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Fixed problem in Introjucer where a newly created audio app would produce howling feedback because the audio buffer did not get cleared.

This commit is contained in:
Timur Doumler 2015-04-20 11:45:11 +01:00
parent d8bf3aabca
commit b7f77590ff
3 changed files with 10 additions and 2 deletions

View file

@ -137,6 +137,10 @@ static const unsigned char temp_binary_data_1[] =
" // Your audio-processing code goes here!\r\n"
"\r\n"
" // For more details, see the help for AudioProcessor::getNextAudioBlock()\r\n"
"\r\n"
" // Right now we are not producing any data, in which case we need to clear the buffer\r\n"
" // (to prevent the output of random noise)\r\n"
" bufferToFill.clearActiveBufferRegion();\r\n"
" }\r\n"
"\r\n"
" void releaseResources() override\r\n"
@ -4072,7 +4076,7 @@ const char* getNamedResource (const char* resourceNameUTF8, int& numBytes) throw
switch (hash)
{
case 0x6cf2645e: numBytes = 1949; return jucer_AnimatedComponentTemplate_cpp;
case 0xafccbd3f: numBytes = 2991; return jucer_AudioComponentTemplate_cpp;
case 0xafccbd3f: numBytes = 3189; return jucer_AudioComponentTemplate_cpp;
case 0x27c5a93a: numBytes = 1180; return jucer_AudioPluginEditorTemplate_cpp;
case 0x4d0721bf: numBytes = 1012; return jucer_AudioPluginEditorTemplate_h;
case 0x51b49ac5: numBytes = 5039; return jucer_AudioPluginFilterTemplate_cpp;