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First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum..
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modules/juce_gui_basics/buttons/juce_TextButton.h
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modules/juce_gui_basics/buttons/juce_TextButton.h
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/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-11 by Raw Material Software Ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the GNU General
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Public License (Version 2), as published by the Free Software Foundation.
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A copy of the license is included in the JUCE distribution, or can be found
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online at www.gnu.org/licenses.
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.rawmaterialsoftware.com/juce for more information.
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==============================================================================
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*/
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#ifndef __JUCE_TEXTBUTTON_JUCEHEADER__
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#define __JUCE_TEXTBUTTON_JUCEHEADER__
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#include "juce_Button.h"
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//==============================================================================
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/**
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A button that uses the standard lozenge-shaped background with a line of
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text on it.
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@see Button, DrawableButton
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*/
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class JUCE_API TextButton : public Button
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{
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public:
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//==============================================================================
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/** Creates a TextButton.
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@param buttonName the text to put in the button (the component's name is also
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initially set to this string, but these can be changed later
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using the setName() and setButtonText() methods)
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@param toolTip an optional string to use as a toolip
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@see Button
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*/
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TextButton (const String& buttonName = String::empty,
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const String& toolTip = String::empty);
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/** Destructor. */
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~TextButton();
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//==============================================================================
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/** A set of colour IDs to use to change the colour of various aspects of the button.
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These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
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methods.
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@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
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*/
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enum ColourIds
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{
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buttonColourId = 0x1000100, /**< The colour used to fill the button shape (when the button is toggled
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'off'). The look-and-feel class might re-interpret this to add
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effects, etc. */
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buttonOnColourId = 0x1000101, /**< The colour used to fill the button shape (when the button is toggled
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'on'). The look-and-feel class might re-interpret this to add
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effects, etc. */
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textColourOffId = 0x1000102, /**< The colour to use for the button's text when the button's toggle state is "off". */
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textColourOnId = 0x1000103 /**< The colour to use for the button's text.when the button's toggle state is "on". */
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};
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//==============================================================================
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/** Resizes the button to fit neatly around its current text.
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If newHeight is >= 0, the button's height will be changed to this
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value. If it's less than zero, its height will be unaffected.
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*/
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void changeWidthToFitText (int newHeight = -1);
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/** This can be overridden to use different fonts than the default one.
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Note that you'll need to set the font's size appropriately, too.
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*/
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virtual const Font getFont();
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protected:
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/** @internal */
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void paintButton (Graphics& g, bool isMouseOverButton, bool isButtonDown);
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/** @internal */
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void colourChanged();
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private:
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//==============================================================================
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TextButton);
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};
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#endif // __JUCE_TEXTBUTTON_JUCEHEADER__
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