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Updated some old docs
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84d9117054
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3 changed files with 4 additions and 5 deletions
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@ -704,7 +704,7 @@ void AudioDeviceManager::restartLastAudioDevice()
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{
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{
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// This method will only reload the last device that was running
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// This method will only reload the last device that was running
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// before closeAudioDevice() was called - you need to actually open
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// before closeAudioDevice() was called - you need to actually open
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// one first, with setAudioDevice().
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// one first, with setAudioDeviceSetup().
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jassertfalse;
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jassertfalse;
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return;
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return;
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}
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}
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@ -267,7 +267,7 @@ public:
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Note that this only reloads the last device that was running before
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Note that this only reloads the last device that was running before
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closeAudioDevice() was called - it doesn't reload any kind of saved-state,
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closeAudioDevice() was called - it doesn't reload any kind of saved-state,
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and can only be called after a device has been opened with SetAudioDevice().
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and can only be called after a device has been opened with setAudioDeviceSetup().
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If a device is already open, this call will do nothing.
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If a device is already open, this call will do nothing.
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*/
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*/
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@ -80,9 +80,8 @@ public:
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The scanForDevices() method must have been called to create this list.
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The scanForDevices() method must have been called to create this list.
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@param wantInputNames only really used by DirectSound where devices are split up
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@param wantInputNames for devices which have separate inputs and outputs
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into inputs and outputs, this indicates whether to use
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this determines which list of names is returned
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the input or output name to refer to a pair of devices.
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*/
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*/
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virtual StringArray getDeviceNames (bool wantInputNames = false) const = 0;
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virtual StringArray getDeviceNames (bool wantInputNames = false) const = 0;
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