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Added the AudioData class, which contains a range of templated structrures for manipulating different sample type primitives. This will replace the old AudioDataConverters class, and I've refactored a lot of the audio devices and formats to use the new classes.
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27 changed files with 1603 additions and 2510 deletions
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@ -331,7 +331,7 @@ void PlatformUtilities::freeDynamicLibrary (void* h)
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void* PlatformUtilities::getProcedureEntryPoint (void* h, const String& name)
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{
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return (h != 0) ? GetProcAddress ((HMODULE) h, name.toCString()) : 0;
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return (h != 0) ? (void*) GetProcAddress ((HMODULE) h, name.toCString()) : 0; // (void* cast is required for mingw)
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}
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