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First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum..
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/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-11 by Raw Material Software Ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the GNU General
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Public License (Version 2), as published by the Free Software Foundation.
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A copy of the license is included in the JUCE distribution, or can be found
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online at www.gnu.org/licenses.
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.rawmaterialsoftware.com/juce for more information.
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==============================================================================
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*/
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BEGIN_JUCE_NAMESPACE
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//==============================================================================
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ThreadWithProgressWindow::ThreadWithProgressWindow (const String& title,
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const bool hasProgressBar,
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const bool hasCancelButton,
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const int timeOutMsWhenCancelling_,
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const String& cancelButtonText)
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: Thread ("Juce Progress Window"),
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progress (0.0),
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timeOutMsWhenCancelling (timeOutMsWhenCancelling_)
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{
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alertWindow = LookAndFeel::getDefaultLookAndFeel()
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.createAlertWindow (title, String::empty, cancelButtonText,
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String::empty, String::empty,
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AlertWindow::NoIcon, hasCancelButton ? 1 : 0, 0);
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// if there are no buttons, we won't allow the user to interrupt the thread.
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alertWindow->setEscapeKeyCancels (false);
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if (hasProgressBar)
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alertWindow->addProgressBarComponent (progress);
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}
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ThreadWithProgressWindow::~ThreadWithProgressWindow()
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{
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stopThread (timeOutMsWhenCancelling);
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}
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#if JUCE_MODAL_LOOPS_PERMITTED
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bool ThreadWithProgressWindow::runThread (const int priority)
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{
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jassert (MessageManager::getInstance()->isThisTheMessageThread());
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startThread (priority);
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startTimer (100);
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{
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const ScopedLock sl (messageLock);
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alertWindow->setMessage (message);
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}
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const bool finishedNaturally = alertWindow->runModalLoop() != 0;
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stopThread (timeOutMsWhenCancelling);
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alertWindow->setVisible (false);
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return finishedNaturally;
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}
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#endif
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void ThreadWithProgressWindow::setProgress (const double newProgress)
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{
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progress = newProgress;
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}
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void ThreadWithProgressWindow::setStatusMessage (const String& newStatusMessage)
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{
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const ScopedLock sl (messageLock);
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message = newStatusMessage;
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}
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void ThreadWithProgressWindow::timerCallback()
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{
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if (! isThreadRunning())
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{
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// thread has finished normally..
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alertWindow->exitModalState (1);
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alertWindow->setVisible (false);
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}
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else
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{
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const ScopedLock sl (messageLock);
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alertWindow->setMessage (message);
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}
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}
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END_JUCE_NAMESPACE
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