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First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum..
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modules/juce_audio_basics/sources/juce_ReverbAudioSource.cpp
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modules/juce_audio_basics/sources/juce_ReverbAudioSource.cpp
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/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-11 by Raw Material Software Ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the GNU General
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Public License (Version 2), as published by the Free Software Foundation.
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A copy of the license is included in the JUCE distribution, or can be found
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online at www.gnu.org/licenses.
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.rawmaterialsoftware.com/juce for more information.
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==============================================================================
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*/
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BEGIN_JUCE_NAMESPACE
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//==============================================================================
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ReverbAudioSource::ReverbAudioSource (AudioSource* const inputSource, const bool deleteInputWhenDeleted)
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: input (inputSource, deleteInputWhenDeleted),
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bypass (false)
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{
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jassert (inputSource != nullptr);
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}
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ReverbAudioSource::~ReverbAudioSource() {}
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void ReverbAudioSource::prepareToPlay (int samplesPerBlockExpected, double sampleRate)
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{
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const ScopedLock sl (lock);
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input->prepareToPlay (samplesPerBlockExpected, sampleRate);
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reverb.setSampleRate (sampleRate);
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}
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void ReverbAudioSource::releaseResources() {}
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void ReverbAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill)
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{
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const ScopedLock sl (lock);
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input->getNextAudioBlock (bufferToFill);
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if (! bypass)
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{
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float* const firstChannel = bufferToFill.buffer->getSampleData (0, bufferToFill.startSample);
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if (bufferToFill.buffer->getNumChannels() > 1)
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{
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reverb.processStereo (firstChannel,
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bufferToFill.buffer->getSampleData (1, bufferToFill.startSample),
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bufferToFill.numSamples);
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}
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else
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{
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reverb.processMono (firstChannel, bufferToFill.numSamples);
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}
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}
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}
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void ReverbAudioSource::setParameters (const Reverb::Parameters& newParams)
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{
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const ScopedLock sl (lock);
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reverb.setParameters (newParams);
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}
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void ReverbAudioSource::setBypassed (bool b) noexcept
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{
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if (bypass != b)
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{
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const ScopedLock sl (lock);
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bypass = b;
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reverb.reset();
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}
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}
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END_JUCE_NAMESPACE
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