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First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum..

This commit is contained in:
Julian Storer 2011-08-12 10:04:52 +01:00
parent 1a21c89755
commit b70e0a28d2
1527 changed files with 90380 additions and 396643 deletions

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/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
BEGIN_JUCE_NAMESPACE
//==============================================================================
AudioProcessorPlayer::AudioProcessorPlayer()
: processor (nullptr),
sampleRate (0),
blockSize (0),
isPrepared (false),
numInputChans (0),
numOutputChans (0),
tempBuffer (1, 1)
{
}
AudioProcessorPlayer::~AudioProcessorPlayer()
{
setProcessor (nullptr);
}
//==============================================================================
void AudioProcessorPlayer::setProcessor (AudioProcessor* const processorToPlay)
{
if (processor != processorToPlay)
{
if (processorToPlay != nullptr && sampleRate > 0 && blockSize > 0)
{
processorToPlay->setPlayConfigDetails (numInputChans, numOutputChans,
sampleRate, blockSize);
processorToPlay->prepareToPlay (sampleRate, blockSize);
}
AudioProcessor* oldOne;
{
const ScopedLock sl (lock);
oldOne = isPrepared ? processor : nullptr;
processor = processorToPlay;
isPrepared = true;
}
if (oldOne != nullptr)
oldOne->releaseResources();
}
}
//==============================================================================
void AudioProcessorPlayer::audioDeviceIOCallback (const float** const inputChannelData,
const int numInputChannels,
float** const outputChannelData,
const int numOutputChannels,
const int numSamples)
{
// these should have been prepared by audioDeviceAboutToStart()...
jassert (sampleRate > 0 && blockSize > 0);
incomingMidi.clear();
messageCollector.removeNextBlockOfMessages (incomingMidi, numSamples);
int i, totalNumChans = 0;
if (numInputChannels > numOutputChannels)
{
// if there aren't enough output channels for the number of
// inputs, we need to create some temporary extra ones (can't
// use the input data in case it gets written to)
tempBuffer.setSize (numInputChannels - numOutputChannels, numSamples,
false, false, true);
for (i = 0; i < numOutputChannels; ++i)
{
channels[totalNumChans] = outputChannelData[i];
memcpy (channels[totalNumChans], inputChannelData[i], sizeof (float) * numSamples);
++totalNumChans;
}
for (i = numOutputChannels; i < numInputChannels; ++i)
{
channels[totalNumChans] = tempBuffer.getSampleData (i - numOutputChannels, 0);
memcpy (channels[totalNumChans], inputChannelData[i], sizeof (float) * numSamples);
++totalNumChans;
}
}
else
{
for (i = 0; i < numInputChannels; ++i)
{
channels[totalNumChans] = outputChannelData[i];
memcpy (channels[totalNumChans], inputChannelData[i], sizeof (float) * numSamples);
++totalNumChans;
}
for (i = numInputChannels; i < numOutputChannels; ++i)
{
channels[totalNumChans] = outputChannelData[i];
zeromem (channels[totalNumChans], sizeof (float) * numSamples);
++totalNumChans;
}
}
AudioSampleBuffer buffer (channels, totalNumChans, numSamples);
const ScopedLock sl (lock);
if (processor != nullptr)
{
const ScopedLock sl2 (processor->getCallbackLock());
if (processor->isSuspended())
{
for (i = 0; i < numOutputChannels; ++i)
zeromem (outputChannelData[i], sizeof (float) * numSamples);
}
else
{
processor->processBlock (buffer, incomingMidi);
}
}
}
void AudioProcessorPlayer::audioDeviceAboutToStart (AudioIODevice* device)
{
const ScopedLock sl (lock);
sampleRate = device->getCurrentSampleRate();
blockSize = device->getCurrentBufferSizeSamples();
numInputChans = device->getActiveInputChannels().countNumberOfSetBits();
numOutputChans = device->getActiveOutputChannels().countNumberOfSetBits();
messageCollector.reset (sampleRate);
zeromem (channels, sizeof (channels));
if (processor != nullptr)
{
if (isPrepared)
processor->releaseResources();
AudioProcessor* const oldProcessor = processor;
setProcessor (nullptr);
setProcessor (oldProcessor);
}
}
void AudioProcessorPlayer::audioDeviceStopped()
{
const ScopedLock sl (lock);
if (processor != nullptr && isPrepared)
processor->releaseResources();
sampleRate = 0.0;
blockSize = 0;
isPrepared = false;
tempBuffer.setSize (1, 1);
}
void AudioProcessorPlayer::handleIncomingMidiMessage (MidiInput*, const MidiMessage& message)
{
messageCollector.addMessageToQueue (message);
}
END_JUCE_NAMESPACE

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/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
#ifndef __JUCE_AUDIOPROCESSORPLAYER_JUCEHEADER__
#define __JUCE_AUDIOPROCESSORPLAYER_JUCEHEADER__
#include "../../juce_audio_processors/processors/juce_AudioProcessor.h"
//==============================================================================
/**
An AudioIODeviceCallback object which streams audio through an AudioProcessor.
To use one of these, just make it the callback used by your AudioIODevice, and
give it a processor to use by calling setProcessor().
It's also a MidiInputCallback, so you can connect it to both an audio and midi
input to send both streams through the processor.
@see AudioProcessor, AudioProcessorGraph
*/
class JUCE_API AudioProcessorPlayer : public AudioIODeviceCallback,
public MidiInputCallback
{
public:
//==============================================================================
AudioProcessorPlayer();
/** Destructor. */
virtual ~AudioProcessorPlayer();
//==============================================================================
/** Sets the processor that should be played.
The processor that is passed in will not be deleted or owned by this object.
To stop anything playing, pass in 0 to this method.
*/
void setProcessor (AudioProcessor* processorToPlay);
/** Returns the current audio processor that is being played.
*/
AudioProcessor* getCurrentProcessor() const { return processor; }
/** Returns a midi message collector that you can pass midi messages to if you
want them to be injected into the midi stream that is being sent to the
processor.
*/
MidiMessageCollector& getMidiMessageCollector() { return messageCollector; }
//==============================================================================
/** @internal */
void audioDeviceIOCallback (const float** inputChannelData,
int totalNumInputChannels,
float** outputChannelData,
int totalNumOutputChannels,
int numSamples);
/** @internal */
void audioDeviceAboutToStart (AudioIODevice* device);
/** @internal */
void audioDeviceStopped();
/** @internal */
void handleIncomingMidiMessage (MidiInput* source, const MidiMessage& message);
private:
//==============================================================================
AudioProcessor* processor;
CriticalSection lock;
double sampleRate;
int blockSize;
bool isPrepared;
int numInputChans, numOutputChans;
float* channels [128];
AudioSampleBuffer tempBuffer;
MidiBuffer incomingMidi;
MidiMessageCollector messageCollector;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioProcessorPlayer);
};
#endif // __JUCE_AUDIOPROCESSORPLAYER_JUCEHEADER__