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First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum..

This commit is contained in:
Julian Storer 2011-08-12 10:04:52 +01:00
parent 1a21c89755
commit b70e0a28d2
1527 changed files with 90380 additions and 396643 deletions

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/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-11 by Raw Material Software Ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the GNU General
Public License (Version 2), as published by the Free Software Foundation.
A copy of the license is included in the JUCE distribution, or can be found
online at www.gnu.org/licenses.
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.rawmaterialsoftware.com/juce for more information.
==============================================================================
*/
BEGIN_JUCE_NAMESPACE
//==============================================================================
ReverbAudioSource::ReverbAudioSource (AudioSource* const inputSource, const bool deleteInputWhenDeleted)
: input (inputSource, deleteInputWhenDeleted),
bypass (false)
{
jassert (inputSource != nullptr);
}
ReverbAudioSource::~ReverbAudioSource() {}
void ReverbAudioSource::prepareToPlay (int samplesPerBlockExpected, double sampleRate)
{
const ScopedLock sl (lock);
input->prepareToPlay (samplesPerBlockExpected, sampleRate);
reverb.setSampleRate (sampleRate);
}
void ReverbAudioSource::releaseResources() {}
void ReverbAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill)
{
const ScopedLock sl (lock);
input->getNextAudioBlock (bufferToFill);
if (! bypass)
{
float* const firstChannel = bufferToFill.buffer->getSampleData (0, bufferToFill.startSample);
if (bufferToFill.buffer->getNumChannels() > 1)
{
reverb.processStereo (firstChannel,
bufferToFill.buffer->getSampleData (1, bufferToFill.startSample),
bufferToFill.numSamples);
}
else
{
reverb.processMono (firstChannel, bufferToFill.numSamples);
}
}
}
void ReverbAudioSource::setParameters (const Reverb::Parameters& newParams)
{
const ScopedLock sl (lock);
reverb.setParameters (newParams);
}
void ReverbAudioSource::setBypassed (bool b) noexcept
{
if (bypass != b)
{
const ScopedLock sl (lock);
bypass = b;
reverb.reset();
}
}
END_JUCE_NAMESPACE