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Animation: Add juce_animation module
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modules/juce_animation/animation/juce_StaticAnimationLimits.h
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modules/juce_animation/animation/juce_StaticAnimationLimits.h
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/*
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==============================================================================
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This file is part of the JUCE framework.
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Copyright (c) Raw Material Software Limited
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JUCE is an open source framework subject to commercial or open source
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licensing.
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By downloading, installing, or using the JUCE framework, or combining the
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JUCE framework with any other source code, object code, content or any other
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copyrightable work, you agree to the terms of the JUCE End User Licence
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Agreement, and all incorporated terms including the JUCE Privacy Policy and
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the JUCE Website Terms of Service, as applicable, which will bind you. If you
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do not agree to the terms of these agreements, we will not license the JUCE
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framework to you, and you must discontinue the installation or download
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process and cease use of the JUCE framework.
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JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
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JUCE Privacy Policy: https://juce.com/juce-privacy-policy
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JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
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Or:
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You may also use this code under the terms of the AGPLv3:
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https://www.gnu.org/licenses/agpl-3.0.en.html
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THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
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WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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Helper class for using linear interpolation between a begin and an end value.
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The ValueType could be any numerical type, or a std::tuple containing numerical types. This
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class is mainly intended to be used with the latter.
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This way you can interpolate multiple values by supplying a single float value, which you can
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access in an Animator's value change callback.
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E.g.
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@code
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const auto boundsToTuple = [] (auto b)
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{
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return std::make_tuple (b.getX(), b.getY(), b.getWidth(), b.getHeight());
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};
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const auto begin = boundsToTuple (component.getBoundsInParent());
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const auto end = boundsToTuple (targetBounds);
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const auto limits = makeAnimationLimits (begin, end);
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// This is the value change callback of an Animator, where you will transition a Component from
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// one bounds to the next. See the AnimatorsDemo for a more detailed example.
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const auto valueChanged = [&component, limits] (auto v)
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{
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const auto [x, y, w, h] = limits.lerp (v);
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component.setBounds (x, y, w, h);
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};
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@endcode
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@see ValueAnimatorBuilder::ValueChangedCallback
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@tags{Animations}
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*/
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template <typename ValueType>
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class JUCE_API StaticAnimationLimits
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{
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public:
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/** Constructor. You can use it to interpolate between a 0 initialised numerical value or tuple
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and the provided end state.
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*/
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explicit StaticAnimationLimits (const ValueType& endIn)
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: StaticAnimationLimits ({}, endIn) {}
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/** Constructor. Creates an object that will interpolate between the two provided beginning and
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end states. The ValueType can be a numerical type or a std::tuple containing numerical
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types.
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*/
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StaticAnimationLimits (const ValueType& beginIn, const ValueType& endIn)
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: begin (beginIn), end (endIn) {}
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/** Evaluation operator. Returns a value that is a linear interpolation of the beginning and end
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state. It's a shorthand for the lerp() function.
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*/
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ValueType operator() (float value) const
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{
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return lerp (value);
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}
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/** Returns a value that is a linear interpolation of the beginning and end state.
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*/
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ValueType lerp (float value) const
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{
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using namespace detail::ArrayAndTupleOps;
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if constexpr (std::is_integral_v<ValueType>)
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return (ValueType) std::round ((float) begin + ((float) (end - begin) * value));
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else
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return (ValueType) (begin + ((end - begin) * value));
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}
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private:
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ValueType begin{}, end{};
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};
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/** Creates an instance of StaticAnimationLimits, deducing ValueType from
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the function argument.
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*/
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template <typename ValueType>
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StaticAnimationLimits<ValueType> makeAnimationLimits (const ValueType& end)
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{
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return StaticAnimationLimits<ValueType> (end);
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}
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/** Creates an instance of StaticAnimationLimits, deducing ValueType from
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the function arguments.
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*/
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template <typename ValueType>
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StaticAnimationLimits<ValueType> makeAnimationLimits (const ValueType& begin, const ValueType& end)
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{
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return StaticAnimationLimits<ValueType> (begin, end);
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}
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} // namespace juce
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