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First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum..
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modules/juce_gui_basics/layout/juce_ComponentBoundsConstrainer.h
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modules/juce_gui_basics/layout/juce_ComponentBoundsConstrainer.h
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/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-11 by Raw Material Software Ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the GNU General
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Public License (Version 2), as published by the Free Software Foundation.
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A copy of the license is included in the JUCE distribution, or can be found
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online at www.gnu.org/licenses.
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.rawmaterialsoftware.com/juce for more information.
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==============================================================================
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*/
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#ifndef __JUCE_COMPONENTBOUNDSCONSTRAINER_JUCEHEADER__
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#define __JUCE_COMPONENTBOUNDSCONSTRAINER_JUCEHEADER__
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#include "../components/juce_Component.h"
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//==============================================================================
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/**
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A class that imposes restrictions on a Component's size or position.
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This is used by classes such as ResizableCornerComponent,
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ResizableBorderComponent and ResizableWindow.
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The base class can impose some basic size and position limits, but you can
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also subclass this for custom uses.
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@see ResizableCornerComponent, ResizableBorderComponent, ResizableWindow
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*/
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class JUCE_API ComponentBoundsConstrainer
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{
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public:
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//==============================================================================
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/** When first created, the object will not impose any restrictions on the components. */
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ComponentBoundsConstrainer() noexcept;
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/** Destructor. */
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virtual ~ComponentBoundsConstrainer();
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//==============================================================================
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/** Imposes a minimum width limit. */
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void setMinimumWidth (int minimumWidth) noexcept;
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/** Returns the current minimum width. */
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int getMinimumWidth() const noexcept { return minW; }
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/** Imposes a maximum width limit. */
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void setMaximumWidth (int maximumWidth) noexcept;
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/** Returns the current maximum width. */
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int getMaximumWidth() const noexcept { return maxW; }
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/** Imposes a minimum height limit. */
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void setMinimumHeight (int minimumHeight) noexcept;
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/** Returns the current minimum height. */
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int getMinimumHeight() const noexcept { return minH; }
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/** Imposes a maximum height limit. */
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void setMaximumHeight (int maximumHeight) noexcept;
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/** Returns the current maximum height. */
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int getMaximumHeight() const noexcept { return maxH; }
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/** Imposes a minimum width and height limit. */
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void setMinimumSize (int minimumWidth,
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int minimumHeight) noexcept;
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/** Imposes a maximum width and height limit. */
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void setMaximumSize (int maximumWidth,
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int maximumHeight) noexcept;
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/** Set all the maximum and minimum dimensions. */
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void setSizeLimits (int minimumWidth,
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int minimumHeight,
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int maximumWidth,
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int maximumHeight) noexcept;
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//==============================================================================
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/** Sets the amount by which the component is allowed to go off-screen.
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The values indicate how many pixels must remain on-screen when dragged off
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one of its parent's edges, so e.g. if minimumWhenOffTheTop is set to 10, then
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when the component goes off the top of the screen, its y-position will be
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clipped so that there are always at least 10 pixels on-screen. In other words,
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the lowest y-position it can take would be (10 - the component's height).
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If you pass 0 or less for one of these amounts, the component is allowed
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to move beyond that edge completely, with no restrictions at all.
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If you pass a very large number (i.e. larger that the dimensions of the
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component itself), then the component won't be allowed to overlap that
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edge at all. So e.g. setting minimumWhenOffTheLeft to 0xffffff will mean that
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the component will bump into the left side of the screen and go no further.
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*/
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void setMinimumOnscreenAmounts (int minimumWhenOffTheTop,
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int minimumWhenOffTheLeft,
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int minimumWhenOffTheBottom,
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int minimumWhenOffTheRight) noexcept;
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/** Returns the minimum distance the bounds can be off-screen. @see setMinimumOnscreenAmounts */
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int getMinimumWhenOffTheTop() const noexcept { return minOffTop; }
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/** Returns the minimum distance the bounds can be off-screen. @see setMinimumOnscreenAmounts */
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int getMinimumWhenOffTheLeft() const noexcept { return minOffLeft; }
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/** Returns the minimum distance the bounds can be off-screen. @see setMinimumOnscreenAmounts */
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int getMinimumWhenOffTheBottom() const noexcept { return minOffBottom; }
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/** Returns the minimum distance the bounds can be off-screen. @see setMinimumOnscreenAmounts */
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int getMinimumWhenOffTheRight() const noexcept { return minOffRight; }
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//==============================================================================
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/** Specifies a width-to-height ratio that the resizer should always maintain.
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If the value is 0, no aspect ratio is enforced. If it's non-zero, the width
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will always be maintained as this multiple of the height.
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@see setResizeLimits
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*/
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void setFixedAspectRatio (double widthOverHeight) noexcept;
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/** Returns the aspect ratio that was set with setFixedAspectRatio().
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If no aspect ratio is being enforced, this will return 0.
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*/
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double getFixedAspectRatio() const noexcept;
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//==============================================================================
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/** This callback changes the given co-ordinates to impose whatever the current
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constraints are set to be.
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@param bounds the target position that should be examined and adjusted
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@param previousBounds the component's current size
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@param limits the region in which the component can be positioned
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@param isStretchingTop whether the top edge of the component is being resized
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@param isStretchingLeft whether the left edge of the component is being resized
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@param isStretchingBottom whether the bottom edge of the component is being resized
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@param isStretchingRight whether the right edge of the component is being resized
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*/
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virtual void checkBounds (Rectangle<int>& bounds,
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const Rectangle<int>& previousBounds,
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const Rectangle<int>& limits,
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bool isStretchingTop,
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bool isStretchingLeft,
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bool isStretchingBottom,
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bool isStretchingRight);
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/** This callback happens when the resizer is about to start dragging. */
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virtual void resizeStart();
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/** This callback happens when the resizer has finished dragging. */
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virtual void resizeEnd();
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/** Checks the given bounds, and then sets the component to the corrected size. */
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void setBoundsForComponent (Component* component,
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const Rectangle<int>& bounds,
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bool isStretchingTop,
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bool isStretchingLeft,
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bool isStretchingBottom,
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bool isStretchingRight);
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/** Performs a check on the current size of a component, and moves or resizes
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it if it fails the constraints.
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*/
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void checkComponentBounds (Component* component);
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/** Called by setBoundsForComponent() to apply a new constrained size to a
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component.
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By default this just calls setBounds(), but it virtual in case it's needed for
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extremely cunning purposes.
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*/
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virtual void applyBoundsToComponent (Component* component,
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const Rectangle<int>& bounds);
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private:
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//==============================================================================
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int minW, maxW, minH, maxH;
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int minOffTop, minOffLeft, minOffBottom, minOffRight;
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double aspectRatio;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ComponentBoundsConstrainer);
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};
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#endif // __JUCE_COMPONENTBOUNDSCONSTRAINER_JUCEHEADER__
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