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Added a couple of methods to Graphics.
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parent
310c063195
commit
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3 changed files with 28 additions and 7 deletions
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@ -103,7 +103,6 @@ private:
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double volatile sampleRate;
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bool wasSourceLooping, isPrepared;
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friend class SharedBufferingAudioSourceThread;
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bool readNextBufferChunk();
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void readBufferSection (int64 start, int length, int bufferOffset);
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int useTimeSlice();
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@ -343,14 +343,19 @@ void Graphics::fillRect (const Rectangle<int>& r) const
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context.fillRect (r, false);
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}
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void Graphics::fillRect (const Rectangle<float>& rectangle) const
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{
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Path p;
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p.addRectangle (rectangle);
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fillPath (p);
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}
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void Graphics::fillRect (const float x, const float y, const float width, const float height) const
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{
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// passing in a silly number can cause maths problems in rendering!
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jassert (areCoordsSensibleNumbers (x, y, width, height));
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Path p;
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p.addRectangle (x, y, width, height);
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fillPath (p);
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fillRect (Rectangle<float> (x, y, width, height));
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}
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void Graphics::setPixel (int x, int y) const
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@ -406,7 +411,8 @@ void Graphics::drawRect (const int x, const int y, const int width, const int he
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context.fillRect (Rectangle<int> (x, y + height - lineThickness, width, lineThickness), false);
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}
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void Graphics::drawRect (const float x, const float y, const float width, const float height, const float lineThickness) const
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void Graphics::drawRect (const float x, const float y, const float width, const float height,
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const float lineThickness) const
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{
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// passing in a silly number can cause maths problems in rendering!
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jassert (areCoordsSensibleNumbers (x, y, width, height));
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@ -424,6 +430,11 @@ void Graphics::drawRect (const Rectangle<int>& r, const int lineThickness) const
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drawRect (r.getX(), r.getY(), r.getWidth(), r.getHeight(), lineThickness);
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}
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void Graphics::drawRect (const Rectangle<float>& r, const float lineThickness) const
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{
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drawRect (r.getX(), r.getY(), r.getWidth(), r.getHeight(), lineThickness);
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}
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//==============================================================================
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void Graphics::fillEllipse (const Rectangle<float>& area) const
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{
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@ -273,6 +273,9 @@ public:
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/** Fills a rectangle with the current colour or brush. */
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void fillRect (const Rectangle<int>& rectangle) const;
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/** Fills a rectangle with the current colour or brush. */
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void fillRect (const Rectangle<float>& rectangle) const;
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/** Fills a rectangle with the current colour or brush.
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This uses sub-pixel positioning so is slower than the fillRect method which
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@ -327,8 +330,16 @@ public:
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@see fillRect
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*/
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void drawRect (const Rectangle<int>& rectangle,
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int lineThickness = 1) const;
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void drawRect (const Rectangle<int>& rectangle, int lineThickness = 1) const;
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/** Draws four lines to form a rectangular outline, using the current colour or brush.
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The lines are drawn inside the given rectangle, and greater line thicknesses
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extend inwards.
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@see fillRect
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*/
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void drawRect (const Rectangle<float>& rectangle, float lineThickness = 1.0f) const;
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/** Uses the current colour or brush to draw the outline of a rectangle with rounded corners.
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