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Internal graphics refactoring.

This commit is contained in:
jules 2011-10-16 17:30:33 +01:00
parent 2ce2d3fe37
commit b258976e6a
11 changed files with 51 additions and 51 deletions

View file

@ -1854,7 +1854,7 @@ public:
const ScopedPointer<LowLevelGraphicsContext> g (image.createLowLevelContext());
g->setOpacity (finishedLayerState.transparencyLayerAlpha);
g->drawImage (finishedLayerState.image, AffineTransform::translation ((float) layerBounds.getX(),
(float) layerBounds.getY()), false);
(float) layerBounds.getY()));
}
//==============================================================================
@ -2183,9 +2183,9 @@ void LowLevelGraphicsSoftwareRenderer::fillPath (const Path& path, const AffineT
savedState->fillPath (path, transform);
}
void LowLevelGraphicsSoftwareRenderer::drawImage (const Image& sourceImage, const AffineTransform& transform, const bool fillEntireClipAsTiles)
void LowLevelGraphicsSoftwareRenderer::drawImage (const Image& sourceImage, const AffineTransform& transform)
{
savedState->renderImage (sourceImage, transform, fillEntireClipAsTiles ? savedState->clip : 0);
savedState->renderImage (sourceImage, transform, nullptr);
}
void LowLevelGraphicsSoftwareRenderer::drawLine (const Line <float>& line)