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First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum..
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1527 changed files with 90380 additions and 396643 deletions
76
modules/juce_gui_basics/buttons/juce_ArrowButton.cpp
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modules/juce_gui_basics/buttons/juce_ArrowButton.cpp
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/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-11 by Raw Material Software Ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the GNU General
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Public License (Version 2), as published by the Free Software Foundation.
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A copy of the license is included in the JUCE distribution, or can be found
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online at www.gnu.org/licenses.
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.rawmaterialsoftware.com/juce for more information.
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==============================================================================
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*/
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BEGIN_JUCE_NAMESPACE
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//==============================================================================
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ArrowButton::ArrowButton (const String& name,
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float arrowDirectionInRadians,
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const Colour& arrowColour)
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: Button (name),
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colour (arrowColour)
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{
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path.lineTo (0.0f, 1.0f);
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path.lineTo (1.0f, 0.5f);
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path.closeSubPath();
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path.applyTransform (AffineTransform::rotation (float_Pi * 2.0f * arrowDirectionInRadians,
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0.5f, 0.5f));
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setComponentEffect (&shadow);
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updateShadowAndOffset();
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}
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ArrowButton::~ArrowButton()
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{
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}
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void ArrowButton::paintButton (Graphics& g,
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bool /*isMouseOverButton*/,
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bool /*isButtonDown*/)
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{
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g.setColour (colour);
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g.fillPath (path, path.getTransformToScaleToFit ((float) offset,
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(float) offset,
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(float) (getWidth() - 3),
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(float) (getHeight() - 3),
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false));
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}
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void ArrowButton::buttonStateChanged()
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{
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updateShadowAndOffset();
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}
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void ArrowButton::updateShadowAndOffset()
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{
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offset = (isDown()) ? 1 : 0;
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shadow.setShadowProperties ((isDown()) ? 1.2f : 3.0f,
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0.3f, -1, 0);
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}
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END_JUCE_NAMESPACE
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