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First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum..

This commit is contained in:
Julian Storer 2011-08-12 10:04:52 +01:00
parent 1a21c89755
commit b70e0a28d2
1527 changed files with 90380 additions and 396643 deletions

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/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
BEGIN_JUCE_NAMESPACE
//==============================================================================
ThreadWithProgressWindow::ThreadWithProgressWindow (const String& title,
const bool hasProgressBar,
const bool hasCancelButton,
const int timeOutMsWhenCancelling_,
const String& cancelButtonText)
: Thread ("Juce Progress Window"),
progress (0.0),
timeOutMsWhenCancelling (timeOutMsWhenCancelling_)
{
alertWindow = LookAndFeel::getDefaultLookAndFeel()
.createAlertWindow (title, String::empty, cancelButtonText,
String::empty, String::empty,
AlertWindow::NoIcon, hasCancelButton ? 1 : 0, 0);
// if there are no buttons, we won't allow the user to interrupt the thread.
alertWindow->setEscapeKeyCancels (false);
if (hasProgressBar)
alertWindow->addProgressBarComponent (progress);
}
ThreadWithProgressWindow::~ThreadWithProgressWindow()
{
stopThread (timeOutMsWhenCancelling);
}
#if JUCE_MODAL_LOOPS_PERMITTED
bool ThreadWithProgressWindow::runThread (const int priority)
{
jassert (MessageManager::getInstance()->isThisTheMessageThread());
startThread (priority);
startTimer (100);
{
const ScopedLock sl (messageLock);
alertWindow->setMessage (message);
}
const bool finishedNaturally = alertWindow->runModalLoop() != 0;
stopThread (timeOutMsWhenCancelling);
alertWindow->setVisible (false);
return finishedNaturally;
}
#endif
void ThreadWithProgressWindow::setProgress (const double newProgress)
{
progress = newProgress;
}
void ThreadWithProgressWindow::setStatusMessage (const String& newStatusMessage)
{
const ScopedLock sl (messageLock);
message = newStatusMessage;
}
void ThreadWithProgressWindow::timerCallback()
{
if (! isThreadRunning())
{
// thread has finished normally..
alertWindow->exitModalState (1);
alertWindow->setVisible (false);
}
else
{
const ScopedLock sl (messageLock);
alertWindow->setMessage (message);
}
}
END_JUCE_NAMESPACE