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Windows: Use raw pixel location when forwarding touch events to fix an issue with non-DPI aware plug-ins
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1 changed files with 2 additions and 10 deletions
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@ -2804,7 +2804,7 @@ private:
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const auto orientation = touchInfo.touchMask & TOUCH_MASK_ORIENTATION ? degreesToRadians (static_cast<float> (touchInfo.orientation))
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: MouseInputSource::invalidOrientation;
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if (! handleTouchInput (emulateTouchEventFromPointer (lParam, wParam),
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if (! handleTouchInput (emulateTouchEventFromPointer (touchInfo.pointerInfo.ptPixelLocationRaw, wParam),
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isDown, isUp, pressure, orientation))
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return false;
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}
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@ -2829,16 +2829,8 @@ private:
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return true;
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}
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TOUCHINPUT emulateTouchEventFromPointer (LPARAM lParam, WPARAM wParam)
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TOUCHINPUT emulateTouchEventFromPointer (POINT p, WPARAM wParam)
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{
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Point<int> p (GET_X_LPARAM (lParam),
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GET_Y_LPARAM (lParam));
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#if JUCE_WIN_PER_MONITOR_DPI_AWARE
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if (! isPerMonitorDPIAwareThread())
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p = Desktop::getInstance().getDisplays().physicalToLogical (p);
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#endif
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TOUCHINPUT touchInput;
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touchInput.dwID = GET_POINTERID_WPARAM (wParam);
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