBar,
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int width, int height,
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double progress, const String& textToShow);
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@ -230,7 +230,7 @@ public:
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// Draws a small image that spins to indicate that something's happening..
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// This method should use the current time to animate itself, so just keep
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// repainting it every so often.
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virtual void drawSpinningWaitAnimation (Graphics& g, const Colour& colour,
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virtual void drawSpinningWaitAnimation (Graphics&, const Colour& colour,
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int x, int y, int w, int h);
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//==============================================================================
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@ -247,7 +247,7 @@ public:
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@param isMouseOverButton whether the mouse is currently over the button (also true if it's held down)
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@param isButtonDown whether the mouse button's held down
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*/
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virtual void drawScrollbarButton (Graphics& g,
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virtual void drawScrollbarButton (Graphics&,
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ScrollBar& scrollbar,
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int width, int height,
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int buttonDirection,
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@ -272,7 +272,7 @@ public:
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currently dragging the thumb
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@param isMouseDown whether the mouse is currently dragging the scrollbar
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*/
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virtual void drawScrollbar (Graphics& g,
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virtual void drawScrollbar (Graphics&,
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ScrollBar& scrollbar,
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int x, int y,
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int width, int height,
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@ -302,11 +302,11 @@ public:
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//==============================================================================
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/** Draws the + or - box in a treeview. */
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virtual void drawTreeviewPlusMinusBox (Graphics& g, int x, int y, int w, int h, bool isPlus, bool isMouseOver);
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virtual void drawTreeviewPlusMinusBox (Graphics&, int x, int y, int w, int h, bool isPlus, bool isMouseOver);
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//==============================================================================
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virtual void fillTextEditorBackground (Graphics& g, int width, int height, TextEditor& textEditor);
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virtual void drawTextEditorOutline (Graphics& g, int width, int height, TextEditor& textEditor);
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virtual void fillTextEditorBackground (Graphics&, int width, int height, TextEditor& textEditor);
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virtual void drawTextEditorOutline (Graphics&, int width, int height, TextEditor& textEditor);
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virtual CaretComponent* createCaretComponent (Component* keyFocusOwner);
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@ -319,7 +319,7 @@ public:
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virtual AttributedString createFileChooserHeaderText (const String& title,
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const String& instructions);
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virtual void drawFileBrowserRow (Graphics& g, int width, int height,
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virtual void drawFileBrowserRow (Graphics&, int width, int height,
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const String& filename, Image* icon,
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const String& fileSizeDescription,
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const String& fileTimeDescription,
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@ -338,18 +338,18 @@ public:
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Button* goUpButton);
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//==============================================================================
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virtual void drawBubble (Graphics& g, BubbleComponent&,
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virtual void drawBubble (Graphics&, BubbleComponent&,
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const Point<float>& tip, const Rectangle<float>& body);
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//==============================================================================
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virtual void drawLasso (Graphics& g, Component& lassoComp);
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virtual void drawLasso (Graphics&, Component& lassoComp);
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//==============================================================================
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/** Fills the background of a popup menu component. */
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virtual void drawPopupMenuBackground (Graphics& g, int width, int height);
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virtual void drawPopupMenuBackground (Graphics&, int width, int height);
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/** Draws one of the items in a popup menu. */
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virtual void drawPopupMenuItem (Graphics& g,
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virtual void drawPopupMenuItem (Graphics&,
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int width, int height,
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bool isSeparator,
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bool isActive,
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@ -364,7 +364,7 @@ public:
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/** Returns the size and style of font to use in popup menus. */
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virtual Font getPopupMenuFont();
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virtual void drawPopupMenuUpDownArrow (Graphics& g,
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virtual void drawPopupMenuUpDownArrow (Graphics&,
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int width, int height,
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bool isScrollUpArrow);
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@ -377,7 +377,7 @@ public:
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virtual int getMenuWindowFlags();
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virtual void drawMenuBarBackground (Graphics& g, int width, int height,
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virtual void drawMenuBarBackground (Graphics&, int width, int height,
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bool isMouseOverBar,
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MenuBarComponent& menuBar);
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@ -385,7 +385,7 @@ public:
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virtual Font getMenuBarFont (MenuBarComponent& menuBar, int itemIndex, const String& itemText);
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virtual void drawMenuBarItem (Graphics& g,
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virtual void drawMenuBarItem (Graphics&,
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int width, int height,
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int itemIndex,
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const String& itemText,
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@ -395,7 +395,7 @@ public:
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MenuBarComponent& menuBar);
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//==============================================================================
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virtual void drawComboBox (Graphics& g, int width, int height,
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virtual void drawComboBox (Graphics&, int width, int height,
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bool isButtonDown,
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int buttonX, int buttonY,
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int buttonW, int buttonH,
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@ -413,7 +413,7 @@ public:
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virtual Font getLabelFont (Label&);
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//==============================================================================
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virtual void drawLinearSlider (Graphics& g,
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virtual void drawLinearSlider (Graphics&,
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int x, int y,
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int width, int height,
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float sliderPos,
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@ -422,7 +422,7 @@ public:
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const Slider::SliderStyle style,
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Slider& slider);
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virtual void drawLinearSliderBackground (Graphics& g,
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virtual void drawLinearSliderBackground (Graphics&,
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int x, int y,
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int width, int height,
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float sliderPos,
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@ -431,7 +431,7 @@ public:
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const Slider::SliderStyle style,
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Slider& slider);
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virtual void drawLinearSliderThumb (Graphics& g,
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virtual void drawLinearSliderThumb (Graphics&,
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int x, int y,
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int width, int height,
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float sliderPos,
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@ -442,7 +442,7 @@ public:
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virtual int getSliderThumbRadius (Slider& slider);
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virtual void drawRotarySlider (Graphics& g,
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virtual void drawRotarySlider (Graphics&,
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int x, int y,
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int width, int height,
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float sliderPosProportional,
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@ -461,7 +461,7 @@ public:
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//==============================================================================
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virtual void getTooltipSize (const String& tipText, int& width, int& height);
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virtual void drawTooltip (Graphics& g, const String& text, int width, int height);
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virtual void drawTooltip (Graphics&, const String& text, int width, int height);
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//==============================================================================
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virtual Button* createFilenameComponentBrowseButton (const String& text);
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@ -470,33 +470,33 @@ public:
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ComboBox* filenameBox, Button* browseButton);
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//==============================================================================
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virtual void drawConcertinaPanelHeader (Graphics& g, const Rectangle<int>& area,
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virtual void drawConcertinaPanelHeader (Graphics&, const Rectangle<int>& area,
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bool isMouseOver, bool isMouseDown,
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ConcertinaPanel& concertina, Component& panel);
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ConcertinaPanel&, Component& panel);
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//==============================================================================
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virtual void drawCornerResizer (Graphics& g,
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virtual void drawCornerResizer (Graphics&,
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int w, int h,
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bool isMouseOver,
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bool isMouseDragging);
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virtual void drawResizableFrame (Graphics& g,
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virtual void drawResizableFrame (Graphics&,
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int w, int h,
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const BorderSize<int>& borders);
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const BorderSize<int>&);
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//==============================================================================
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virtual void fillResizableWindowBackground (Graphics& g, int w, int h,
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const BorderSize<int>& border,
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virtual void fillResizableWindowBackground (Graphics&, int w, int h,
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const BorderSize<int>&,
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ResizableWindow& window);
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virtual void drawResizableWindowBorder (Graphics& g,
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virtual void drawResizableWindowBorder (Graphics&,
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int w, int h,
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const BorderSize<int>& border,
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ResizableWindow& window);
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//==============================================================================
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virtual void drawDocumentWindowTitleBar (DocumentWindow& window,
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Graphics& g, int w, int h,
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Graphics&, int w, int h,
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int titleSpaceX, int titleSpaceW,
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const Image* icon,
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bool drawTitleTextOnLeft);
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@ -517,14 +517,14 @@ public:
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virtual DropShadower* createDropShadowerForComponent (Component* component);
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//==============================================================================
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virtual void drawStretchableLayoutResizerBar (Graphics& g,
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virtual void drawStretchableLayoutResizerBar (Graphics&,
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int w, int h,
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bool isVerticalBar,
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bool isMouseOver,
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bool isMouseDragging);
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//==============================================================================
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virtual void drawGroupComponentOutline (Graphics& g, int w, int h,
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virtual void drawGroupComponentOutline (Graphics&, int w, int h,
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const String& text,
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const Justification& position,
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GroupComponent& group);
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@ -535,61 +535,62 @@ public:
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virtual int getTabButtonBestWidth (TabBarButton&, int tabDepth);
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virtual Rectangle<int> getTabButtonExtraComponentBounds (const TabBarButton&, Rectangle<int>& textArea, Component& extraComp);
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virtual void drawTabButton (TabBarButton&, Graphics& g, bool isMouseOver, bool isMouseDown);
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virtual void drawTabButtonText (TabBarButton&, Graphics& g, bool isMouseOver, bool isMouseDown);
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virtual void drawTabAreaBehindFrontButton (TabbedButtonBar&, Graphics& g, int w, int h);
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virtual void drawTabButton (TabBarButton&, Graphics&, bool isMouseOver, bool isMouseDown);
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virtual void drawTabButtonText (TabBarButton&, Graphics&, bool isMouseOver, bool isMouseDown);
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virtual void drawTabbedButtonBarBackground (TabbedButtonBar&, Graphics&);
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virtual void drawTabAreaBehindFrontButton (TabbedButtonBar&, Graphics&, int w, int h);
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virtual void createTabButtonShape (TabBarButton&, Path& path, bool isMouseOver, bool isMouseDown);
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virtual void fillTabButtonShape (TabBarButton&, Graphics& g, const Path& path, bool isMouseOver, bool isMouseDown);
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virtual void fillTabButtonShape (TabBarButton&, Graphics&, const Path& path, bool isMouseOver, bool isMouseDown);
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virtual Button* createTabBarExtrasButton();
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//==============================================================================
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virtual void drawImageButton (Graphics& g, Image* image,
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virtual void drawImageButton (Graphics&, Image* image,
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int imageX, int imageY, int imageW, int imageH,
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const Colour& overlayColour,
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float imageOpacity,
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ImageButton& button);
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//==============================================================================
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virtual void drawTableHeaderBackground (Graphics& g, TableHeaderComponent& header);
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virtual void drawTableHeaderBackground (Graphics&, TableHeaderComponent&);
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virtual void drawTableHeaderColumn (Graphics& g, const String& columnName, int columnId,
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virtual void drawTableHeaderColumn (Graphics&, const String& columnName, int columnId,
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int width, int height,
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bool isMouseOver, bool isMouseDown,
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int columnFlags);
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//==============================================================================
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virtual void paintToolbarBackground (Graphics& g, int width, int height, Toolbar& toolbar);
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virtual void paintToolbarBackground (Graphics&, int width, int height, Toolbar& toolbar);
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virtual Button* createToolbarMissingItemsButton (Toolbar& toolbar);
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virtual void paintToolbarButtonBackground (Graphics& g, int width, int height,
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virtual void paintToolbarButtonBackground (Graphics&, int width, int height,
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bool isMouseOver, bool isMouseDown,
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ToolbarItemComponent& component);
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virtual void paintToolbarButtonLabel (Graphics& g, int x, int y, int width, int height,
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virtual void paintToolbarButtonLabel (Graphics&, int x, int y, int width, int height,
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const String& text, ToolbarItemComponent& component);
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//==============================================================================
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virtual void drawPropertyPanelSectionHeader (Graphics& g, const String& name,
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virtual void drawPropertyPanelSectionHeader (Graphics&, const String& name,
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bool isOpen, int width, int height);
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virtual void drawPropertyComponentBackground (Graphics& g, int width, int height,
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virtual void drawPropertyComponentBackground (Graphics&, int width, int height,
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PropertyComponent& component);
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virtual void drawPropertyComponentLabel (Graphics& g, int width, int height,
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virtual void drawPropertyComponentLabel (Graphics&, int width, int height,
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PropertyComponent& component);
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virtual Rectangle<int> getPropertyComponentContentPosition (PropertyComponent& component);
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//==============================================================================
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virtual void drawCallOutBoxBackground (CallOutBox& box, Graphics& g, const Path& path, Image& cachedImage);
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virtual void drawCallOutBoxBackground (CallOutBox& box, Graphics&, const Path& path, Image& cachedImage);
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//==============================================================================
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virtual void drawLevelMeter (Graphics& g, int width, int height, float level);
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virtual void drawLevelMeter (Graphics&, int width, int height, float level);
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virtual void drawKeymapChangeButton (Graphics& g, int width, int height, Button& button, const String& keyDescription);
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virtual void drawKeymapChangeButton (Graphics&, int width, int height, Button& button, const String& keyDescription);
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//==============================================================================
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/** Plays the system's default 'beep' noise, to alert the user about something very important.
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@ -611,7 +612,7 @@ public:
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sharp, and it fades towards the centre; if sharpEdgeOnOutside is false, then
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the centre edges are sharp and it fades towards the outside.
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*/
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static void drawBevel (Graphics& g,
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static void drawBevel (Graphics&,
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int x, int y, int width, int height,
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int bevelThickness,
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const Colour& topLeftColour = Colours::white,
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@ -620,20 +621,20 @@ public:
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bool sharpEdgeOnOutside = true);
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/** Utility function to draw a shiny, glassy circle (for round LED-type buttons). */
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static void drawGlassSphere (Graphics& g,
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static void drawGlassSphere (Graphics&,
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float x, float y,
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float diameter,
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const Colour& colour,
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float outlineThickness) noexcept;
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static void drawGlassPointer (Graphics& g,
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static void drawGlassPointer (Graphics&,
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float x, float y,
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float diameter,
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const Colour& colour, float outlineThickness,
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int direction) noexcept;
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/** Utility function to draw a shiny, glassy oblong (for text buttons). */
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static void drawGlassLozenge (Graphics& g,
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static void drawGlassLozenge (Graphics&,
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float x, float y,
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float width, float height,
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const Colour& colour,
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@ -659,7 +660,7 @@ private:
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bool useNativeAlertWindows;
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void drawShinyButtonShape (Graphics& g,
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void drawShinyButtonShape (Graphics&,
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float x, float y, float w, float h, float maxCornerSize,
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const Colour& baseColour,
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float strokeWidth,
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