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First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum..
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1527 changed files with 90380 additions and 396643 deletions
195
modules/juce_gui_basics/misc/juce_BubbleComponent.cpp
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modules/juce_gui_basics/misc/juce_BubbleComponent.cpp
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/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-11 by Raw Material Software Ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the GNU General
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Public License (Version 2), as published by the Free Software Foundation.
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A copy of the license is included in the JUCE distribution, or can be found
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online at www.gnu.org/licenses.
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.rawmaterialsoftware.com/juce for more information.
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==============================================================================
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*/
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BEGIN_JUCE_NAMESPACE
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//==============================================================================
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BubbleComponent::BubbleComponent()
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: side (0),
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allowablePlacements (above | below | left | right),
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arrowTipX (0.0f),
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arrowTipY (0.0f)
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{
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setInterceptsMouseClicks (false, false);
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shadow.setShadowProperties (5.0f, 0.35f, 0, 0);
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setComponentEffect (&shadow);
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}
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BubbleComponent::~BubbleComponent()
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{
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}
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//==============================================================================
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void BubbleComponent::paint (Graphics& g)
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{
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int x = content.getX();
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int y = content.getY();
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int w = content.getWidth();
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int h = content.getHeight();
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int cw, ch;
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getContentSize (cw, ch);
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if (side == 3)
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x += w - cw;
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else if (side != 1)
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x += (w - cw) / 2;
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w = cw;
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if (side == 2)
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y += h - ch;
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else if (side != 0)
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y += (h - ch) / 2;
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h = ch;
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getLookAndFeel().drawBubble (g, arrowTipX, arrowTipY,
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(float) x, (float) y,
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(float) w, (float) h);
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const int cx = x + (w - cw) / 2;
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const int cy = y + (h - ch) / 2;
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const int indent = 3;
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g.setOrigin (cx + indent, cy + indent);
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g.reduceClipRegion (0, 0, cw - indent * 2, ch - indent * 2);
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paintContent (g, cw - indent * 2, ch - indent * 2);
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}
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//==============================================================================
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void BubbleComponent::setAllowedPlacement (const int newPlacement)
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{
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allowablePlacements = newPlacement;
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}
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void BubbleComponent::setPosition (Component* componentToPointTo)
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{
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jassert (componentToPointTo != nullptr);
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Point<int> pos;
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if (getParentComponent() != nullptr)
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pos = getParentComponent()->getLocalPoint (componentToPointTo, pos);
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else
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pos = componentToPointTo->localPointToGlobal (pos);
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setPosition (Rectangle<int> (pos.getX(), pos.getY(), componentToPointTo->getWidth(), componentToPointTo->getHeight()));
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}
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void BubbleComponent::setPosition (const int arrowTipX_,
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const int arrowTipY_)
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{
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setPosition (Rectangle<int> (arrowTipX_, arrowTipY_, 1, 1));
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}
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//==============================================================================
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void BubbleComponent::setPosition (const Rectangle<int>& rectangleToPointTo)
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{
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Rectangle<int> availableSpace (getParentComponent() != nullptr ? getParentComponent()->getLocalBounds()
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: getParentMonitorArea());
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int x = 0;
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int y = 0;
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int w = 150;
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int h = 30;
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getContentSize (w, h);
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w += 30;
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h += 30;
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const float edgeIndent = 2.0f;
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const int arrowLength = jmin (10, h / 3, w / 3);
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int spaceAbove = ((allowablePlacements & above) != 0) ? jmax (0, rectangleToPointTo.getY() - availableSpace.getY()) : -1;
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int spaceBelow = ((allowablePlacements & below) != 0) ? jmax (0, availableSpace.getBottom() - rectangleToPointTo.getBottom()) : -1;
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int spaceLeft = ((allowablePlacements & left) != 0) ? jmax (0, rectangleToPointTo.getX() - availableSpace.getX()) : -1;
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int spaceRight = ((allowablePlacements & right) != 0) ? jmax (0, availableSpace.getRight() - rectangleToPointTo.getRight()) : -1;
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// look at whether the component is elongated, and if so, try to position next to its longer dimension.
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if (rectangleToPointTo.getWidth() > rectangleToPointTo.getHeight() * 2
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&& (spaceAbove > h + 20 || spaceBelow > h + 20))
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{
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spaceLeft = spaceRight = 0;
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}
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else if (rectangleToPointTo.getWidth() < rectangleToPointTo.getHeight() / 2
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&& (spaceLeft > w + 20 || spaceRight > w + 20))
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{
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spaceAbove = spaceBelow = 0;
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}
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if (jmax (spaceAbove, spaceBelow) >= jmax (spaceLeft, spaceRight))
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{
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x = rectangleToPointTo.getX() + (rectangleToPointTo.getWidth() - w) / 2;
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arrowTipX = w * 0.5f;
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content.setSize (w, h - arrowLength);
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if (spaceAbove >= spaceBelow)
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{
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// above
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y = rectangleToPointTo.getY() - h;
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content.setPosition (0, 0);
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arrowTipY = h - edgeIndent;
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side = 2;
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}
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else
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{
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// below
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y = rectangleToPointTo.getBottom();
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content.setPosition (0, arrowLength);
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arrowTipY = edgeIndent;
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side = 0;
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}
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}
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else
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{
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y = rectangleToPointTo.getY() + (rectangleToPointTo.getHeight() - h) / 2;
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arrowTipY = h * 0.5f;
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content.setSize (w - arrowLength, h);
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if (spaceLeft > spaceRight)
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{
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// on the left
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x = rectangleToPointTo.getX() - w;
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content.setPosition (0, 0);
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arrowTipX = w - edgeIndent;
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side = 3;
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}
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else
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{
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// on the right
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x = rectangleToPointTo.getRight();
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content.setPosition (arrowLength, 0);
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arrowTipX = edgeIndent;
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side = 1;
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}
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}
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setBounds (x, y, w, h);
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}
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END_JUCE_NAMESPACE
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